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Posted

              [move]JOIN FAST![/move]

 

 

          [move] www.l2crytek.tk[/move]

 

L2CryTek Reborn Open In 1-7-2011 And Closed For Some Days Because Of Some Problem Now We Are Again Online With More Adds We Have Work Much Hard To Make For You The Best PvP Server With Easy Enchant For More Time For PvP Added Some Extras Code For More PvP So More Fun!!!

 

Server Rates*

Exp 5000

Sp 5000

Adena 3000

 

Enchant Rates*

Normal scroll 85%

Blessed 100%

Safe/Max 3/16

 

Blessed from events

 

Events*

TvT

Ctf

DM

Town War

 

Server Infos

 

Augument Rate 60%

Augument Max Per Normal Char 1 Active 1 Passive

Balance Classes 100%

Balance Skills 98%

Server Time ON log

Custom Effect On Newbie Players

Auto Title For Newbie

1 custom area ls and gb

PvP reward kill gb

Pk reward kill 15 cp pots

Quake System

Killing Spree System ( Domination, Rangpage... etc )

PcBangPoints System

Announce PvP/Pk

Shows How Many Times You Have KIlled Someone And How Many Times You Have Killed From

Announce When Banned Someone

Hero Skills On Sub

Disable Weight Limit

Custom Start Spawn For All Newbe Characters (Town of Giran)

Some Custom Codes For More And Better PvP Check in!!!

Player Protection Teleport

Fix Blow And Lethals Of Daggers

No Loose Buffs On Death!

PvP-Pk Color System

Anti Bot System Full(Party,Clan,Ally,Same Ip)

64 Shots Of Buffs

Max Of Subclass: 3

Raid Jewels On Shop Buy With GB

Siege System Working Full 100%

FORTRESS SYSTEM working!

Full geodata + pathnode

Ollympiad Working Full 100%

Weeding System Full Working

Starting With 200.000.000 Adena

Inventory Space 200

/unstuck Time 30 sec

Respawn After Death Cp 100%, Hp+Mp 70%

Petition System Working 100% Max 5 Petitions Per Char

Chat Filter Replace Some Bad Words With "Vote 4 Us"

Disable Bows From Some Classes For MOre Balance!!

Death Penalty Chance 20%

Vote Reward System ***/Topzone/GameSites Reward Mask of Destiny

*FULL VIP SYSTEM

*Added VIP BUFFER

*.online command Show hero donator vip online

*announce Donator Login

*Vip Skill

 

~Customs~

Tatous With 15% Effect

Normal Weapons With Hero Glow

Special Collor Glows

Mask of Destiny

*2 V.I.P Shields

 

~Teleport~

One PvP-Farm Area ( Ls GB)

One PvP Area Primeval Island With Two Location

Adena Zone

Hight LvL Area

Safe Farm Zone

 

~Npc's~ (All The Npcs In Main Town GIRAN)

GateKeeper

GmShop

Special Shop

Event Shop

Weeding Npc

Tvt/Ctf/Dm/ Event Npc

Skill Enchanter Npc

Augument Npc

Buffer (buffs dances Songs Special Buffs Sammon Buffs)

Top PvP-Pk Npc

Npc Collor Info!

*PvPTrader

*VIP Buffer

Posted

ti lec re zww an dn 3ris min milas....!!!!

 

nice answer/reaction in to a future server player. U show us how u treat to ur community.

Nice start

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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