Jump to content
  • 0

Pos Pernao ta arxeia ston Server mou ?


Question

13 answers to this question

Recommended Posts

  • 0
Posted

1) vale ta xml files edo : gameserver\data\stats\ ...

2) pros8ese me file edit sto system sou , auta pou pou exeis apo to share ;) Dld weaopngrp kai itemname

  • 0
Posted

1) vale ta xml files edo : gameserver\data\stats\ ...

2) pros8ese me file edit sto system sou , auta pou pou exeis apo to share ;) Dld weaopngrp kai itemname

 

Signomi den katalaba ti enois na ta balo edw:gameserver\data\stats\ ... ?

 

Eimai kai kainourios kai den skapazo kai pola...

 

pros8ese me file edit sto system sou , auta pou pou exeis apo to share  Dld weaopngrp kai itemname oute auto katalaba

  • 0
Posted

Ότι ψάχνεις τα έχει εδώ.

 

Bre ekei mpori na exei kapia pragmata alla den ta len kai analitika

P.x egw psaxno gia to pos pernas etima weapon-armor-jews-NPC

ston server sou kai den breika ton odigo :S

 

Ligi Boithia

  • 0
Posted

Bre ekei mpori na exei kapia pragmata alla den ta len kai analitika

P.x egw psaxno gia to pos pernas etima weapon-armor-jews-NPC

ston server sou kai den breika ton odigo :S

 

Ligi Boithia

Όταν κατεβάζεις μια armor / weapon μέσα στο rar έχει 3 φακέλους.

Έχει έναν " sql " , " armor / weapon " , " system ". Το " sql" είναι για να περάσεις τα items στην database. Ο φάκελος " armor / weapon  " είναι να περάσεις τις armor / weapon στο pack όπως σου λέει ο *NeverMore*. Και το " system " είναι να περάσεις τα αρχεία από το " weapongrp , items κτλπ.

  • 0
Posted

Όταν κατεβάζεις μια armor / weapon μέσα στο rar έχει 3 φακέλους.

Έχει έναν " sql " , " armor / weapon " , " system ". Το " sql" είναι για να περάσεις τα items στην database. Ο φάκελος " armor / weapon  " είναι να περάσεις τις armor / weapon στο pack όπως σου λέει ο *NeverMore*. Και το " system " είναι να περάσεις τα αρχεία από το " weapongrp , items κτλπ.

 

Tha mporouses na mou peis kai apo pou na ta peraso as poume ap to Navicat

I na mpo sto pack mou kai na valo ta arxeia se enan sigkikrimeno fakelo...

 

Mporis na mou dosis kapion odigo?I mipos den uparkxi ?

  • 0
Posted

(Xilia signomi gia to diplo post)

 

Loipon ebala to "32000-32115.xml" sto gameserver/data/stats...

To "Weapongrp & itemnam-e.txt" pou to pernao kai pos ?

Exei kai alla arxeia ektos apo auto,gia pio logo?Otan anigo enan fakelo exei kati pou grafi alampournezika kai Giaponezika i Kinezika auto gia pio logo akribos einai etsi rotao gia na mou figi i aporia kai na pame ligo pio mprosta...

 

  • 0
Posted

(Xilia signomi gia to diplo post)

 

Loipon ebala to "32000-32115.xml" sto gameserver/data/stats...

To "Weapongrp & itemnam-e.txt" pou to pernao kai pos ?

Exei kai alla arxeia ektos apo auto,gia pio logo?Otan anigo enan fakelo exei kati pou grafi alampournezika kai Giaponezika i Kinezika auto gia pio logo akribos einai etsi rotao gia na mou figi i aporia kai na pame ligo pio mprosta...

 

Itemname-e & Weapongrp = items tou client den exoun kamia sxesh me ton server einai katharo client ta vriskeis sto system sou perneis fileeditor analoga me to ti client exeis kai ta kaneis decrypt. Uparxoun polla guides pou me ligo search tha mporouses na breis kai na boh9h9eis.

  • 0
Posted

Όταν κατεβάζεις μια armor / weapon μέσα στο rar έχει 3 φακέλους.

Έχει έναν " sql " , " armor / weapon " , " system ". Το " sql" είναι για να περάσεις τα items στην database. Ο φάκελος " armor / weapon  " είναι να περάσεις τις armor / weapon στο pack όπως σου λέει ο *NeverMore*. Και το " system " είναι να περάσεις τα αρχεία από το " weapongrp , items κτλπ.

 

Sta latest rev , to freya dn exei sql files gia tis armors / weapons

 

To mono pou exeis na kaneis einai na valeis ta xml files kai na ta peraseis sto system auta pou katevases apo to [share]

  • 0
Posted

Klisete to Topic...

To problima mou to elise o mi kompleksikos NeverMore

O Maxtor na ton exei kala to paidi ekei pou einai.........

 

xaxax kala dn pe8ana kiolas xD !!!

 

Tecpa xarhka pou helpara !!

  • 0
Posted

Klisete to Topic...

To problima mou to elise o mi kompleksikos NeverMore

O Maxtor na ton exei kala to paidi ekei pou einai.........

 

Locked.

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock