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Casino NPC


Pauler

Question

Λοιπον χρησιμοποιω το l2jfrozen και παρολο που εχει φορουμ κανεις δεν απανταει οποτε ελπιζω σε μια βοηθεια απο εδω. Βρηκα ενα σκριπτ για ενα double or nothing npc.. Του αλλαξα ολα τα imports και δεν μου διχνει το παραμικρο error.. Οταν το κανω spawn μου βγαζει την λιστα με τα πονταρισματα (100kk adena, 200kk adena etc.) οταν ομως παταω σε καποιο απο τα buttons πχ στο 100kk adena το παραθυρο του npc απλα κλεινει χωρις να γινει τιποτα..

 

Script:

package com.l2jfrozen.gameserver.model.actor.instance;

import javolution.text.TextBuilder;

import com.l2jfrozen.gameserver.GameTimeController;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.Broadcast;
import com.l2jfrozen.util.random.Rnd;

public class L2CasinoInstance extends L2NpcInstance
{
    public String filename;

    public L2CasinoInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if(player == null || player.getLastFolkNPC() == null || player.getLastFolkNPC().getObjectId() != this.getObjectId())
        {
            return;
        }

        if(command.startsWith("play1"))
        {
            Casino1(player);
        }

        if(command.startsWith("play2"))
        {
            Casino2(player);
        }

        if(command.startsWith("play3"))
        {
            Casino3(player);
        }

        if(command.startsWith("play4"))
        {
            Casino4(player);
        }
    }

    public static void displayCongrats(L2PcInstance player)
    {
        player.broadcastPacket(new SocialAction(player.getObjectId(), 3));
        MagicSkillUser  MSU = new MagicSkillUser(player, player, 2024, 1, 1, 0);
        player.broadcastPacket(MSU);
        ExShowScreenMessage screen = new ExShowScreenMessage("Congratulations "+player.getName()+"! You won!", 15000);
        player.sendPacket(screen);
    }

    public static void displayCongrats2(L2PcInstance player)
    {
        ExShowScreenMessage screen = new ExShowScreenMessage(""+player.getName()+"! You lost!", 15000);
        player.sendPacket(screen);
    }

    @Override
    public void showChatWindow(L2PcInstance player, int val)
    {
        filename = (getHtmlPath(getNpcId(), val));
        NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
        msg.setHtml(casinoWindow(player));
        msg.replace("%objectId%", String.valueOf(this.getObjectId()));
        player.sendPacket(msg);
    }

    private String casinoWindow(L2PcInstance player)
    {
        TextBuilder tb = new TextBuilder();
        tb.append("<html><title>Casino Manager</title><body>");
        tb.append("<center>");
        tb.append("<br>");
        tb.append("<font color=\"999999\">Chance to win : 50%</font><br>");
        tb.append("<img src=\"L2UI.SquareGray\" width=\"200\" height=\"1\"><br>");
        tb.append("Welcome "+player.getName()+"<br>");
        tb.append("<tr><td>Double or Nothing ?</td></tr><br>");
        tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>");
        tb.append("<center>");
        tb.append("Place your bets");
        tb.append("</center>");
        tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>");
        tb.append("<br>");
        tb.append("<center>");
        tb.append("<tr>");
        tb.append("<td><button value= 100KK action=\"bypass -h npc_%objectId%_play1\" width=130 height=25 back= L2UI_ct1.button_df fore = L2UI_ct1.button_df></td>");
        tb.append("<td><button value= 300KK action=\"bypass -h npc_%objectId%_play2\" width=130 height=25 back= L2UI_ct1.button_df fore = L2UI_ct1.button_df></td>");
        tb.append("</tr>");
        tb.append("<tr>");
        tb.append("<td><button value= 500KK action=\"bypass -h npc_%objectId%_play3\" width=130 height=25 back= L2UI_ct1.button_df fore = L2UI_ct1.button_df></td>");
        tb.append("<td><button value= 1KKK action=\"bypass -h npc_%objectId%_play4\" width=130 height=25 back= L2UI_ct1.button_df fore = L2UI_ct1.button_df></td>");
        tb.append("</tr>");
        tb.append("</center>");

        tb.append("<center><img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\">");
        tb.append("</body></html>");
        return tb.toString();
    }

    public static void Casino1(L2PcInstance player)
    {
        int unstuckTimer = (1*1000 );
        player.setTarget(player);
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
        player.disableAllSkills();
        MagicSkillUser msk = new MagicSkillUser(player, 361, 1, unstuckTimer, 0);
        Broadcast.toSelfAndKnownPlayersInRadius(player, msk, 810000);
        SetupGauge sg = new SetupGauge(0, unstuckTimer);
        player.sendPacket(sg);

        Casino1 ef = new Casino1(player);
        player.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
        player.setSkillCastEndTime(10+GameTimeController.getGameTicks()+unstuckTimer/GameTimeController.MILLIS_IN_TICK);
    }

    static class Casino1 implements Runnable
    {
        private L2PcInstance _player;
        Casino1(L2PcInstance player)
        {
            _player = player;
        }
        public void run()
        {
            if(_player.isDead())
            {
                return;
            }

            _player.setIsIn7sDungeon(false);
            _player.enableAllSkills();
            int chance = Rnd.get(2);

            if(_player.isNoble() && _player.getInventory().getInventoryItemCount(57, 0) >= 100000000)
            {
                if(chance == 0)
                {
                    displayCongrats(_player);
                    _player.getInventory().addItem("Adena", 57, 100000000, _player, null);
                }

                if(chance == 1)
                {
                    displayCongrats2(_player);
                    _player.getInventory().destroyItemByItemId("Adena", 57, 100000000, _player, null);
                }
            }
            else
            {
                _player.sendMessage("You do not have eneough items.");
            }
        }
    }

    public static void Casino2(L2PcInstance player)
    {
        int unstuckTimer = (1*1000 );
        player.setTarget(player);
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
        player.disableAllSkills();
        MagicSkillUser msk = new MagicSkillUser(player, 361, 1, unstuckTimer, 0);
        Broadcast.toSelfAndKnownPlayersInRadius(player, msk, 810000);
        SetupGauge sg = new SetupGauge(0, unstuckTimer);
        player.sendPacket(sg);

        Casino2 ef = new Casino2(player);
        player.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
        player.setSkillCastEndTime(10+GameTimeController.getGameTicks()+unstuckTimer/GameTimeController.MILLIS_IN_TICK);
    }

    static class Casino2 implements Runnable
    {
        private L2PcInstance _player;
        Casino2(L2PcInstance player)
        {
            _player = player;
        }
        public void run()
        {
            if(_player.isDead())
            {
                return;
            }

            _player.setIsIn7sDungeon(false);
            _player.enableAllSkills();
            int chance = Rnd.get(3);

            if(_player.isNoble() && _player.getInventory().getInventoryItemCount(57, 0) >= 300000000)
            {
                if(chance == 0)
                {
                    displayCongrats(_player);
                    _player.getInventory().addItem("Adena", 57, 300000000, _player, null);
                }

                if(chance == 1)
                {
                    displayCongrats2(_player);
                    _player.getInventory().destroyItemByItemId("Adena", 57, 300000000, _player, null);
                }

                if(chance == 2)
                {
                    displayCongrats2(_player);
                    _player.getInventory().destroyItemByItemId("Adena", 57, 300000000, _player, null);
                }
            }
            else
            {
                _player.sendMessage("You do not have eneough items.");
            }
        }
    }

    public static void Casino3(L2PcInstance player)
    {
        int unstuckTimer = (1*1000 );
        player.setTarget(player);
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
        player.disableAllSkills();
        MagicSkillUser msk = new MagicSkillUser(player, 361, 1, unstuckTimer, 0);
        Broadcast.toSelfAndKnownPlayersInRadius(player, msk, 810000);
        SetupGauge sg = new SetupGauge(0, unstuckTimer);
        player.sendPacket(sg);

        Casino3 ef = new Casino3(player);
        player.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
        player.setSkillCastEndTime(10+GameTimeController.getGameTicks()+unstuckTimer/GameTimeController.MILLIS_IN_TICK);
    }

    static class Casino3 implements Runnable
    {
        private L2PcInstance _player;
        Casino3(L2PcInstance player)
        {
            _player = player;
        }
        public void run()
        {
            if(_player.isDead())
            {
                return;
            }

            _player.setIsIn7sDungeon(false);
            _player.enableAllSkills();
            int chance = Rnd.get(3);

            if(_player.isNoble() && _player.getInventory().getInventoryItemCount(57, 0) >= 500000000)
            {
                if(chance == 0)
                {
                    displayCongrats(_player);
                    _player.getInventory().addItem("Adena", 57, 500000000, _player, null);
                }

                if(chance == 1)
                {
                    displayCongrats2(_player);
                    _player.getInventory().destroyItemByItemId("Adena", 57, 500000000, _player, null);
                }

                if(chance == 2)
                {
                    displayCongrats2(_player);
                    _player.getInventory().destroyItemByItemId("Adena", 57, 500000000, _player, null);
                }
            }
            else
            {
                _player.sendMessage("You do not have eneough items.");
            }
        }
    }

    public static void Casino4(L2PcInstance player)
    {
        int unstuckTimer = (1*1000 );
        player.setTarget(player);
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
        player.disableAllSkills();
        MagicSkillUser msk = new MagicSkillUser(player, 361, 1, unstuckTimer, 0);
        Broadcast.toSelfAndKnownPlayersInRadius(player, msk, 810000);
        SetupGauge sg = new SetupGauge(0, unstuckTimer);
        player.sendPacket(sg);

        Casino4 ef = new Casino4(player);
        player.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
        player.setSkillCastEndTime(10+GameTimeController.getGameTicks()+unstuckTimer/GameTimeController.MILLIS_IN_TICK);
    }

    static class Casino4 implements Runnable
    {
        private L2PcInstance _player;
        Casino4(L2PcInstance player)
        {
            _player = player;
        }
        public void run()
        {
            if(_player.isDead())
            {
                return;
            }

            _player.setIsIn7sDungeon(false);
            _player.enableAllSkills();
            int chance = Rnd.get(3);

            if(_player.isNoble() && _player.getInventory().getInventoryItemCount(57, 0) >= 1000000000)
            {
                if(chance == 0)
                {
                    displayCongrats(_player);
                    _player.getInventory().addItem("Adena", 57, 1000000000, _player, null);
                }

                if(chance == 1)
                {
                    displayCongrats2(_player);
                    _player.getInventory().destroyItemByItemId("Adena", 57, 1000000000, _player, null);
                }

                if(chance == 2)
                {
                    displayCongrats2(_player);
                    _player.getInventory().destroyItemByItemId("Adena", 57, 1000000000, _player, null);
                }
            }
            else
            {
                _player.sendMessage("You do not have eneough items.");
            }
        }
    }
}

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Δεν δίνουμε βοήθεια σε τέτοιου είδους project.

 

http://maxcheaters.com/forum/index.php?topic=218167.0

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