I'm looking for a l2j dev for a serious server project.
Gameplay will be discussed in a private chat, although the chronicle will be Interlude.
I will be the one that stands for all the costs, and the payment will also be discussed in a private conversation.
This isn't the first time I've administrated a server, 2 years ago, wont mention the servers name, I hosted a L2 server, because of my ideas and my teamwork we got around 1k euros every 2nd week, not bad.
What I'm looking for in a developer is:
*Great knowledge in java coding.. If you think you're a dev just because you can do some custom armors and edit config.properties, then get lost.
*You have to speak GOOD English, I do not want someone that I can't communicate with!
*Team player, that's almost my #1 rule, without working as a team, the server will be dead before it opens.
*Active, if you're offline 99% of the week, then there's no possibility for us to grow.
Note: You will not have access to the server machine. Perhaps in the future.
If you're interested, send me a pm, and I'll provide you with my msn adress.
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I suggest logging real player data such as positions, movement, quests, skills used in real time, and general actions and save them in whatever format you like. You need to organize and verify the data. If your data are not enough you can create synthetic data based on your existins real data. later you have 2 options
You can fine tune a smaller model (for example, from hugging face). This requires time, money(compute power), and plenty of trial and error, but the benefit is that you can run it locally without relying on external services.
Use existing LLMs and instead of training you can store your data in a vector database and let the LLM query it( im not sure if RAG is the right term here). This approach is faster to set up but depends on the model and the output you want to achieve(you will need some research there).
Regardless of which approach you take you should expose only safe actions through a service or API. This can be done with MCP(model context protocol) or a custom api ensuring the model (local or external) can only trigger controlled api calls such as movePlayer, castSkill, etc etc, which are already implemented in most sources, but you will need to implement them for your models output and behavior.
Doable? Yes by commiting a tone of hours and i dont think java code is the problem here.
Is it worth it? If you’re doing it to learn then go for it. But if your goal is to create “real fake player” experience on your server or to sell it later its not worth it. Spend your time elsewhere
yes they can
in process upgrade Wolf and to Rose. price updated 🙂
p464 Elf - $10,000
p507 Wolf - $25,000
p520 Rose - $40,000 (complete in 2 weeks)
Rental agreement -
p464 Elf - $5,000 + 50% of all server revenue
p507 Wolf - $10,000 + 50% of all server revenue
p520 Rose - $15,000 + 65% of all server revenue
Discord : utchiha_market
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Question
scrubs
G'day!
I'm looking for a l2j dev for a serious server project.
Gameplay will be discussed in a private chat, although the chronicle will be Interlude.
I will be the one that stands for all the costs, and the payment will also be discussed in a private conversation.
This isn't the first time I've administrated a server, 2 years ago, wont mention the servers name, I hosted a L2 server, because of my ideas and my teamwork we got around 1k euros every 2nd week, not bad.
What I'm looking for in a developer is:
*Great knowledge in java coding.. If you think you're a dev just because you can do some custom armors and edit config.properties, then get lost.
*You have to speak GOOD English, I do not want someone that I can't communicate with!
*Team player, that's almost my #1 rule, without working as a team, the server will be dead before it opens.
*Active, if you're offline 99% of the week, then there's no possibility for us to grow.
Note: You will not have access to the server machine. Perhaps in the future.
If you're interested, send me a pm, and I'll provide you with my msn adress.
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