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Posted

Well, hello. I got borred of those clumsy npc buffers, so I made my own instanced buffer.

 

I made it for aCis project server pack, but it can be easly adapted for another pack.  8)

 

Create L2BufferInstance.java and put in it the code:

 /*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff")) {
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore")) {
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel")) {
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
	    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
	}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
	    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
	    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

 

Put L2BufferInstance.java file into

java/net/sf/l2j/gameserver/model/actor/instance/

 

Now create new npc with id 99 or whatever you want and set type to L2Buffer.

That's all. Now spawn your npc and enjoy. :D

 

P.s I hate htmls, so I made buffer dialog inside L2BufferInstance.

 

Screenshot:

bufferp.png

 

 

 

Posted

Well, hello. I got borred of those clumsy npc buffers, so I made my own instanced buffer.

 

I made it for aCis project server pack, but it can be easly adapted for other another pack.  8)

 

Create L2BufferInstance.java and put in it the code:

 /*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff")) {
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore")) {
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel")) {
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
	    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
	}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
	    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
	    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

 

Put L2BufferInstance.java file into

java/net/sf/l2j/gameserver/model/actor/instance/

 

Now create new npc with id 99 or whatever you want and set type to L2Buffer.

That's all. Now spawn your npc and enjoy. :D

 

P.s I hate htmls, so I made buffer dialog inside L2BufferInstance.

 

Screenshot:

bufferp.png

 

 

 

you got some errors in checks... they can do buffs while they are in combat-sitting bla-bla... 1)you can make a private void

 

private void showMessageError(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		 strBuffer.append("<font color=\"LEVEL\">%charname%</font>You can't buff right now!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }

and then send the message like this

 

if (player.isSitting())
        {
        	player.sendMessage("You can't use buffer while you're sitting.");
        	showMessageError(player);
	    return;
	}

 

2) you can make the same for all checks... px: make voids for all checks

 

private void showMessageErrorSitting(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		 strBuffer.append("<font color=\"LEVEL\">%charname%</font> You can't buff while sitting!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }

 

if (player.isSitting())

        {
        	showMessageErrorSitting(player);
	    return;
	}

 

Posted

@AbSoLuTePoWeR, I wanted to make a simple buffer as possible, with less code as possible. Also my checks working very well, if you aren't using l2phx to send bypasses directly.

 

But thanks for your suggestion. :)

 

EDIT: It seems, that on l2jfrozen my checks not working properly. :)

 

In l2jfrozen, player.isInCombat() working only if you attacking someone, not someone attacking you.

 

 

Posted

@AbSoLuTePoWeR, I wanted to make a simple buffer as possible, with less code as possible. Also my checks working very well, if you aren't using l2phx to send bypasses directly.

 

But thanks for your suggestion. :)

 

EDIT: It seems, that on l2jfrozen my checks not working properly. :)

 

In l2jfrozen, player.isInCombat() working only if you attacking someone, not someone attacking you.

 

 

they aren't working... i just wanna help you to make it better :)

 

edit: this is better... because you must return your checks... anyway i like your idea :)

 

 

 

public final class L2BBufferInstance extends L2NpcInstance
{
    public L2BBufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff"))
	{
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore"))
	{
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel"))
	{
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) 
	{
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) 
	{
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(new ActionFailed());
	}
	else 
	{
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(new ActionFailed());
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
	if (player == null)return;
	if (player.isOnline()==0 && player.isCastingNow() && player.isAfraid() && !player.isAttackable() && player.isInJail() && !player.isVisible() && player.isAway()
	&& player.isMuted() && player.isMounted() && player.isOutOfControl() && player.isOverloaded())
    {
        player.sendMessage("You can't use buffer right now!.");
        showMessageError(player);
		return;
	}
	if (player.isCursedWeaponEquiped())
    {
        player.sendMessage("You can't use buffer when you got cursed weapons.");
        showMessageError(player);
		return;
	}
        if (player.isSitting())
        {
        	player.sendMessage("You can't use buffer while you're sitting.");
        	showMessageError(player);
	    return;
	}
        if (player.isLocked())
        {
        	player.sendMessage("You can't use buffer while you're changing-adding sub(generaly using sub master).");
        	showMessageError(player);
	    return;
	}
        if (player.isLearningSkill())
        {
        	player.sendMessage("You can't use buffer while you're learning skills.");
        	showMessageError(player);
	    return;
	}
        else if (player.isAlikeDead() && player.isDead())
        {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
        	showMessageError(player);
	    return;
        }
        else if (player.isInCombat())
        {
        	player.sendMessage("You can't use buffer while you're in combat.");
        	showMessageError(player);
	    return;
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
     }
    private void showMessageError(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<font color=\"LEVEL\">%charname%</font> I am sorry but you can't buff right now!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

Posted

On aCis my checks works without any problems. :) I have refactored l2jfrozen isInCombat check and it now works on l2jfrozen too. :P

 

EDIT: Well, I'll make more advanced buffer when I'll have more time. With configs and other stuff bla bla bla. :P

Posted

On aCis my checks works without any problems. :) I have refactored l2jfrozen isInCombat check and it now works on l2jfrozen too. :P

 

EDIT: Well, I'll make more advanced buffer when I'll have more time. With configs and other stuff bla bla bla. :P

when you are sitting the html appear... so you can buff... omg test it first...

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    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
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