Jump to content

[L2J] L2Goal


L2Goal Server

Recommended Posts

dev ur not supposted to be sick?

 

 

OOPS you got him..

 

A/w on topic now and you all should be on topic and dont bother talking about other servers here.

 

The things i saw in l2 goal was pretty good, in the first day they were some mistakes/unbalances but no major, the stuff was there for ppl and fixed everything really fast till the last day that everything was looking perfect. To "be honest" its a really good thing and shows how mature you are. L2goal staff never promised shits like others did. and what they said they did it. Believe me, in the end everyone takes what he deserves and l2goal deserves a good community and i am sure they will get it if they keep it like this.

 

 

Cheers.

Link to comment
Share on other sites

Ty everyone for the possitive feedback.

 

We would like to thank our beta tester for the help they provided to us.

 

Although Grand Opening date is set to 25.02.2012.

 

 

Be all there

Link to comment
Share on other sites

The things i saw in l2 goal was pretty good, in the first day they were some mistakes/unbalances but no major, the stuff was there for ppl and fixed everything really fast till the last day that everything was looking perfect. To "be honest" its a really good thing and shows how mature you are. L2goal staff never promised shits like others did. and what they said they did it. Believe me, in the end everyone takes what he deserves and l2goal deserves a good community and i am sure they will get it if they keep it like this.

 

 

Cheers.

What he said.

 

I have to say that i was really dissapointed with Private serves these last months.

Before they even opened i would join their forum , be an active community member and try to help in every way i could.

Finally all i got each time i tried was a pure failure from their part and a waste of time from my part.

 

This time though i am really hoping for the best.

The team of L2 Goal proved to be way better than the other developing - admin teams that i 've met so far.

Using our reports and our feedback they fixed everything WAY TOO fast. I was like , LOL.

 

Anyway this server really deserves a big community , and i would like to ask you all to , at least, give it a try.

I sure will!

 

See you all there in 10 days.

Link to comment
Share on other sites

What he said.

 

I have to say that i was really dissapointed with Private serves these last months.

Before they even opened i would join their forum , be an active community member and try to help in every way i could.

Finally all i got each time i tried was a pure failure from their part and a waste of time from my part.

 

This time though i am really hoping for the best.

The team of L2 Goal proved to be way better than the other developing - admin teams that i 've met so far.

Using our reports and our feedback they fixed everything WAY TOO fast. I was like , LOL.

 

Anyway this server really deserves a big community , and i would like to ask you all to , at least, give it a try.

I sure will!

 

See you all there in 10 days.

agree with you bro and waiting for the best

and waiting more good enemy's like ur clan >.>

Link to comment
Share on other sites

The things i saw in l2 goal was pretty good, in the first day they were some mistakes/unbalances but no major, the stuff was there for ppl and fixed everything really fast till the last day that everything was looking perfect. To "be honest" its a really good thing and shows how mature you are. L2goal staff never promised shits like others did. and what they said they did it. Believe me, in the end everyone takes what he deserves and l2goal deserves a good community and i am sure they will get it if they keep it like this.

 

Cheers.

 

I have to say that i was really dissapointed with Private serves these last months.

Before they even opened i would join their forum , be an active community member and try to help in every way i could.

Finally all i got each time i tried was a pure failure from their part and a waste of time from my part.

 

This time though i am really hoping for the best.

The team of L2 Goal proved to be way better than the other developing - admin teams that i 've met so far.

Using our reports and our feedback they fixed everything WAY TOO fast. I was like , LOL.

 

Anyway this server really deserves a big community , and i would like to ask you all to , at least, give it a try.

I sure will!

 

See you all there in 10 days.

What they said ;3
Link to comment
Share on other sites

  • 2 weeks later...
Guest
This topic is now closed to further replies.



  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
  • Topics

×
×
  • Create New...