/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.BossRespawn;
import javolution.text.TextBuilder;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.NpcTable;
public class BossRespawn extends Quest
{
private static final int NPC_ID = 93000;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};
public BossRespawn(int questid, String name, String descr)
{
super(questid, name, descr);
addFirstTalkId(NPC_ID);
}
public String onFirstTalk(L2Npc npc, L2PcInstance pc)
{
if(npc == null || pc == null)
return null;
if(npc.getNpcId() == NPC_ID)
{
sendInfo(pc);
}
return null;
}
private void sendInfo(L2PcInstance activeChar)
{
TextBuilder tb = new TextBuilder();
tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>");
tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
for(int boss : BOSSES)
{
String name = NpcTable.getInstance().getTemplate(boss).getName();
long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
if (delay <= System.currentTimeMillis())
{
tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
}
else
{
int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
}
}
tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
tb.append("</center></body></html>");
NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
msg.setHtml(tb.toString());
activeChar.sendPacket(msg);
}
public static void main(String[] args)
{
new BossRespawn(-1, "BossRespawn", "custom");
}
}
the script works on NPC but he only show's "ALIVE" :S
if you kill the Grand Boss like Baium etc. he always show alive.
https://github.com/gawric/Guide-L2Unity/blob/main/Guide/Pakets/Blowfish/General description.md
Perhaps you will find it useful
piece of encryption and decryption code from Acis Interlude
I transferred these methods to Unity c# and everything works fine
https://ibb.co/DHhP0JYr
I think the first 2 bytes are the packet size.
Third byte packet id
And then the information itself
It's all there in l2j servers
Hello,
I’m working on decrypting the Init packet that the server sends to the client during login. This packet is treated specially and contains the Blowfish keys used to encrypt and decrypt subsequent packets. Although it isn’t encrypted irreversibly and should be reversible, I haven’t succeeded yet.
My goal is to extract the Blowfish key to decrypt certain client packets without disrupting the normal session flow. I can inject a DLL to sniff the packets, and with that I plan to develop a module that extends the client’s functionality. For example, after logging in, this module would capture all the data the client receives (character data, etc.). Additionally, it could listen for real-time server events, enabling integrations with Discord SDKs or other systems, thereby expanding Lineage 2’s capabilities.
Init packet(0x00) LoginServer.
Currently in the java Cores I checked there is no decode function for this package, only encript.
Question
mrnapz
the script works on NPC but he only show's "ALIVE" :S
if you kill the Grand Boss like Baium etc. he always show alive.
9 answers to this question
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