conheonit Posted November 16, 2011 Author Posted November 16, 2011 credit vampir http://maxcheaters.com/forum/index.php?topic=219525.msg1914536#msg1914536 Sorry, my English! Sorry, I have not seen that post... But here's my idea for my server. I coded it! And I do not find someone to share here and I do it. You can use this code for perfect if (scrollTemplate.isBlessed()) { // blessed enchant - clear enchant value - activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED)); - item.setEnchantLevel(0); + activeChar.sendMessage("THE BLESSED ENCHANT FAILED!"); + if (item.getEnchantLevel() >= 10) + { + activeChar.sendMessage("The enchant value of the item became decreases by 1."); + item.setEnchantLevel(item.getEnchantLevel() - 1); + item.updateDatabase(); + activeChar.sendPacket(new EnchantResult(3, 0, 0)); + } + if (item.getEnchantLevel() < 10) + { + activeChar.sendMessage("The enchant value of the item became 0."); + item.setEnchantLevel(0); + item.updateDatabase(); + activeChar.sendPacket(new EnchantResult(3, 0, 0)); + } if (Config.LOG_ITEM_ENCHANTS) { LogRecord record = new LogRecord(Level.INFO, "Blessed Fail"); record.setParameters(new Object[]{activeChar, item, scroll, support, chance}); record.setLoggerName("item"); _logEnchant.log(record); } } When you used Blessed enchant: If your enchant item <10: The enchant value of the item became 0 If your enchant item >10: The enchant value of the item became decreases by 1 Quote
SunBeam Posted November 16, 2011 Posted November 16, 2011 Conheonit can you tell more exactly what to do ? ,because not all are experienced to know where to go [i saw this topic now ,so my question was kinda late] Where to go ,what to do ,simple Quote
conheonit Posted November 17, 2011 Author Posted November 17, 2011 Conheonit can you tell more exactly what to do ? ,because not all are experienced to know where to go [i saw this topic now ,so my question was kinda late] Where to go ,what to do ,simple Open Eclipse, Your source and go to "com.l2jserver.gameserver.network.clientpackets/RequestEnchantItem.java" Quote
StarSCreams Posted January 7, 2012 Posted January 7, 2012 as adding a random value? example: fail enchant +16, decrease -2 or -5 = random result: +11 or +14 is an idea thanks for share sorry my english Quote
conheonit Posted January 16, 2012 Author Posted January 16, 2012 You can used (Rnd.get(100) < 30)) ( with 30%, don't test ) EX: else if ((target.getLevel() > 94) && (Rnd.get(100) < 30)) { addExpAndSp(Config.ADD_EXP, Config.ADD_SP); addItem("Loot", 22333, 1, this, true); sendMessage("You won 1 HERO BOX for a pvp kill!"); } Quote
hoangnhan Posted January 17, 2012 Posted January 17, 2012 as adding a random value? example: fail enchant +16, decrease -2 or -5 = random result: +11 or +14 is an idea thanks for share sorry my english you can use : + activeChar.sendMessage("THE BLESSED ENCHANT FAILED!"); + if (item.getEnchantLevel() >= 10) + { + activeChar.sendMessage("The enchant value of the item became decreases by 1."); + item.setEnchantLevel(item.getEnchantLevel() - Rnd.get(2,4)); + item.updateDatabase(); + activeChar.sendPacket(new EnchantResult(3, 0, 0)); + } + if (item.getEnchantLevel() < 10) + { + activeChar.sendMessage("The enchant value of the item became 0."); + item.setEnchantLevel(0); + item.updateDatabase(); + activeChar.sendPacket(new EnchantResult(3, 0, 0)); + } Rnd.get(2,4) = random 2 to 4 value. Quote
Diegon Posted January 23, 2012 Posted January 23, 2012 If player have weapon +0 and use blessed and Fail = Weapon -1 :D Quote
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