/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.BossRespawn;
import javolution.text.TextBuilder;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.NpcTable;
public class BossRespawn extends Quest
{
private static final int NPC_ID = 93000;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};
public BossRespawn(int questid, String name, String descr)
{
super(questid, name, descr);
addFirstTalkId(NPC_ID);
}
public String onFirstTalk(L2Npc npc, L2PcInstance pc)
{
if(npc == null || pc == null)
return null;
if(npc.getNpcId() == NPC_ID)
{
sendInfo(pc);
}
return null;
}
private void sendInfo(L2PcInstance activeChar)
{
TextBuilder tb = new TextBuilder();
tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>");
tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
for(int boss : BOSSES)
{
String name = NpcTable.getInstance().getTemplate(boss).getName();
long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
if (delay <= System.currentTimeMillis())
{
tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
}
else
{
int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
}
}
tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
tb.append("</center></body></html>");
NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
msg.setHtml(tb.toString());
activeChar.sendPacket(msg);
}
public static void main(String[] args)
{
new BossRespawn(-1, "BossRespawn", "custom");
}
}
the script works on NPC but he only show's "ALIVE" :S
if you kill the Grand Boss like Baium etc. he always show alive.
Alright, since we’re already disturbing the dead, let me toss my shovel in too. Thanks for the update, this place hasn’t seen activity since Maxtor discovered extracurricular festivals, so any sign of life is basically breaking news at this point.
Arena, x200, 1+1 and now “final stages”? sounds like someone’s actually pushing this thing forward instead of just daydreaming on Discord. Good. Maybe some oxygen will flow back into this fossil of a forum.
As for staff recruitment… yeah, filtering out the “english no good but i can be gm pls sir” crowd is probably the smartest move I’ve seen here in years. Might actually keep the circus level to a minimum.
Post the site when it’s ready. Some of us are still lurking like cursed background processes you can’t kill even with kill -9.
And don’t worry about the whole “messenger” thing, nobody here cares enough to start drama. You could post patch notes written in crayon and half the userbase still wouldn’t log in (only the true @Kara can do that).
Anyway, keep the updates coming. If this project actually launches, it might be the first resurrection this graveyard has ever witnessed.
Selling interface source for newest client update rose vain p520 + wolf p509 (LAST UPDATE)
SYSTEM SERVER TEST
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400$ (P509)
includes:
- NWindow
- L2 Editor
- DAT Editor
- Client+System clean
- Interface sources
- XDat Editor
ALL FEATURES ARE ONLY AVAILABLE IN THE P520 INTERFACE SOURCE
The P509 interface is retail.
ALL FEATURES ON P520
AUTOHUNT IMPROVED
GUARANTEED SYSTEM
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ALL AVAILABLE SKILL LEARN
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SHORTCUT IMPROVED
Question
mrnapz
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package custom.BossRespawn; import javolution.text.TextBuilder; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.datatables.NpcTable; public class BossRespawn extends Quest { private static final int NPC_ID = 93000; private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045}; public BossRespawn(int questid, String name, String descr) { super(questid, name, descr); addFirstTalkId(NPC_ID); } public String onFirstTalk(L2Npc npc, L2PcInstance pc) { if(npc == null || pc == null) return null; if(npc.getNpcId() == NPC_ID) { sendInfo(pc); } return null; } private void sendInfo(L2PcInstance activeChar) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>"); tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"); for(int boss : BOSSES) { String name = NpcTable.getInstance().getTemplate(boss).getName(); long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time"); if (delay <= System.currentTimeMillis()) { tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>"); } else { int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60); int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60); int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000); tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>"); } } tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"); tb.append("</center></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID); msg.setHtml(tb.toString()); activeChar.sendPacket(msg); } public static void main(String[] args) { new BossRespawn(-1, "BossRespawn", "custom"); } }the script works on NPC but he only show's "ALIVE" :S
if you kill the Grand Boss like Baium etc. he always show alive.
9 answers to this question
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