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here is my adapted killing spree for freya....

 

 

ndex: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4638)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)


@@ -243,6 +243,7 @@
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.skills.AbnormalEffect;
import com.l2jserver.gameserver.skills.Env;
+import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSiegeFlag;

@@ -5664,14 +5737,63 @@
	 * Increase the pvp kills count and send the info to the player
	 *
	 */
+		private int impro = 0;
	public void increasePvpKills(L2Character target)
	{
		if (target instanceof L2PcInstance
				&& AntiFeedManager.getInstance().check(this, target))
		{
+					impro++;
+					        
+					       switch(impro){
+					       
+					                case 3:
+			   				ExShowScreenMessage case3 = new ExShowScreenMessage("You reached 3 killing spree!", 10000);
+			   				sendPacket(case3);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got a Triple Kill!");
+			   				break;
+			   				
+							case 5:
+			   				ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);
+			   				sendPacket(case5);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got an Ultra Kill!");
+			   				break;
+			   				
+							case 10:
+			   				ExShowScreenMessage case10 = new ExShowScreenMessage("You reached 10 killing spree!", 10000);
+			   				sendPacket(case10);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 10 kill in a row!");
+			   				break;
+			   				
+							case 15:
+			  				ExShowScreenMessage case15 = new ExShowScreenMessage("You reached 15 killing spree!", 10000);
+			   				sendPacket(case15);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 15 kill in a row!");
+			  				break;
+			   				
+							case 20:
+			   				ExShowScreenMessage case20 = new ExShowScreenMessage("You reached 20 killing spree!", 10000);
+			   				sendPacket(case20);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 20 kill in a row!");
+			   				break;
+			  				
+							case 25:
+			   				ExShowScreenMessage case25 = new ExShowScreenMessage("You reached 25 killing spree!", 10000);
+			   				sendPacket(case25);
+			  				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 25 kill in a row!");
+			   				break;
+					          default:
+					           ;
+					        }
+				
+			


@@ -13495,6 +13639,8 @@
					setCurrentFeed(0);
					stopFeed();
					dismount();
+							
+							impro = 0;
					sendPacket(SystemMessage.getSystemMessage(SystemMessageId.OUT_OF_FEED_MOUNT_CANCELED));
				}

 

credits go to ◦Cobra◦

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here is my adapted killing spree for freya....

 

 

ndex: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4638)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)


@@ -243,6 +243,7 @@
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.skills.AbnormalEffect;
import com.l2jserver.gameserver.skills.Env;
+import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSiegeFlag;

@@ -5664,14 +5737,63 @@
	 * Increase the pvp kills count and send the info to the player
	 *
	 */
+		private int impro = 0;
	public void increasePvpKills(L2Character target)
	{
		if (target instanceof L2PcInstance
				&& AntiFeedManager.getInstance().check(this, target))
		{
+					impro++;
+					        
+					       switch(impro){
+					       
+					                case 3:
+			   				ExShowScreenMessage case3 = new ExShowScreenMessage("You reached 3 killing spree!", 3);
+			   				sendPacket(case3);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got a Triple Kill!");
+			   				break;
+			   				
+							case 5:
+			   				ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 5);
+			   				sendPacket(case5);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got an Ultra Kill!");
+			   				break;
+			   				
+							case 10:
+			   				ExShowScreenMessage case10 = new ExShowScreenMessage("You reached 10 killing spree!", 10);
+			   				sendPacket(case10);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 10 kill in a row!");
+			   				break;
+			   				
+							case 15:
+			  				ExShowScreenMessage case15 = new ExShowScreenMessage("You reached 15 killing spree!", 15);
+			   				sendPacket(case15);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 15 kill in a row!");
+			  				break;
+			   				
+							case 20:
+			   				ExShowScreenMessage case20 = new ExShowScreenMessage("You reached 20 killing spree!", 20);
+			   				sendPacket(case20);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 20 kill in a row!");
+			   				break;
+			  				
+							case 25:
+			   				ExShowScreenMessage case25 = new ExShowScreenMessage("You reached 25 killing spree!", 25);
+			   				sendPacket(case25);
+			  				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 25 kill in a row!");
+			   				break;
+					          default:
+					           ;
+					        }
+				
+			


@@ -13495,6 +13639,8 @@
					setCurrentFeed(0);
					stopFeed();
					dismount();
+							
+							impro = 0;
					sendPacket(SystemMessage.getSystemMessage(SystemMessageId.OUT_OF_FEED_MOUNT_CANCELED));
				}

 

credits go to ◦Cobra◦

 

Thanx for share men :)

Good code :)

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here is my adapted killing spree for freya....

 

 

ndex: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4638)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)


@@ -243,6 +243,7 @@
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.skills.AbnormalEffect;
import com.l2jserver.gameserver.skills.Env;
+import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSiegeFlag;

@@ -5664,14 +5737,63 @@
	 * Increase the pvp kills count and send the info to the player
	 *
	 */
+		private int impro = 0;
	public void increasePvpKills(L2Character target)
	{
		if (target instanceof L2PcInstance
				&& AntiFeedManager.getInstance().check(this, target))
		{
+					impro++;
+					        
+					       switch(impro){
+					       
+					                case 3:
+			   				ExShowScreenMessage case3 = new ExShowScreenMessage("You reached 3 killing spree!", 3);
+			   				sendPacket(case3);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got a Triple Kill!");
+			   				break;
+			   				
+							case 5:
+			   				ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 5);
+			   				sendPacket(case5);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got an Ultra Kill!");
+			   				break;
+			   				
+							case 10:
+			   				ExShowScreenMessage case10 = new ExShowScreenMessage("You reached 10 killing spree!", 10);
+			   				sendPacket(case10);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 10 kill in a row!");
+			   				break;
+			   				
+							case 15:
+			  				ExShowScreenMessage case15 = new ExShowScreenMessage("You reached 15 killing spree!", 15);
+			   				sendPacket(case15);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 15 kill in a row!");
+			  				break;
+			   				
+							case 20:
+			   				ExShowScreenMessage case20 = new ExShowScreenMessage("You reached 20 killing spree!", 20);
+			   				sendPacket(case20);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 20 kill in a row!");
+			   				break;
+			  				
+							case 25:
+			   				ExShowScreenMessage case25 = new ExShowScreenMessage("You reached 25 killing spree!", 25);
+			   				sendPacket(case25);
+			  				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 25 kill in a row!");
+			   				break;
+					          default:
+					           ;
+					        }
+				
+			


@@ -13495,6 +13639,8 @@
					setCurrentFeed(0);
					stopFeed();
					dismount();
+							
+							impro = 0;
					sendPacket(SystemMessage.getSystemMessage(SystemMessageId.OUT_OF_FEED_MOUNT_CANCELED));
				}

 

credits go to ◦Cobra◦

 

Where are the HOLY FUCKING SHIT and the GOOOODLIKE and all those?

//Ontopic, anyway, its shared a milion times, there is nothing new that we are going to say --->

 

GOOD SHARE!!!

 

But, anyway, Thanks :P

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Only Announcements.?

I thought that pj receives hero aura.  .

anyway this good xD

 

the code isn't mine i have adapted it for freya.... but you can edit it so players get hero aura when players have x kills in a row...

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what the -beep-? you adapted only the import line omg man, only 1 line :S

 

look better...

from

import com.l2jfree.gameserver.network.serverpackets.ExShowScreenMessage;

to

+import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;

 

and

 

activeChar.sendPacket(case5);

to

sendPacket(case3);

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look better...

from

import com.l2jfree.gameserver.network.serverpackets.ExShowScreenMessage;

to

+import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;

 

and

 

activeChar.sendPacket(case5);

to

sendPacket(case3);

LOLED SERIOUSLY JUST LOLED.
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