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We're trying to solve the gloves-fist problem. We're using a combination of Blender, 3ds Max and Unreal to fix it, but i'm afraid it's very hard for our knowledge. If anyone find an updated guide to make models (Umodel cannot be used, it broke some bones sometimes, and L2UKX has some problems too), it will be helpful.

 

Anyway, post all the .utx bugs, like Twilight Robe Shoes, and we'll solve it quickly. Just write the name of the set, the bodypart and the sex/race, and we'll fix it.

Thnx for all the comments and thnx if someone find a solution or an advice.

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2011.9.3 19:03:30

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel  Intel® Core2 Quad  CPU  Q9300  @ 2.50GHz @ 2494 MHz 4095MB RAM

Video : NVIDIA GeForce GTX 460 (7533)

PosCode : LS1(216) 0:0:0 4/0 [727]

 

ReadFile failed: Count=0 BufferCount=1024 Error=Data error (cyclic redundancy check).

 

History: ULinkerLoad::Serialize <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Intensity[-1]) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (TIntMap[-1]) <- UObject::Serialize <- (TerrainInfo Lobby01.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- LoadObject <- (TerrainInfo Lobby01.TerrainInfo0 208868==208868/4521494 37294 832639) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <- MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

 

does that make any sense? maybe its something else...

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yeap it destroyed my client and i have no idea why....deleted everything and still its f**ed

 

" History: ULinkerLoad::Serialize <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Intensity[-1]) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (TIntMap[-1]) <- UObject::Serialize "

 

The fault is of your own! The files "itemname-e.dat & armorgrp.dat even skillgrp.dat etc..." they are not

communicated correctly between each other!

TAKE CARE about your "ID"s man, mostly in itemname-e + armorgrp... keep your mind about double IDs or missing. Usually the problem "SerializeTaggedProperty" it's about double item IDs even in custom skills.

 

GL :D

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  • 2 weeks later...

Thank you ones again for your great gift to us L2SaphireUniverse.

Got to report this as you asked from us in any case of problems or bugs.

So click these images below to enlarge them.

 

seraphtunproba.th.jpg    seraphtunprobb.th.jpg

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Thank you ones again for your great gift to us L2SaphireUniverse.

Got to report this as you asked from us in any case of problems or bugs.

So click these images below to enlarge them.

 

seraphtunproba.th.jpg    seraphtunprobb.th.jpg

 

Only happens in Seraph Gloves on Human Fighter¿?

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Thank you ones again for your great gift to us L2SaphireUniverse.

Got to report this as you asked from us in any case of problems or bugs.

So click these images below to enlarge them.

 

seraphtunproba.th.jpg    seraphtunprobb.th.jpg

Need to remake the UVW MAP and the texture will be ok.

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