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[HELP]Help me fix That Boss Info Npc to H5


mrnapz

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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.BossRespawn;


import javolution.text.TextBuilder;

import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.NpcTable;

public class BossRespawn extends Quest
{
private static final int NPC_ID = 93000;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};

public BossRespawn(int questid, String name, String descr)
{
	super(questid, name, descr);
	addFirstTalkId(NPC_ID);
}

public String onFirstTalk(L2Npc npc, L2PcInstance pc)
{
	if(npc == null || pc == null)
		return null;

	if(npc.getNpcId() == NPC_ID)
	{
		sendInfo(pc);
	}
		return null;
}

private void sendInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

	for(int boss : BOSSES)
	{
		String name = NpcTable.getInstance().getTemplate(boss).getName();
		long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
		if (delay <= System.currentTimeMillis())
		{
			tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
		}
		else
		{
			int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
			int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
			int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
			tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
		}
	}

	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

public static void main(String[] args)
{
	new BossRespawn(-1, "BossRespawn", "custom");
}
}

 

the script works on NPC but he only show's "ALIVE" :S

 

if you kill the Grand Boss like Baium etc. he always show alive.

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I'll give you the skeleton of the implementation

 

-Create a method for retrieving the data into a String(with all the html you want to generate)

-Put the above method on a ThreadPool and schedule it for a fixed rate(your choice on how many time until next refresh).

-Use the sendInfo method you got down there to send the above String to the player in an npc window.

Right now you don't refresh the content.

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sorry i dont know code as well :X can you help me do that plz? <3

 

should i do:

private static int refreshTime = 30

and

ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new reloadboss(), 1000, refreshTime);

 

and a private class reloadboss?

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should i do:

private static int refreshTime = 30

and

ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new reloadboss(), 1000, refreshTime);

 

and a private class reloadboss?

the private class well no.rest stuff yes.Oh and refreshTime*1000.Don't forget we are talking about milliseconds here.

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What's the point to use a task, it is updated automatically when you re-speak to the NPC.

 

So far, respawn_time == 0 means it's alive, if there is any respawn time, it means it's dead. Change your check for what I said.

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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.BossRespawn;


import javolution.text.TextBuilder;

import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.NpcTable;

public class BossRespawn extends Quest
{
private static final int NPC_ID = 93000;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};

public BossRespawn(int questid, String name, String descr)
{
	super(questid, name, descr);
	addFirstTalkId(NPC_ID);
}

public String onFirstTalk(L2Npc npc, L2PcInstance pc)
{
	if(npc == null || pc == null)
		return null;

	if(npc.getNpcId() == NPC_ID)
	{
		sendInfo(pc);
	}
		return null;
}

private void sendInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

	for(int boss : BOSSES)
	{
		String name = NpcTable.getInstance().getTemplate(boss).getName();
		long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
                                activeChar.sendMessage("Boss ID "+boss+" Current "+System.System.currentTimeMillis() +" delay "+delay);
		if (delay <= System.currentTimeMillis())
		{
			tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
		}
		else
		{
			int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
			int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
			int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
			tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
		}
	}

	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

public static void main(String[] args)
{
	new BossRespawn(-1, "BossRespawn", "custom");
}
}

Well i read this on the fly.Saw the "if you kill the Grand Boss like Baium etc. he always show alive" phrase and assumed it's not refreshed properly.I was wrong.Also the check is just fine.(If it's allive then delay-System.currentTimeMillis() will be negative or zero or if you like delay<=System.currentTimeMillis())  )

let's do somekind of debug.I've added a line below long delay = bla bla

See what message you will get after this add.You'll find out what's wrong

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