Jump to content

[Share][Freya]All Goddess Of Destruction Armors


Recommended Posts

We're trying to solve the gloves-fist problem. We're using a combination of Blender, 3ds Max and Unreal to fix it, but i'm afraid it's very hard for our knowledge. If anyone find an updated guide to make models (Umodel cannot be used, it broke some bones sometimes, and L2UKX has some problems too), it will be helpful.

 

Anyway, post all the .utx bugs, like Twilight Robe Shoes, and we'll solve it quickly. Just write the name of the set, the bodypart and the sex/race, and we'll fix it.

Thnx for all the comments and thnx if someone find a solution or an advice.

Link to comment
Share on other sites

2011.9.3 19:03:30

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel  Intel® Core2 Quad  CPU  Q9300  @ 2.50GHz @ 2494 MHz 4095MB RAM

Video : NVIDIA GeForce GTX 460 (7533)

PosCode : LS1(216) 0:0:0 4/0 [727]

 

ReadFile failed: Count=0 BufferCount=1024 Error=Data error (cyclic redundancy check).

 

History: ULinkerLoad::Serialize <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Intensity[-1]) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (TIntMap[-1]) <- UObject::Serialize <- (TerrainInfo Lobby01.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- LoadObject <- (TerrainInfo Lobby01.TerrainInfo0 208868==208868/4521494 37294 832639) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <- MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

 

does that make any sense? maybe its something else...

Link to comment
Share on other sites

yeap it destroyed my client and i have no idea why....deleted everything and still its f**ed

 

" History: ULinkerLoad::Serialize <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Intensity[-1]) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (TIntMap[-1]) <- UObject::Serialize "

 

The fault is of your own! The files "itemname-e.dat & armorgrp.dat even skillgrp.dat etc..." they are not

communicated correctly between each other!

TAKE CARE about your "ID"s man, mostly in itemname-e + armorgrp... keep your mind about double IDs or missing. Usually the problem "SerializeTaggedProperty" it's about double item IDs even in custom skills.

 

GL :D

Link to comment
Share on other sites

  • 2 weeks later...

Thank you ones again for your great gift to us L2SaphireUniverse.

Got to report this as you asked from us in any case of problems or bugs.

So click these images below to enlarge them.

 

seraphtunproba.th.jpg    seraphtunprobb.th.jpg

Link to comment
Share on other sites

Thank you ones again for your great gift to us L2SaphireUniverse.

Got to report this as you asked from us in any case of problems or bugs.

So click these images below to enlarge them.

 

seraphtunproba.th.jpg    seraphtunprobb.th.jpg

 

Only happens in Seraph Gloves on Human Fighter¿?

Link to comment
Share on other sites

Thank you ones again for your great gift to us L2SaphireUniverse.

Got to report this as you asked from us in any case of problems or bugs.

So click these images below to enlarge them.

 

seraphtunproba.th.jpg    seraphtunprobb.th.jpg

Need to remake the UVW MAP and the texture will be ok.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Welcome to my store : https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 60.99 $ 2016 Discord Account : 10.50 $ 2017 Discord Account :4.99 $ 2018 Discord Account : 3.99 $ 2019 Discord Account : 2.99 $ 2020 Discord Account :1.99$ 2021 Discord Account :1.50$ 2022 Discord Account :0.99$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore11 Whatsapp ; +212614849119 Welcome to my store : https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 60.99 $ 2016 Discord Account : 10.50 $ 2017 Discord Account :4.99 $ 2018 Discord Account : 3.99 $ 2019 Discord Account : 2.99 $ 2020 Discord Account :1.99$ 2021 Discord Account :1.50$ 2022 Discord Account :0.99$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore11 Whatsapp ; +212614849119
    • The heavy lifting is done in the client, because while you can get away with small imperfections in the java, everything in the client must be impecable. So, if you haven't touched the client, I'd say pick the newest protocol version you can find the client editing tools and Interface.u (mandatory) / NWindow.dll (better to have it) / Engine.dll (optional) sources for. At the very least, you need the Interface.u to fix the Clan Window and enable skill enchanting on Classic/Essence versions, if you decide to use one of them instead of MAIN/LIVE.
    • Thanks for clarification. Do you think the newest clients offer solid advantages compared to the classic ones like Salvation? I'm also in the process of porting h5 to one of them just for the sake of it, so I was wondering if I should just attempt to go to the newest possible.
    • Upgrading to Salvation is exactly the same as upgrading to the newest client with the only difference being access to free-shared client editing tools and resources. I am speaking from experience. I have upgraded my HF source to one of the newest clients by myself (in terms of server side. got help with the client) and hit every single wall there was in the process. Now, I already have several multi-protocool server cores so I can easily compare different approaches to tackling the same issue, which also helped the learning process. Best way to learn would be to use this one (link below) to snoop around and figure out what has been changed in the server side (the packet structure will be different, for sure, but works for understanding/figuring the process out in general terms). https://github.com/iBezneR/L2J_SunriseProject_Purity The client side will always be the same, always the same files, only the DAT structure will be different. I personally wrote myself some parsers for the data of the DAT files from OLD -> NEW client.
  • Topics

×
×
  • Create New...