Jump to content
  • 0

[HELP]ONE CODE I MADE DOESN'T WORK-JAVA


Question

Posted

I WANT TO HAPPEN EVERY 1 HOUR FOR EXAMPLE, IT DOES NOT WORK :sssss HOW CAN I MAKE IT TO WORK? CAN ANYONE HELP ME :/


### Eclipse Workspace Patch 1.0
#P testGameserver
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 5117)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -217,6 +217,7 @@
import net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager;
import net.sf.l2j.gameserver.instancemanager.SiegeManager;
import net.sf.l2j.gameserver.model.AutoChatHandler;
+import net.sf.l2j.gameserver.model.entity.AutoRewardLords;
import net.sf.l2j.gameserver.model.AutoSpawnHandler;
import net.sf.l2j.gameserver.model.L2Manor;
import net.sf.l2j.gameserver.model.L2PetDataTable;
@@ -343,6 +344,7 @@

		RecipeController.getInstance();

+		AutoRewardLords.getInstance();
		SkillTreeTable.getInstance();
		ArmorSetsTable.getInstance();
		FishTable.getInstance();
Index: java/net/sf/l2j/gameserver/model/entity/AutoRewardLords.java
===================================================================
--- java/net/sf/l2j/gameserver/model/entity/AutoRewardLords.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/entity/AutoRewardLords.java	(revision 0)
@@ -0,0 +1,69 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.entity;
+
+import java.util.Collection;
+
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.ThreadPoolManager;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ *
+ * @author  Cafr
+ */
+public class AutoRewardLords
+{
+	Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();
+	
+	 class AutoRewardTask implements Runnable
+	{
+		public void run()
+		{
+			for(L2PcInstance player : players)
+			{
+			   if(player != null) if(player.getClan() != null)
+					   if(player.getClan().getHasCastle() > 0 && player.isClanLeader())
+					   {
+						   player.getInventory().addAdena(null, 25000000, player, null);
+						   player.sendMessage("Auto rewarding castle lords activated,look your inventory.");
+					   }	  
+			   }
+			Announcements.getInstance().announceToAll("All online castle lords rewarded.");
+			System.out.println("Auto Castle Lords Reward Activated");
+		 }
+	}
+	
+	private AutoRewardLords()
+		{
+		 ThreadPoolManager.getInstance().scheduleGeneral(new AutoRewardTask(), 60000);
+		}
+   
+	
+	public static AutoRewardLords getInstance()
+		{
+			return SingletonHolder._instance;
+		}
+		
+		private static class SingletonHolder
+		{
+			@SuppressWarnings("synthetic-access")
+			protected static final AutoRewardLords _instance = new AutoRewardLords();
+		}
+}
\ No newline at end of file

Recommended Posts

  • 0
Posted

Thats what i thought at the beggining too.  :(

 

But:

 

You need to update it, it's a copy of current state of the map, not a reference, LOL, imagine the damage that could cause...

 

Actually its a ref and not a new collection referencing the player objects. Taken from the latest revision:

 

227         public L2TIntObjectHashMap<L2PcInstance> getAllPlayers()

228         {

229                 return _allPlayers;

230         }

  • 0
Posted

Yes, I mixed with getAllPlayersArray() which returns a copy into an array of L2PcI.

 

Also L2TIntObjectHashMap should be thread safe...

 

--Edit:

I knew I wasn't that wrong.

With L2World.getInstance().getAllPlayers() you get a map, to get an (iterable) array you need to use getAllPlayersArray(), which isn't a collection.

 

In Freya and older High Five versions L2World.getInstance().getAllPlayers() returned a collection...

 

Be careful depends on the core you try to run the script, obviously the script in first post is for Freya.

  • 0
Posted

+ Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();

 

I think he has to update his collection each time the method runs.. I agree with Leluche, because a player might exit and get deleted from _allPlayers L2TIntObjectHashMap, so he needs to get deleted from his collection too. Or am i wrong?

  • 0
Posted

+ Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();

 

I think he has to update his collection each time the method runs.. I agree with Leluche, because a player might exit and get deleted from _allPlayers L2TIntObjectHashMap, so he needs to get deleted from his collection too. Or am i wrong?

 

Read the thread again: http://maxcheaters.com/forum/index.php?topic=227009.msg2000014#msg2000014

I say there why it has to be updated and here (previous post): http://maxcheaters.com/forum/index.php?topic=227009.msg1999371#msg1999371

I included the update in the run method...

 

Actually Leluche and adenaman said that update is not required.

http://maxcheaters.com/forum/index.php?topic=227009.msg1999711#msg1999711

http://maxcheaters.com/forum/index.php?topic=227009.msg2000281#msg2000281

  • 0
Posted

problem solved , actually update was required finally , but and i have to change the scheduleGeneral.

Thanks you :)

 

Good that you got it working, sometimes we go offtopic trying to prove who is right :D

  • 0
Posted

Oh i see. That's what i wanted to say, but thinking Leluche said the opposite :P

 

sometimes we go offtopic trying to prove who is right :D

Yeah this happens quite often here :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • You should buy it then I’ll make a discount  
    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock