Malzahax Posted August 24, 2011 Share Posted August 24, 2011 hey i just need if character wears a specific id of weapon and his hp goes to 30% automatically gets on the buff bar ultimate evasion and dash if i am not clear just say it i will explain it more EDIT : SOME MORE EXPLANASION wanna make it like you take buff from buffer , just when hp is 30% he will automatically get effect (as buff) ultimate.evasion + dash i give 9 euros on paypal for it Link to comment Share on other sites More sharing options...
Virusgr Posted August 24, 2011 Share Posted August 24, 2011 for example: Player equips Angel Slayer.His hp goes down at 30% from damage received.When hp hits that 30% he gets ultimate evasion and dash. Is that what you want? Link to comment Share on other sites More sharing options...
Malzahax Posted August 24, 2011 Author Share Posted August 24, 2011 for example: Player equips Angel Slayer.His hp goes down at 30% from damage received.When hp hits that 30% he gets ultimate evasion and dash. Is that what you want? yes but on buff bar not on skills section Link to comment Share on other sites More sharing options...
ExTrEmEDwarf Posted August 24, 2011 Share Posted August 24, 2011 You've got to do the following: Create a new column with a new skill on skillname-e Create a new column with a new skill on skillgrp (Including it's icon) Make a buff on skills folder inside an existing one or create a new xml and edit the stats you want. Add the custom skill in the dagger inside weapon table. You're done. Else; Create a hidden custom passive skill which is not added on skillgrp and skillname-e and add the stats including the line <using kind="dagger"> and add it on the character's skills so everytime he equip any dagger he will get the same effect. Link to comment Share on other sites More sharing options...
Malzahax Posted August 24, 2011 Author Share Posted August 24, 2011 You've got to do the following: Create a new column with a new skill on skillname-e Create a new column with a new skill on skillgrp (Including it's icon) Make a buff on skills folder inside an existing one or create a new xml and edit the stats you want. Add the custom skill in the dagger inside weapon table. You're done. Else; Create a hidden custom passive skill which is not added on skillgrp and skillname-e and add the stats including the line <using kind="dagger"> and add it on the character's skills so everytime he equip any dagger he will get the same effect. nah i dont want it like that i wanna make it like you take buff from buffer , just when hp is 30% he will automatically get effect (as buff) ultimate.evasion + dash Link to comment Share on other sites More sharing options...
ExTrEmEDwarf Posted August 24, 2011 Share Posted August 24, 2011 nah i dont want it like that i wanna make it like you take buff from buffer , just when hp is 30% he will automatically get effect (as buff) ultimate.evasion + dash Aha. Now i get it. Though its the same thing, excluding the dagger thing i mentioned. And register the skill in the specific class id Link to comment Share on other sites More sharing options...
Malzahax Posted August 24, 2011 Author Share Posted August 24, 2011 Aha. Now i get it. Though its the same thing, excluding the dagger thing i mentioned. And register the skill in the specific class id this option was from l2pride (wraith evil bow) i just dont wanna mess with client side so i ask java side Link to comment Share on other sites More sharing options...
Kяaσh Posted August 24, 2011 Share Posted August 24, 2011 You've got to do the following: Create a new column with a new skill on skillname-e Create a new column with a new skill on skillgrp (Including it's icon) Make a buff on skills folder inside an existing one or create a new xml and edit the stats you want. Add the custom skill in the dagger inside weapon table. You're done. Else; Create a hidden custom passive skill which is not added on skillgrp and skillname-e and add the stats including the line <using kind="dagger"> and add it on the character's skills so everytime he equip any dagger he will get the same effect. Better to done it on java is pretty easy i'll may share it for free. Link to comment Share on other sites More sharing options...
Malzahax Posted August 24, 2011 Author Share Posted August 24, 2011 Better to done it on java is pretty easy i'll may share it for free. i wanna still buy it i wont w8 to release it free anyone else that can code it? Link to comment Share on other sites More sharing options...
Malzahax Posted August 24, 2011 Author Share Posted August 24, 2011 bump :/ none? Link to comment Share on other sites More sharing options...
Virusgr Posted August 24, 2011 Share Posted August 24, 2011 his request is for interlude.I've got this for freya.Just saying so others won't make a mistake:) Link to comment Share on other sites More sharing options...
Shadowalker Posted August 25, 2011 Share Posted August 25, 2011 tell if u want for l2j or l2off... Link to comment Share on other sites More sharing options...
Trance Posted August 25, 2011 Share Posted August 25, 2011 tell if u want for l2j or l2off... What da fuck? Of course L2J, do you really think can you do that on L2OFF? Link to comment Share on other sites More sharing options...
mcbigmac Posted August 25, 2011 Share Posted August 25, 2011 What da -beep-? Of course L2J, do you really think can you do that on L2OFF? Create a new skill with mixed effects from ultimate evasion/dash and add ai code to a buffer when player's hp is < 30%, and cast it? Yea, that's impossible, totally. Link to comment Share on other sites More sharing options...
scrubs Posted August 25, 2011 Share Posted August 25, 2011 What da -beep-? Of course L2J, do you really think can you do that on L2OFF? Everything is possible, you just gotta have enough knowledge Link to comment Share on other sites More sharing options...
Recommended Posts