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Posted

Hello,

 

web adress: http://www.l2bound.com

Forum adress: http://www.l2bound.com/forum

Link for features: http://www.l2bound.com/forum/index.php/topic,6

 

Opening Date: 20 July 20:00 GMT+2.00

 

You can see our web site to learn how much time remained for opening.

 

let me hope you like features:P

 

Our server box hosted at europe

100 mbit upload speed

4 core processor

4x2 GB ddr3 1300 mhz kingstone ram.

 

server rates are mid-grade

75x-experience

240x-adena

240x-SP

5x- Drop and Spoil

 

Package Features

Our server is fully interlude OFFICIAL

Every interlude stuff is working well

 

Edits

We have much edits at server files but there's no custom armors and weapons.

 

-Noblesse as passive skill (you dont need beg to poeple for it)

-Speed tattoo (it doesnt damage to balance system,İt gives %20 speed)

-Spawn Protection ( to stop noobs)

-Bad Buff Protection(to stop noobs)

-Start-up Adena (like a drug for newbiles)

-Auto-Learn Skill

-No weight and lv 20 exp gaps.

-Balanced System

-Npc buffer ( one hour buffs)

-Global GK

-Gm shops

 

-İmperial Tomb (farming zone)

-Giant Cave Custom Area (party zone)

 

Enchant Rates For Weapons

+4  %70 fighter %60 mage

+5  %65 fighter %55 mage

+6  %60 fighter  %50 mage

+7  %55 fighter  %45 mage

+8  %45 fighter  %35 mage

+9  %40 fighter  %30 mage

+10 %30 fighter %20 mage

+11 %20 fighter  %15 mage

+12  %15 fighter  %10 mage

+13  %10 fighter  %10 mage

+14  %10 fighter  %10 mage

+15  %10 fighter  %10 mage

+16  %10 fighter  %10 mage

+17 %0 fighter  %0 mage

 

Enchant Rates For Armors

+4 %80

+5 %50

+6 %20

+7 %10

+8 %10

+9 %0

 

 

Note: There will be chant of victory buff at Npc Buffer for two weeks at the starting.

 

 

More info will be here soon.

Thank you.

 

Regards  l2bound team.

 

Posted

No I dont think so, We published web site yestarday and we had much members from firstday  but we must reseted our forum today

I have no dounbt, there will be much players. We are 25th server at gamesites anymore and there is six days to open it

Check our forums again soon, and you can see the diffirence

Anyway, may be İT is old but still have funs.

Posted

low forum community for a mid-rate server. Advise it . Anyway IT is old. Cheers

 

This' preview of servers, so why you start tell bullshit? Community will growing if server (staff too) will be good ;)

Posted

Thanks :)

Community is growing

Im getting threats from other server admins(I think children :), is this a good sign?:)

 

In one hand it isn´t good, you may get ddos and all the crap. In the other hand it is, it shows that the server is atracting, literally, it means that, yes.

Posted

I'd just like to know what's up with some servers having better enchants for fighters than mages ?

 

It´s just fair, you can´t compare p.atk with m.atk. It´s just like this.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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