Jump to content

Recommended Posts

  • 2 weeks later...
  • 4 weeks later...
Posted

well.. i tried the code, and not give any error, but in game, when i put .tvtjoin appear a window "syntax error"... :S

 

 

Post the window and if you have errors on the console post it too.

Posted

Post the window and if you have errors on the console post it too.

In console not have errors, but in game give this..http://imageshack.us/photo/my-images/855/sinttulorr.jpg/

 

the code is corretly..

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;

import com.l2jserver.Config;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* Tvt info.
* 
* @author denser
*/
public class TvTVoicedInfo implements IVoicedCommandHandler
{
private static final String[] _voicedCommands = 
{ 
	"tvt", 
	"join",
	"leave"
};

/**
 * Set this to false and recompile script if you dont want to use string cache.
 * This will decrease performance but will be more consistent against possible html editions during runtime
 * Recompiling the script will get the new html would be enough too [DrHouse]
 */
private static final boolean USE_STATIC_HTML = true;
private static final String HTML = HtmCache.getInstance().getHtm(null, "data/html/mods/TvTEvent/Status.htm");

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("tvt"))
	{
		if (TvTEvent.isStarting() || TvTEvent.isStarted())
		{
			String htmContent = (USE_STATIC_HTML && !HTML.isEmpty()) ? HTML :
				HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "data/html/mods/TvTEvent/Status.htm");

			try
			{
				NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(5);

				npcHtmlMessage.setHtml(htmContent);
				// npcHtmlMessage.replace("%objectId%",
				// String.valueOf(getObjectId()));
				npcHtmlMessage.replace("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
				npcHtmlMessage.replace("%team1playercount%", String.valueOf(TvTEvent.getTeamsPlayerCounts()[0]));
				npcHtmlMessage.replace("%team1points%", String.valueOf(TvTEvent.getTeamsPoints()[0]));
				npcHtmlMessage.replace("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
				npcHtmlMessage.replace("%team2playercount%", String.valueOf(TvTEvent.getTeamsPlayerCounts()[1]));
				npcHtmlMessage.replace("%team2points%", String.valueOf(TvTEvent.getTeamsPoints()[1]));
				activeChar.sendPacket(npcHtmlMessage);
			}
			catch (Exception e)
			{
				_log.warning("wrong TvT voiced: " + e);
			}

		}
		else
		{
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		}
	}
	else if(command.equalsIgnoreCase("tvtjoin"))
	{
		if(Config.TVT_ALLOW_REGISTER_VOICED_COMMAND)
			TvTEvent.onBypass("tvt_event_participation", activeChar);
		else
			activeChar.sendMessage("Command disabled");
	}
	else if(command.equalsIgnoreCase("tvtleave"))
	{
		if(Config.TVT_ALLOW_REGISTER_VOICED_COMMAND)
			TvTEvent.onBypass("tvt_event_remove_participation", activeChar);
		else
			activeChar.sendMessage("Command disabled");
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return _voicedCommands;
}
}

and..

	public static boolean TVT_ALLOW_VOICED_COMMAND;
public static boolean TVT_ALLOW_REGISTER_VOICED_COMMAND;
public static boolean L2JMOD_ALLOW_WEDDING;

						TVT_EVENT_MAX_PARTICIPANTS_PER_IP = Integer.parseInt(L2JModSettings.getProperty("TvTEventMaxParticipantsPerIP", "0"));
						TVT_ALLOW_VOICED_COMMAND = Boolean.parseBoolean(L2JModSettings.getProperty("TvTAllowVoicedInfoCommand", "false"));
						TVT_ALLOW_REGISTER_VOICED_COMMAND = Boolean.parseBoolean(L2JModSettings.getProperty("TvTAllowRegisterVoicedCommand", "false"));

  • 4 weeks later...
Posted

You Forgot to mention that if you dont have

 

TvTAllowVoicedInfoCommand = TRUE

 

This will never work .. ;)

 

I suggest you, edit you topic and write it ;)

Posted

You Forgot to mention that if you dont have

 

TvTAllowVoicedInfoCommand = TRUE

 

This will never work .. ;)

 

I suggest you, edit you topic and write it ;)

 

Let me update it :)

Its an old code :p

  • 5 months later...
  • 6 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock