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Olos tuxaios, etoimaza arthro me thema tin ilithiotita pou mesa stin anapiria tou kapoios anefere xoris na kserei giati... To arthro einai auto...

 

 

Ἡ ἀληθινὴ λατρεία τῆς Ἀντιθετικότητος ποὺ ἐκφράζεται μέσα ἁπὸ τὰ θραύσματα τοῦ ἐξώκοσμου, τὰ ὁποῖα ἔχουν ἀποκαλυφθεῖ ἐν γῆ κατὰ καιρούς, παραμένει ὑπόγεια ἀνὰ τοὺς αἰῶνες, καθῶς ἡ ἀνθρώπινη ψυχολογία δὲν ἦναι δημιουργημένη γιὰ νὰ τὴν δεχθῆ καὶ νὰ τὴν ἀκολουθήση. Ἡ ἀποστασιοποίησι ἁπὸ τὴν δημιουργία καὶ ἡ ἐξυπηρέτησι τοῦ Ἐχθροῦ της, εἶναι μία πρακτικὴ ἡ ὁποία ποτὲ δὲν ἐτελέσθη κάτω ἁπὸ τὸ φῶς τοῦ ἡλίου, παρὰ μόνο στὰ σκοτάδια τοῦ ὑποκόσμου καὶ θραύσματα τῆς ὑπάρξεώς της γνωστοποιήθησαν σὲ ἐλάχιστο βαθμὸ στοὺς ἐγκώσμιους ποὺ ἐνδιαφέρθησαν γι' αὐτήν.

 

Ἡ χριστιανικὴ βίβλος, εἶναι ὁ λόγος τοῦ χριστιανικοῦ θεοῦ πρὸς τὰ δημιουργήματά του μέσω τῶν ἀντιπροσώπων του. Τοὺς ἐπέλεξε σκοπίμως γιὰ νὰ δώσουν αὐτὴν τὴν γνώσι στὸ πλῆθος, προκειμένου νὰ τὸν λατρέψη, καθῶς, αὐτὸς ἦναι ὁ σκοπός του: νὰ ἐνωθῆ μὲ τὸν δημιουργό του. Γι' αὐτὸ καὶ ἐνδιαφέρθηκε νὰ δώση αὐτὸ ποὺ χρειάζονταν γιὰ νὰ τὸν ἀκολουθήσουν. Ἕνα βιβλίο τῶν βιβλίων, ποὺ θὰ περιεῖχε τὴν μυθολογία τῆς ὑπάρξεώς του καὶ τὸ κήρυγμά του. Μία πλήρης θεολογία ἀναφέρομενη σὲ αὐτὸν, ἀπευθυνόμενη κατ' εὐθείαν στὰ δημιουργήματά του.

 

Ὁ ρόλος τοῦ Κυρίου, στὸ κοσμικὸ πεδίο, δὲν εἶναι ἄλλος ἁπ' τὸ νὰ δελεάζη τὸν κόσμο, νὰ ἁπομακρυνθῆ ἁπὸ τοὺς νόμους ποὺ ἔχει ὁρίσει ἡ ἐν λόγω ἄρχουσα τάξι, μὲ ἀπώτερο σκοπὸ τὴν καταστροφὴ ἀμφοτέρων. Γιὰ τὸν Κύριο, ἡ ἐπιθυμητὴ κατάληξι τοῦ ἀνθρώπου, δὲν εἶναι ἄλλη ἁπὸ τὸν ὄλεθρο καὶ τὴν ἐπώδυνη καταστροφή, καθῶς, ὁ διαχωρισμὸς μεταξὺ ἐγκωσμίων καὶ ἀντικοσμικῶν, ἦναι προκαθωρισμένος καὶ δὲν ἀλλάζει μὲ τὴν ἐλεύθερη βούλησι τῶν πλασμάτων ποὺ ἀπαρτίζουν τὶς ἐν λόγω ἐκφάνσεις τῆς ὑπάρξεως. Δῆλα δὴ ὁ ἄνθρωπος δύναται νὰ ἀποπλανηθῆ καὶ νὰ Τὸν ὑπηρετήση, μὰ ὄχι νὰ ἀφοσοιωθῆ πραγματικὰ σὲ Αὐτόν, γιατὶ δὲν εἶναι δημιουργημένος γιὰ κάτι τέτοιο, ἐκτὸς ἑὰν δὲν ἦναι ἄνθρωπος καὶ ἡ πεμπτουσία τῆς ὑπάρξεώς του, ἀνήκει ἁπὸ πρὶν σὲ Ἐκεῖνον. Ἐν τοιαύτη περιπτώσει, θὰ ἀναζητήση καὶ θὰ εὔρη τὸν ἀληθινὸ δρόμο τοῦ Θεοῦ, γιατὶ αὐτὴ εἶναι ἡ μοῖρα του καὶ δὲν ἀλλάζει.

 

Γιὰ τὸν κόσμο Ἐκεῖνος δὲν ἀφῆκε ἐντολές καὶ δὲν ὑπάρχουν βιβλία γραμμένα γιὰ τὴν Πίστι σὲ Αὐτόν, ἁπὸ δημιουργήματα τὰ ὁποῖα δὲν προορίζονται γιὰ νὰ Τὸν ἀκολουθήσουν μὲ εἰλικρίνεια καὶ νὰ τελέσουν ἐν γνώσει τους τὸ Θέλημά Του, προκειμένου νὰ Τὸν ὑπηρετήσουν ἠθελημένα... Γι' αὐτὸ καὶ σὲ ἐκείνους, ἀφῆκε μονάχα ἀμαρτίες ποὺ θὰ τοὺς ἔκαναν νὰ δελεασθοῦν καὶ νὰ λοξοδρομήσουν ἁπὸ τὸ μονοπάτι τοῦ δημιουργοῦ τους, μὲ ἀποτέλεσμα τὴν καταδίκη ποὺ ἀρμόζει σὲ κάθε παιδὶ τοῦ ἐχθροῦ. Ἡ εὐχαρίστησι ποὺ προσφέρουν οἱ ἀμαρτίες που τελοῦνται ἁπ' αὐτοὺς ποὺ δὲν Τὸν ἀκολουθοῦν ἠθελημένα, εἶναι τὸ ψεῦδος μὲ τὸ ὁποῖο Ἐκεῖνος ποτίζει τὴν ψυχή τους γιὰ νὰ τοὺς κάνη νὰ λοξοδρομήσουν καὶ τοιουτοτρόπως, νὰ αὐτοκαταστραφοῦν ὡς σύνολο. Αὐτὴ εἶναι ἡ επίδρασι τῆς Ὑπάρξεώς Του στὸ ἀνθρώπινο ὑποσυνείδητο, προκειμένου νὰ ἐξαπατηθοῦν, μέσω αὐτοῦ, τὰ θύματά Του καὶ αὐτὸ εἶναι τὸ ψεῦδος ποὺ διαδίδει στὶς ψυχές τους, τὸ ὁποῖο ἐξασφαλίζει τὶς φλόγες τοῦ αἰωνίου θανάτου ποὺ τοὺς προσμένει...

 

«Ὑμεῖς ἐκ τοῦ πατρὸς τοῦ Διαβόλου ἐστε καὶ τὰς ἐπιθυμίας τοῦ Πατρὸς ὑμῶν θέλετε ποιεῖν. Ἐκεῖνος ἀνθρωποκτόνος ἦν ἀπ’ ἀρχῆς καὶ ἐν τῇ ἀληθείᾳ οὐκ ἔστηκεν, ὅτι οὐκ ἐστιν ἀλήθεια ἐν Αὐτῷ. Ὅταν λαλῇ τὸ ψεῦδος ἐκ τῶν ἰδίων λαλεῖ, ὅτι ψεύστης ἐστιν καὶ ὁ Πατὴρ αὐτοῦ.» - Κατὰ Ἱωάννην 8:44

 

Οἱ ἀντικοσμικὲς ὑπάρξεις, ἔχουν ὡς μοναδικὸ στόχο τὴν τέλεσι τοῦ Θελήματός Του ἐν γῆ καὶ νοιώθουν μῖσος γιὰ τὶς ἀλλότριες ὑπάρξεις ἀνάμεσα στὶς ὁποίες περπατοῦν, κάτι ποὺ ἐξυπηρετεῖ τὸ Ἔργο Του, ποὺ δὲν εἶναι ἄλλο ἁπὸ τὴν καταδίκη τῶν δευτέρων. Αὐτὸ καθιστᾶ τὴν μισανθρωπία συναίσθημα τὸ ὁποῖο πάντοτε ὑποβόσκει μέσα τους καὶ κατὰ καιροὺς βγαίνει στὴν ἐπιφάνεια, φέρον Σατανικὰ ἀποτελέσματα εἰς βάρος τῶν κρίκων ποὺ ἀποτελοῦν τὴν ἀλυσίδα τῆς ἀνθρωπότητος. Τὸ συναίσθημα τοῦ ἐγωϊσμοῦ, εἶναι ἐπίσης ἐμφανές, καθῶς, τὸ πνεῦμα δὲν δύναται νὰ ἐξισωθῆ καὶ κατὰ συνέπεια νὰ ταυτισθῆ μὲ τοὺς συνανθρώπους τοῦ κατόχου του, ὥστε νὰ νοιώση γι' αὐτοὺς ἀληθινὴ συμπόνοια.

 

Ὁ ἐγωϊσμός, παρ' ὅλα αὐτά, ὑφίσταται καὶ στὴν ψυχοσύνθεσι τῶν ἐγκωσμίων ὄντων. Εἶναι τὸ συναίσθημα ποὺ Ἐκεῖνος φυτεύει κατὰ καιροὺς στὶς ψυχές τους, πλανῶντας τους, προκειμένου νὰ καταστρέψουν καὶ νὰ αὐτοκαταστραφοῦν, χωρὶς ὅμως αὐτὸ νὰ τὰ καθιστᾶ εὐνοούμενα ἁπὸ Ἐκεῖνον, παρὰ μόνο περιστασιακῶς, μέχρι νὰ ἐπιτελέσουν ἕναν συγκεκριμένο σκοπό, ὁ ὁποῖος τελειοποιεῖται πρὶν ἁπὸ τὸν θάνατό τους, πού, ἀφοῦ ἐπέλθη, ἄσβηστες φλόγες ἀναμένουν νὰ σαπίσουν τὴν ψυχή τους αἰωνίως... Ἕνα ἐκ τῶν μεταφορικῶν ψεμμάτων ποὺ γεννᾶ τὸ ὑποσυνείδητο, καθοδηγούμενο ἁπ' Αὐτόν, γιὰ τὴν πρόκλησι τῶν μύχιων φόβων του, στοὺς συνανθρώπους τοῦ θύματος, ποὺ Ἐκεῖνος ἀντιπροσωπεύει.

 

Τὸ ψεῦδος προορίζεται γι' αὐτούς... Ἡ εὐχαρίστησι ποὺ δημιουργεῖ ἡ καταστροφὴ μέσω κάποιου στοιχείου ποὺ τὴν ἀπαιτεῖ καὶ εἶναι ἀναγκαία γιὰ τὶς ψυχὲς στὶς ὁποίες τὸ συναίσθημα τοῦ σαδισμοῦ δὲν ὑφίσταται, γιὰ νὰ Τὸν ὑπηρετήσουν ἐν ἀγνοία τους. Ὁ σαδισμὸς ποὺ ἀπαιτεῖται γιὰ τὴν εὐχαρίστησι ποὺ δημιουργεῖται μονάχα ἁπὸ τὴν καταστροφή, εἶναι τὸ συναίσθημα ποὺ συγχέεται μὲ τὸν Σατανισμό... ὁ θάνατος ἐν ὀνόματι τοῦ θανάτου καὶ τῆς ἠθελημένης τελέσεως τοῦ Ἔργου Του. Ἤτοι, ἡ Ἀλήθεια ποὺ κανεῖς ἄνθρωπος δὲν δύναται νὰ δεχθῆ καὶ νὰ ἀκολουθήση. Μὰ, μονάχα ἑὰν τὸ κάνη, ἠμπορεῖ νὰ ἀποκαλῆ τὸν ἐαυτὸ του ἀληθινὸ τέκνο Κυρίου. Τὸ δὲ ψεῦδος, δὲν χωρᾶ στὴν Λατρεία, γιατὶ ἑὰν ὑπάρξη, καθιστᾶ καὶ αὐτὴν ψευδῆ...

 

«Bλέπεις ὅτι ἡ πίστις συνήργει τοῖς ἔργοις αὐτοῦ καὶ ἐκ τῶν ἔργων ἡ πίστις ἐτελειώθη...» - Ἱάκωβος 2:22

 

Εἰκόνα: Εἰκονογραφημμένη ἀναπαράστασι τοῦ Ἐρπετοῦ, τοῦ συμβόλου τοῦ πειρασμοῦ... τοῦ ψεύδους ποὺ προκαλεῖ τὴν καταστροφή (Ἀπολεσθὴς Παράδεισος - Gustave Dore)

Posted

ΑΜΑΡΤΙΑ ΚΑΥ ΨΕΥΔΟΣ...

 

 

ΣΑΝ ΤΗΝ ΠΕΡΗΦΑΝΕΙΑ ΚΑΙ ΠΡΟΚΑΤΑΛΗΨΗ ;

Σαν το Τόλμη & Γοητεία, σαν το Βέρα στο Δεξί.
Posted

Θα το διαβάσω σήμερα και θα πω τη γνώμη μου ! Βλέπεις τι καλός που είμαι ;

Posted

ΑΜΑΡΤΙΑ ΚΑΥ ΨΕΥΔΟΣ...

 

 

ΣΑΝ ΤΗΝ ΠΕΡΗΦΑΝΕΙΑ ΚΑΙ ΠΡΟΚΑΤΑΛΗΨΗ ;

Kalos ta arxidia mas ta duo...

 

I prokatalipsi, se megalo vathmo, dimiourgei fanatismo... mia leksi agnosti gi' autous pou allazoun thriskeia kai dimiourgoun apopseis meso tou (periorismenou) diavasmatos...

 

Oso gia tin uperifaneia... Xm... oi anthropoi uparxoun gia na upiretoun. "Gia na einai sklavoi tis thriskeias" (Euronymous). Gia na katastrefontai. Gia na teloun to ergo anoteron dunameon. Sunepos, i uperifaneia prepei na uparxei, oste na uparxei kai o allilosparagmos... i anagi kapoiou na einai anoteros kai kalliteros ap' tous upoloipous anthropous. Alla otan ufistatai se megalo vathmo, genna tin vlasfimia...

Posted

Gia ton eauto mou milao efoson mono ego diatheto arxidia

Για ρώτα τον Μεφισκατό του , ποιός τον γάμαγε χτες εκτός από  τον Σατανά.
Posted

Άρα θες να μας πεις ότι ο Σατανισμός είναι μία θρησκεία που βασίζεται σε ψέματα.Μάλιστα τουλάχιστον έχεις τα αρχίδια να το παραδεχτείς ότι είσαι ένα γαμημένο θύμα.

Posted

Δεν εχω προβλημα με τις πεποιθησεις σου ή οτι μαλακια θες να περασεις, αλλα αλλαξε τα γαμημενα μαυρα γραμματα αν θες εστω και να διαβαζει καποιος αυτα που λες.

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    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
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