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I thought that pj receives hero aura.  .

you can easily add a hero aura prize

just add this code after every case

activeChar.setHeroAura(true)

 

now its working great ,.if i want to give a skill as a reward what do i add? i know how to give items how about bskills the same way?

smth like that

activeChar.addSkill(skillid)

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you can easily add a hero aura prize

just add this code after every case

activeChar.setHeroAura(true)

smth like that

activeChar.addSkill(skillid)

 

 

In this case I also wanted to add an effect. . . I mean. . . 10 pvp row, the ground shakes, example. when falls Zariche, the earth trembles???

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Earthquake eq = new Earthquake(activeChar.getX(), activeChar.getY(), activeChar.getZ(), intensity, duration);

activeChar.broadcastPacket(eq);

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Earthquake eq = new Earthquake(activeChar.getX(), activeChar.getY(), activeChar.getZ(), intensity, duration);

activeChar.broadcastPacket(eq);

 

Perfect I'll see if going well, I hope so. . thanks!!

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you can easily add a hero aura prize

just add this code after every case

activeChar.setHeroAura(true)

smth like that

activeChar.addSkill(skillid)

 

There is no definition for activeChar, atleast not in L2JServer.

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that is old.. i remember in l2infinity skills c4 was with hero auro when kill 5 pll and when u die the aura disapered.. but cobra is a old guy here and for sure. that was ahared here..and u make some changes..what changes..?

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that is old.. i remember in l2infinity skills c4 was with hero auro when kill 5 pll and when u die the aura disapered.. but cobra is a old guy here and for sure. that was ahared here..and u make some changes..what changes..?

 

However it is a shit.

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you can easily add a hero aura prize

just add this code after every case

activeChar.setHeroAura(true)

smth like that

activeChar.addSkill(skillid)

 

How can i define activeChar in L2J or use an alternate method?

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