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Posted

Well, hello. I got borred of those clumsy npc buffers, so I made my own instanced buffer.

 

I made it for aCis project server pack, but it can be easly adapted for another pack.  8)

 

Create L2BufferInstance.java and put in it the code:

 /*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff")) {
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore")) {
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel")) {
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
	    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
	}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
	    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
	    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

 

Put L2BufferInstance.java file into

java/net/sf/l2j/gameserver/model/actor/instance/

 

Now create new npc with id 99 or whatever you want and set type to L2Buffer.

That's all. Now spawn your npc and enjoy. :D

 

P.s I hate htmls, so I made buffer dialog inside L2BufferInstance.

 

Screenshot:

bufferp.png

 

 

 

Posted

Well, hello. I got borred of those clumsy npc buffers, so I made my own instanced buffer.

 

I made it for aCis project server pack, but it can be easly adapted for other another pack.  8)

 

Create L2BufferInstance.java and put in it the code:

 /*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff")) {
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore")) {
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel")) {
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
	    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
	}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
	    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
	    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

 

Put L2BufferInstance.java file into

java/net/sf/l2j/gameserver/model/actor/instance/

 

Now create new npc with id 99 or whatever you want and set type to L2Buffer.

That's all. Now spawn your npc and enjoy. :D

 

P.s I hate htmls, so I made buffer dialog inside L2BufferInstance.

 

Screenshot:

bufferp.png

 

 

 

you got some errors in checks... they can do buffs while they are in combat-sitting bla-bla... 1)you can make a private void

 

private void showMessageError(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		 strBuffer.append("<font color=\"LEVEL\">%charname%</font>You can't buff right now!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }

and then send the message like this

 

if (player.isSitting())
        {
        	player.sendMessage("You can't use buffer while you're sitting.");
        	showMessageError(player);
	    return;
	}

 

2) you can make the same for all checks... px: make voids for all checks

 

private void showMessageErrorSitting(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		 strBuffer.append("<font color=\"LEVEL\">%charname%</font> You can't buff while sitting!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }

 

if (player.isSitting())

        {
        	showMessageErrorSitting(player);
	    return;
	}

 

Posted

@AbSoLuTePoWeR, I wanted to make a simple buffer as possible, with less code as possible. Also my checks working very well, if you aren't using l2phx to send bypasses directly.

 

But thanks for your suggestion. :)

 

EDIT: It seems, that on l2jfrozen my checks not working properly. :)

 

In l2jfrozen, player.isInCombat() working only if you attacking someone, not someone attacking you.

 

 

Posted

@AbSoLuTePoWeR, I wanted to make a simple buffer as possible, with less code as possible. Also my checks working very well, if you aren't using l2phx to send bypasses directly.

 

But thanks for your suggestion. :)

 

EDIT: It seems, that on l2jfrozen my checks not working properly. :)

 

In l2jfrozen, player.isInCombat() working only if you attacking someone, not someone attacking you.

 

 

they aren't working... i just wanna help you to make it better :)

 

edit: this is better... because you must return your checks... anyway i like your idea :)

 

 

 

public final class L2BBufferInstance extends L2NpcInstance
{
    public L2BBufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff"))
	{
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore"))
	{
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel"))
	{
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) 
	{
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) 
	{
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(new ActionFailed());
	}
	else 
	{
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(new ActionFailed());
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
	if (player == null)return;
	if (player.isOnline()==0 && player.isCastingNow() && player.isAfraid() && !player.isAttackable() && player.isInJail() && !player.isVisible() && player.isAway()
	&& player.isMuted() && player.isMounted() && player.isOutOfControl() && player.isOverloaded())
    {
        player.sendMessage("You can't use buffer right now!.");
        showMessageError(player);
		return;
	}
	if (player.isCursedWeaponEquiped())
    {
        player.sendMessage("You can't use buffer when you got cursed weapons.");
        showMessageError(player);
		return;
	}
        if (player.isSitting())
        {
        	player.sendMessage("You can't use buffer while you're sitting.");
        	showMessageError(player);
	    return;
	}
        if (player.isLocked())
        {
        	player.sendMessage("You can't use buffer while you're changing-adding sub(generaly using sub master).");
        	showMessageError(player);
	    return;
	}
        if (player.isLearningSkill())
        {
        	player.sendMessage("You can't use buffer while you're learning skills.");
        	showMessageError(player);
	    return;
	}
        else if (player.isAlikeDead() && player.isDead())
        {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
        	showMessageError(player);
	    return;
        }
        else if (player.isInCombat())
        {
        	player.sendMessage("You can't use buffer while you're in combat.");
        	showMessageError(player);
	    return;
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
     }
    private void showMessageError(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<font color=\"LEVEL\">%charname%</font> I am sorry but you can't buff right now!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

Posted

On aCis my checks works without any problems. :) I have refactored l2jfrozen isInCombat check and it now works on l2jfrozen too. :P

 

EDIT: Well, I'll make more advanced buffer when I'll have more time. With configs and other stuff bla bla bla. :P

Posted

On aCis my checks works without any problems. :) I have refactored l2jfrozen isInCombat check and it now works on l2jfrozen too. :P

 

EDIT: Well, I'll make more advanced buffer when I'll have more time. With configs and other stuff bla bla bla. :P

when you are sitting the html appear... so you can buff... omg test it first...

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    • I think you're severely overestimating the brain power of the average lineage 2 player xD
    • Ever since claude has gotten good, I have used it to make my files better. Over the last three months I have uncovered a STAGGERING amount of exploits using claude, simply by directing it to methods of exploitation and areas of the code I know from experience are not well developed. At first I thought it was only L2JMobius issues, but it turns out all known public and private packs are insecure in multiple ways.    The L2J codebase from which all packs derive, is so incoherent with so many interweaving layers, a complete lack of proper layering, such that one simple line change that looks totally innocent, can lead to the surface of multiple exploitation vectors.    The way things stand now, a player with some knowledge of how things work and a claude subscription can easily bypass client guards and basically ruin servers. It astonishes me that this has not yet happened as I can't be the only one that has a pair of eyes that have seen these things. The things will get much worse as time passes cause there's a huge amount of code being produced in most packs using AI agents. Code that is not properly checked and that poses big risk for anyone willing to adopt it as it introduces a lot of uncertainty to his project.    At this point I'm at a loss for words. I personally cannot guarantee to the player base, that with any pack available, I can open a server and won't have a hacker a week later corrupt the whole econbomy of the server.   Sad times ahead ...        
    • Despite the overwhelming amount of expert testimony explaining why this project was fundamentally broken and apparently an insult to several generations of software engineering, the fucking thing continues to improve, and all it takes is copypasting Galagard's comments to ChatGPT as a prompt. I was going to dedicate three months to it, but unfortunately I have other things to do. ### Changelog - Fixed terrain boundaries and seamless heightmap edges. - Added native cylinder collision. - Improved water generation, height handling and missing asset support. - Fixed collapsed meshes, zero-scale actors and USX/UTX package lookup. - Fixed various parser issues. - Improved caching. **28% faster batch generation**, identical output. - Searchable errors, warnings and skipped items. - Maps/minute statistics and UI improvements. - The spinning ASCII donut remains fully operational. ### Testing Since some of our experts were particularly concerned about whether the generator could actually generate anything, I decided to test the entire Samurai client. **347 maps.** **347 L2J files.** **347 L2OFF files.** **347 pathnode files.** **1,041 successfully generated and validated files.** I'd also like to sincerely thank our dedicated community volunteers for continuing to provide free quality assurance. Your contributions have been invaluable. It's genuinely amazing how much useful feedback you can get from people who supposedly don't care about your software. Unfortunately, ChatGPT keeps fixing the problems you report, so please try finding some harder ones next time. And to those concerned about the future of software development, don't worry. I'm sure spending three months doing something that takes seven minutes will remain a highly marketable skill.   https://github.com/911reg/911reg-MapExtractor/releases/download/v0.9.0/911reg-MapExtractor-0.9.0-win64.zip   https://github.com/911reg/911reg-MapExtractor   Haters, eat your hearts out.
    • 🔥 End-of-October Deals: ChatGPT Plus, Cursor AI, Claude Pro, and Canva Pro subscriptions available at unbeatable rates!     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • Hello everyone, We remind you that before making a purchase, you can take our proxies for a 3-hour test. We also provide a 20% discount on your first purchase. Welcome.
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