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Posted

Hello (Mxc rollback? i lost my previous one )

 

I am selling L2-Genesis.org pack

It includes :

Protection and all well known bug fixed

Skills are working good i am not saying 100% or crap

Balance , ok i dont want to lie so i cant say again 100% but there are custom skills/and skill to every class (like summoner is playable) that helps a little.

Exp/Sp/ will be x1000 rates easier than retail

Drop/Adena will be 1 ( only the custom mobs will drop adenas and the prices on the market are low)

Safe +7

Max +25

Rate of normal scrolls is 80 and will get descreasing after +16 enchant bu -5% of each enchant

Rate of blessed is 90 and if the enchantment fail from +10 and above the weapon will get back to +10

Rate of crystal is 75 and if the enchantment fail they will go back to 0

Customs:

Tier 1 armor Titanium

Tier 2 armor Dread

Tier 3 armor Genesis

Tier 4 armor Rykros

 

Tier 1 weapon Unique

Tier 2 weapon Genesis

Tier 3 weapon Relic/Legendary

 

 

 

 

 

 

 

 

 

 

 

 

Accesories (Every accesory that exist on the Mysterious merchant gives bonuses on PvP)

Olympiad Mode: You will get acces to olympiad without customs and having only accesories

Custom Gameplay: Some class got skills for support. Also all classes got hp+ cp boost

PvP Color Name and Skill reward:

100: Blue name

200: Violet name

1000: Yellow name

6500: Grey Name

13000: Red name

 

Rewards

100 +800 Cp boost

200 Firework Skill

500 Large Firework Skill

1000 Masters blessed the body that increases hp to +500

2000 ressurection Skill

6500 Mass ressurection Skill

13000 Masters COV that increases +300 CP/HP +100 P.Atk/P.Def/C.spd/Atk.Spd/M.def

All augmented weapons can be tradeable

You can press shift + click to view Droplist of a Boss/Monster

Custom Zones for Farm / PvP /Trainers Area (Including town pvp arena)

Ctf/Dm/TvT Events

All characters got relax skill that restores all your effects during its use (HP/CP/MP)

Mana pots increasing +500 mp and got 10sec reuse delay

Armor Penalty and weapon penalty

Augment weapons can be trader

Weapon mod: Alternative activitation (you can choose 1 weapon id and you can make it if char is wearing the id of weapon and his hp gets to 30% automatically some skills are enabled to buff bar.. example you can add frenzy or ud or whatever you like)

Pk manager (Anchors target)

Clan reps seller and nobless seller

Hax Trader trade your equipment for glittering medals

 

Is a ready server that you can run it and i guarantee is stable :)

 

www.l2-genesis.org live test (note: i sold him the server but he made some additions so if you find a farm zone or an npc that is not working.. is his own job lol)

 

Payment methods: Paypal-Paysafe

Price: 10 compiled , 10with source/compiled

 

just pm me

Posted

Why would someone buy a pack of L2JFrozen while L2JFrozen is open source, a pack that is 281 revisions behind  the current one, since your pack's is @ 600 and L2JFrozen is already @ 881, couple of useless 2 line addons @ core and some common NPCs, some XML changes and some configs?

Posted

Why would someone buy a pack of L2JFrozen while L2JFrozen is open source, a pack that is 281 revisions behind  the current one, since your pack's is @ 600 and L2JFrozen is already @ 881, couple of useless 2 line addons @ core and some common NPCs, some XML changes and some configs?

 

who said i didnt sync and added my own codes + fixes :S  just tried it ok i am expecting flames ofc ye because is frozen blablabla so i dont rly care if someone wanna buy it just log on server if not just dont reply :) i will ignore all comments

Posted

Flame you cause it's Frozen? Frozen is the most advanced and active IL pack atm.

Also you said that the revision is 600.

 

frozen stable rev 600 and modified from me till now

Posted

Flame you cause it's Frozen? Frozen is the most advanced and active IL pack atm.

Also you said that the revision is 600.

 

ye so what? is based and i was syncing :) so it isnt outdated

Posted

What's your problem guys if he wanna sell smith like every1, why do you judge him? First of all u have not seen his project I have no time to say more. So keep your mouth.

Posted

mou exeis balei kai mob apo dragon valley kai mob apo low zone.. kai meta mou les ekana update skata exeis kanei gt pote den eides ti kanoune i alei ston genesis pou pigene o bishop kai exone mini boss monos tou.. i i lethal tou daggera/toksotei eitane 100% kai ta rixnane mia fapa pou ena party ekane 30/40 min na fane ena raid boss... NIOSE LIGO EINAI RAID BOSS DEN GINETE NA PIANEI LETHAL SE RAID BOSS DEN EIPARXEI AFTO SE KANENA SERVER...

Fake User!

 

Ontopic:

Good Luck with your sales!

Posted

What's your problem guys if he wanna sell smith like every1, why do you judge him? First of all u have not seen his project I have no time to say more. So keep your mouth.

I've got to have no particular knowledge @ the pack, neither have tested it since all of it's features are posted right away and I can judge it like this. There is nothing really special there, a newbie could do this really easy. So, considering my asnwer, the one that should keep his mouth shut, this is appearantly you.

Posted

I've got to have no particular knowledge @ the pack, neither have tested it since all of it's features are posted right away and I can judge it like this. There is nothing really special there, a newbie could do this really easy. So, considering my asnwer, the one that should keep his mouth shut, this is appearantly you.

 

ok i will provide here for free a mod i maked ok?  so basicly we will see if a "newbie" can do it..

 

patch no1

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java	(revision 877)
+++ head-src/com/l2jfrozen/Config.java	(working copy)
@@ -567,6 +567,10 @@
	public static boolean ALLOW_QUAKE_SYSTEM;
	public static boolean ENABLE_ANTI_PVP_FARM_MSG;

+	/** Custom item stuff  **/
+	public static int CUSTOM_ACTIVATION_AT_PERCENTAGE;
+	public static String CUSTOM_ITEMS;
+	public static FastList<Integer> CUSTOM_ITEMS_LIST;

	//============================================================
	public static void loadOtherConfig()
@@ -821,6 +825,25 @@

			ALLOW_QUAKE_SYSTEM = Boolean.parseBoolean(otherSettings.getProperty("AllowQuakeSystem", "False"));
			ENABLE_ANTI_PVP_FARM_MSG = Boolean.parseBoolean(otherSettings.getProperty("EnableAntiPvpFarmMsg", "False"));
+			
+			CUSTOM_ACTIVATION_AT_PERCENTAGE = Integer.parseInt(otherSettings.getProperty("ActivationAtPercentage", "30"));
+			CUSTOM_ITEMS = otherSettings.getProperty("customItemsList", "");
+			
+			if (CUSTOM_ACTIVATION_AT_PERCENTAGE > 0)
+			{
+				CUSTOM_ITEMS_LIST = new FastList<Integer>();
+				for(String itemId : CUSTOM_ITEMS.split(";"))
+				{
+				    try
+        			{
+						CUSTOM_ITEMS_LIST.add(Integer.parseInt(itemId));
+					}
+					catch (NumberFormatException nfe)
+        			{
+        				System.out.println("[Custom item]: invalid number format.");
+        			}
+				}
+			}
		}
		catch(Exception e)
		{
Index: config/head/other.properties
===================================================================
--- config/head/other.properties	(revision 877)
+++ config/head/other.properties	(working copy)
@@ -226,4 +226,14 @@
AllowAioUseClassMaster = false

# Announce castle lords on enter game. default = false 
-AnnounceCastleLords = False
\ No newline at end of file
+AnnounceCastleLords = False
+
+# -----------------------------------------
+#  Custom item /skill use                -
+# -----------------------------------------
+# Activation (% of maxHp) - 0 to disable that custom
+ActivationAtPercentage = 30
+
+# List of items
+# Format : itemId;itemId2;itemId3...
+customItemsList = 
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 877)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -169,6 +169,7 @@
import com.l2jfrozen.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillCanceld;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ObservationMode;
@@ -13473,6 +13474,33 @@
		{
			getTrainedBeast().onOwnerGotAttacked(attacker);
		}
+		
+		// Custom -- when you're equipped with a particular weapon, apply skills effects (UE, Dash).
+		// Percentage must be superior to 0 to get that feature activated.
+		if (Config.CUSTOM_ACTIVATION_AT_PERCENTAGE > 0)
+		{
+			// Activation when % is reached.
+			if (getCurrentHp() < (getMaxHp() * Config.CUSTOM_ACTIVATION_AT_PERCENTAGE / 100))
+			{
+				L2Weapon ubberWeapon = getActiveWeaponItem();
+				
+				// Verify if equipped weapon is special. If yes, activate stuff.
+				if (Config.CUSTOM_ITEMS_LIST.contains(ubberWeapon.getItemId()))
+				{
+					L2Skill skill, skill2;
+					
+					// UE
+					skill = SkillTable.getInstance().getInfo(111, 2);
+					skill.getEffects(null, this, false, false, false);
+					broadcastPacket(new MagicSkillUser(this, this, 111, 2, 0, 0));
+					
+					// Dash
+					skill2 = SkillTable.getInstance().getInfo(4, 2);
+					skill2.getEffects(null, this, false, false, false);
+					broadcastPacket(new MagicSkillUser(this, this, 4, 2, 0, 0));
+				}
+			}
+		}
	}

	public void broadcastSnoop(int type, String name, String _text)

 

ok this is a small mod with a little help of tryskell cause i really didnt knew how to make it but there some unique codes also them that i coded alone like pvp skill earn, augmented weapons to be trade able

 

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    • Updates:    Revision 568: 2020-10-28 Fix: -Mp potions thanks to RuLLezZ for report. -Archangels(Baium) attack. -geonegine doors npe. -geoengine layer correction. -boats are now properly working. -max enchant protection ,thanks to RuLLezZ-Fortitude for report. -character selection enchant effect,thanks to RuLLezZ-Fortitude for report. -multisell exploit. -SevenSigns leak-optimize. -pledge visual packet. -Party match room unhardcoded newid. -party match room auto join l2off like. Skills fix: -Force Meditation. -skill type: TARGET_MULTIFACE properly working. Rework: -sql connection pt2. -community board ClanList.java (from 120 lines to 65) -community board CastleStatus.java -community board RaidList.java optimize: -sql: player item restore. -Cboard HeroList update every 4 hours(avoid to execute sql connection on click.) Remove: -top players from cboard(and kept the one from rank system, in order to work you must enable the rank system) -   Revision 569: 2020-12-14 Fix: -npe onMagicFinalizer. -FrequentSkill npe. -Cyrillic characters support in cboard ,thanks to Fortitude for report. -255 tutorial message,thanks to Fortitude for report. -cboard switch typo,thanks to Fortitude for report. -multiply statement , thanks to Fortitude for report. -allow to interact with dead monsters to use "sweep" correctly. -potions are now visible under buffs(l2off like). -hp-mp negative value. -optimize-fix updateAbnormalEffect unnecessary packet broadcast. now it will send the update only if abnormal effects are in use or effected by somone,which is lead to a huge broadcast optimize. Monster behavior: -onAggression remove minion assist(l2 off like), -onAggression minions are following master and attacking only when we attack master-minion.tested on advext. Skills fix: -lure(skill) behavior on monster,thanks nijota for report. Rework: CharEffectList.java optimize: (Custom)EventEgnine: "asynchronize" teleport to avoid massive lag. -   Revision 570: 2021-04-11 Fix: -client-server desync(jump backward ,weird effect) while pressing attack and try to move away. -npe on player protection. -npe on summon magic skill use. -npe on use item. -on duel: you can attack summons properly.(with same duel id) -on duel finish: summons are now stop attacking and return to their owner. -soulshot properly usage after finish casting. -party member position. thanks Cibo for report. -combat-chase movement system. -Antharas-Valakas Shock skill effect l2off like. -properly remove cubics on restart-logout. -status update avoid sending unnecessary packets. -On equip-unequip item avoid sending unnecessary packets. -Revert L2GamePacketHandler.java to switch method. -shortcut doubling(properly update). thanks to ragef for report. -Event engine teleport , thanks to daffynash for report. Quest fix: -Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report. -Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for report. Skills fix: -augment stack. Rework: -Friend system (client-server packets l2off like). -   Revision 571: 2021-09-11 Bug fix: -avoid following target after restart-logout , thanks to EXCLUS1VE for report. -pick up stuck , thanks to EXCLUS1VE for report. -summon patk/matk speed visual animation. -summon attack request , thanks to EXCLUS1VE for report. -effect relax , thanks to EXCLUS1VE for report. -formulas hitmiss , thanks to EXCLUS1VE for report. -Social action request , thanks to EXCLUS1VE for report. -cubic attack , thanks to EXCLUS1VE for report. -Party match room chat, thanks to EXCLUS1VE for report. -pick up issue , thanks to EXCLUS1VE for report. -pet npe, thanks to EXCLUS1VE for report. Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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