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Posted

Information: It has often happened that the new pjs server, can not muster because Pekean, then the next mod does is give a hand to these newcomers are always defeated them 4 MIL CP additional 10 times if they die without flag on any time, in order to give fight to the PK.  :o

 

Index: java/com/L2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/L2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 0)
+++ java/com/L2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@-591,10+591,14@@

  /** Bitmask used to keep track of one-time/newbie quest rewards*/
  privateint _newbie;
+privateboolean _newbiecp;

  privateboolean _noble =false;
  privateboolean _hero =false;

+privateint deathstreak =0;
+               
+
  /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
  private L2Npc _lastFolkNpc =null;

@@-1381,7+1385,16@@
  {
   return _newbie;
  }
-
+               
+publicboolean isNewbieCp()
+{
+return _newbiecp;
+}
+publicvoid setNewbieCp(boolean isNewbieCp)
+{
+               _newbiecp = isNewbieCp;
+}
+
  /**
   * Set the _newbie rewards state of the L2PcInstance.<BR><BR>
   *
@@ -5463,7 +5476,24 @@
                if (isFakeDeath())
                 stopFakeDeath(true);
   }
-
+          this.deathstreak++;
+                                                         
+               if (this.deathstreak == 10)
+               {
+               L2Skill deathstreakskillz0r = SkillTable.getInstance().getInfo(9998, 1);
+               this.addSkill(deathstreakskillz0r);
+               this.sendMessage("Server Help: +4000 Cp Added");
+               this.setNewbieCp(true);
+               deathstreak = 0;
+                }
+                                                         
+                 if(this.isNewbieCp())
+                  {
+                  L2Skill skill = SkillTable.getInstance().getInfo(9998, 1);
+                  this.setNewbieCp(false);
+                       this.removeSkill(skill);
+                       }
+                                                         
   if (killer != null)
   {
                L2PcInstance pk = killer.getActingPlayer();

Index: /datapack/data/stats/skills/9900-9999.xml
===================================================================
--- /datapack/data/stats/skills/9900-9999.xml (revision 0)
+++ /datapack/data/stats/skills/9900-9999.xml (revision 0)
+<?xml version="1.0" encoding="UTF-8"?>
+<list>
+<skill id="9998" levels="1" name="Deathstreak">
+<set name="operateType" val="OP_PASSIVE" />
+<set name="skillType" val="BUFF" />
+<set name="target" val="TARGET_SELF" />
+          <for>
+               <mul order="0x40" stat="maxCp" val="4000" />      
+         </for>
+</skill>
+</list>

 

Créditos: Rain

Adaptation of Interlude to High Five: Katian

Posted

google traductor sucks, that's for sure xD

Yep. Let me help you.

When player die 10 times without flagging he will get an skill that will give him 4k CP and next time when he flag the skill will be removed.

 

But! The code is not working. Long time ago I have fixed this code for and server that I was working for and Rain was developer there...

Posted

@^: don't worry about traduction, i got it.. 'cuz he got the "share commentary" from my forum xD

 

P.S. not working? .. i tested it few days ago and it worked e_e

Posted

Yep. Let me help you.

When player die 10 times without flagging he will get an skill that will give him 4k CP and next time when he flag the skill will be removed.

 

But! The code is not working. Long time ago I have fixed this code for and server that I was working for and Rain was developer there...

 

so the patch is not working? :S

  • 2 months later...
Posted

Google translator effects:

Information: It has often happened that the new pjs server, can not muster because Pekean, then the next mod does is give a hand to these newcomers are always defeated them 4 MIL CP additional 10 times if they die without flag on any time, in order to give fight to the PK.  :o

 

Index: java/com/L2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/L2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 0)
+++ java/com/L2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@-591,10+591,14@@

  /** Bitmask used to keep track of one-time/newbie quest rewards*/
  privateint _newbie;
+privateboolean _newbiecp;

  privateboolean _noble =false;
  privateboolean _hero =false;

+privateint deathstreak =0;
+               
+
  /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
  private L2Npc _lastFolkNpc =null;

@@-1381,7+1385,16@@
  {
   return _newbie;
  }
-
+               
+publicboolean isNewbieCp()
+{
+return _newbiecp;
+}
+publicvoid setNewbieCp(boolean isNewbieCp)
+{
+               _newbiecp = isNewbieCp;
+}
+
  /**
   * Set the _newbie rewards state of the L2PcInstance.<BR><BR>
   *
@@ -5463,7 +5476,24 @@
                if (isFakeDeath())
                 stopFakeDeath(true);
   }
-
+          this.deathstreak++;
+                                                         
+               if (this.deathstreak == 10)
+               {
+               L2Skill deathstreakskillz0r = SkillTable.getInstance().getInfo(9998, 1);
+               this.addSkill(deathstreakskillz0r);
+               this.sendMessage("Server Help: +4000 Cp Added");
+               this.setNewbieCp(true);
+               deathstreak = 0;
+                }
+                                                         
+                 if(this.isNewbieCp())
+                  {
+                  L2Skill skill = SkillTable.getInstance().getInfo(9998, 1);
+                  this.setNewbieCp(false);
+                       this.removeSkill(skill);
+                       }
+                                                         
   if (killer != null)
   {
                L2PcInstance pk = killer.getActingPlayer();

Index: /datapack/data/stats/skills/9900-9999.xml
===================================================================
--- /datapack/data/stats/skills/9900-9999.xml (revision 0)
+++ /datapack/data/stats/skills/9900-9999.xml (revision 0)
+<?xml version="1.0" encoding="UTF-8"?>
+<list>
+<skill id="9998" levels="1" name="Deathstreak">
+<set name="operateType" val="OP_PASSIVE" />
+<set name="skillType" val="BUFF" />
+<set name="target" val="TARGET_SELF" />
+          <for>
+               <mul order="0x40" stat="maxCp" val="4000" />      
+         </for>
+</skill>
+</list>

 

Créditos: Rain

Adaptation of Interlude to High Five: Katian

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