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Posted

change name  :)  *L2CustomPvP

 

delete this *

 

I see but i wrote the new file correct L2CustomPvP.java without the * But when i paste the code inside the * appears automtic in the name. oO

When i paste the old code:

 

3)Create a new zone type with name L2CustomPvP.java and inside put this code :

(+++ java/com/l2jserver/gameserver/model/zone/type/L2CustomPvP.java)

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.zone.L2SpawnZone;
import com.l2jserver.util.Rnd;


/**
* An Custom PvP Zone
*
* @author  NeverMore
*/
public class L2CustomPvP extends L2SpawnZone
{
//Ramdom Locations configs
    private static int[] _x = {11551, 10999, 10401};
    private static int[] _y = {-24264, -23576, -24030};
    private static int[] _z = {-3644, -3651, -3660 };

public L2CustomPvP(int id)
{
	super(5555);
}

@Override
protected void onEnter(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, true);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);

       if (character instanceof L2PcInstance)
       {
    	   ((L2PcInstance) character).sendMessage("You enter a PvP Area");
           ((L2PcInstance) character).setPvpFlag(1);	           
       }
}

@Override
protected void onExit(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, false);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);

	if (character instanceof L2PcInstance)
	{
		((L2PcInstance) character).stopNoblesseBlessing(null);
		((L2PcInstance) character).setPvpFlag(0);
    	((L2PcInstance) character).sendMessage("You exit from a PvP Area");
	}
}

static class BackToPvp implements Runnable
{
	private L2Character _activeChar;

	BackToPvp(L2Character character)
	{
		_activeChar = character;
	}

        @Override
        public void run()
        {
            int r = Rnd.get(3);
            _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); 
        }
}

@Override
public void onDieInside(L2Character character)
{
       if (character instanceof L2PcInstance)
       {
       }
}

@Override
public void onReviveInside(L2Character character)
{
        ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
        ((L2PcInstance) character).isNoblesseBlessed();
}
}

 

fOrNq.jpg

 

I don't get the errors i don¡t know what happend here. But since Nevermore said this will not work i need to get working the Update One.

Posted

Well here a -beep-ing comparition of the damn codes:

 

gr3yd.jpg

 

So the old code don't give errors but don't will work, the update Code give errors. We can see the diferences between those codes so someone can tell the damn correct way for get the update Code working?

Since Nevermore don't give a shit helping me and i send a Private message, he should change the nick to NeverCareaShit.

Posted

Since Nevermore don't give a shit helping me and i send a Private message, he should change the nick to NeverCareaShit.

since you don't know java why you trying to add codes? learn first and then make anything you want :S
Posted

since you don't know java why you trying to add codes? learn first and then make anything you want :S

 

First of all he posted a Code so he should put a Warning or something if the code don't work (in this case the Update one) and i m not any good at java but i know how apply a patch and this sin't a patch is creating a new java file. The Update Patch have something wrong cuz i follow all the steps and 1 code isn't giving errors and the Update yes so there is something wrong.

Posted

First of all he posted a Code so he should put a Warning or something if the code don't work (in this case the Update one) and i m not any good at java but i know how apply a patch and this sin't a patch is creating a new java file. The Update Patch have something wrong cuz i follow all the steps and 1 code isn't giving errors and the Update yes so there is something wrong.

 

try this meng..

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.zone.L2SpawnZone;
import com.l2jserver.util.Rnd;


/**
* An Custom PvP Zone
*
* @author  NeverMore
*/
public class L2CustomPvP extends L2SpawnZone
{
//Ramdom Locations configs
    private static int[] _x = {11551, 10999, 10401};
    private static int[] _y = {-24264, -23576, -24030};
    private static int[] _z = {-3644, -3651, -3660 };

public L2CustomPvP(int id)
{
	super(5555);
}

protected void onEnter(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, true);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);

       if (character instanceof L2PcInstance)
       {
    	   ((L2PcInstance) character).sendMessage("You enter a PvP Area");
           ((L2PcInstance) character).setPvpFlag(1);	           
       }
}

protected void onExit(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, false);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);

	if (character instanceof L2PcInstance)
	{
		((L2PcInstance) character).stopNoblesseBlessing(null);
		((L2PcInstance) character).setPvpFlag(0);
    	((L2PcInstance) character).sendMessage("You exit from a PvP Area");
	}
}

static class BackToPvp implements Runnable
{
	private L2Character _activeChar;

	BackToPvp(L2Character character)
	{
		_activeChar = character;
	}

        @Override
        public void run()
        {
            int r = Rnd.get(3);
            _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); 
        }
}

public void onDieInside(L2Character character)
{
       if (character instanceof L2PcInstance)
       {
       }
}

public void onReviveInside(L2Character character)
{
        ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
        ((L2PcInstance) character).isNoblesseBlessed();
}
}

Posted

try this meng..

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.zone.L2SpawnZone;
import com.l2jserver.util.Rnd;


/**
* An Custom PvP Zone
*
* @author  NeverMore
*/
public class L2CustomPvP extends L2SpawnZone
{
//Ramdom Locations configs
    private static int[] _x = {11551, 10999, 10401};
    private static int[] _y = {-24264, -23576, -24030};
    private static int[] _z = {-3644, -3651, -3660 };

public L2CustomPvP(int id)
{
	super(5555);
}

protected void onEnter(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, true);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);

       if (character instanceof L2PcInstance)
       {
    	   ((L2PcInstance) character).sendMessage("You enter a PvP Area");
           ((L2PcInstance) character).setPvpFlag(1);	           
       }
}

protected void onExit(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, false);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);

	if (character instanceof L2PcInstance)
	{
		((L2PcInstance) character).stopNoblesseBlessing(null);
		((L2PcInstance) character).setPvpFlag(0);
    	((L2PcInstance) character).sendMessage("You exit from a PvP Area");
	}
}

static class BackToPvp implements Runnable
{
	private L2Character _activeChar;

	BackToPvp(L2Character character)
	{
		_activeChar = character;
	}

        @Override
        public void run()
        {
            int r = Rnd.get(3);
            _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); 
        }
}

public void onDieInside(L2Character character)
{
       if (character instanceof L2PcInstance)
       {
       }
}

public void onReviveInside(L2Character character)
{
        ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
        ((L2PcInstance) character).isNoblesseBlessed();
}
}

 

Ty man this is working but there is other problem, the players only see the Flaged State on herself but not on the other players here the screen:

 

7rj40.jpg

 

width=1024 height=578http://i.imgur.com/emKS6.jpg[/img]

 

Ok the problem is when the players Sapwn inside the Flaged Zone the others players can't see the Flaged Status, but when player Join on the Flaged Zone for themself it's works.

Posted

well that could be client part problem.. but in that case, you can still attack the player even tho if the char's name is not pink?.. and try to port to town and port back to the pvp zone,maybe that could make a difference.. :D

Posted

Ty man this is working but there is other problem, the players only see the Flaged State on herself but not on the other players here the screen:

 

7rj40.jpg

 

width=1024 height=578http://i.imgur.com/emKS6.jpg[/img]

try to broadcast their status
Posted

well that could be client part problem.. but in that case, you can still attack the player even tho if the char's name is not pink?.. and try to port to town and port back to the pvp zone,maybe that could make a difference.. :D

 

Ok the problem is when the players Sapwn inside the Flaged Zone the others players can't see the Flaged Status, but when player Join on the Flaged Zone for themself like walking inside  it's works.

 

Now about the Feature for Player to Get Res for himself this never worked.

 

jips8.jpg

 

Anyway thx to all the users who take the time for help me.

Posted

Ok the problem is when the players Sapwn inside the Flaged Zone the others players can't see the Flaged Status, but when player Join on the Flaged Zone for themself like walking inside  it's works.

 

as long as you can still attack even without flag status, then nothing to worry or to fix..

Posted

Ok the problem is when the players Sapwn inside the Flaged Zone the others players can't see the Flaged Status, but when player Join on the Flaged Zone for themself like walking inside  it's works.

 

Now about the Feature for Player to Get Res for himself this never worked.

try to broadcast their status (for flag visual bug)

and the second check this

 

public void onDieInside(L2Character character)
{
       if (character instanceof L2PcInstance)
       {
       }
}

nothing here :S

 

you must make something like this

 

if activeChar.isDead())
   activeChar.doRevive();

 

public void onDieInside(L2Character character)
{
  if (character instanceof L2PcInstance && activeChar.isDead())
              activeChar.doRevive();
}

 

activeChar or player or character what ever it got :P

 

edit: in this case it got character

Posted

Ok, the for fix the flag bug on teleport inside Flag Zone:

 

if (character instanceof L2PcInstance)
       {
    	   ((L2PcInstance) character).sendMessage("You enter a PvP Area");
           ((L2PcInstance) character).setPvpFlag(1);	
         +((L2PcInstance) character).broadcastUserInfo();
       }
}

@Override
protected void onExit(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, false);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);

	if (character instanceof L2PcInstance)
	{
		((L2PcInstance) character).stopNoblesseBlessing(null);
		((L2PcInstance) character).setPvpFlag(0);
	     +((L2PcInstance) character).broadcastUserInfo(); 
    	((L2PcInstance) character).sendMessage("You exit from a PvP Area");

 

Thx to AbSoLuTePoWeR

 

The only think that still missing is the Random Respawn thing.

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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