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If someone knows how to create a script with flood protector for Trade and Shout chat please let me know! Example: You can use Trade chat when you reach 200 PvP's or You can use Shout chat when you reach 100 PvP's. That can be a great thing becouse players will make PvP's to use one of those chats and spammers with advertising or insults can't do nothing! I wait answer if someone can help me!

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  • 0
Posted
Index: D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatTrade.java
===================================================================
--- D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatTrade.java	(revision 2785)
+++ D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatTrade.java	(working copy)
@@ -42,27 +42,15 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String target, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		
-		Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
-		
-		if (Config.DEFAULT_TRADE_CHAT.equalsIgnoreCase("on") || (Config.DEFAULT_TRADE_CHAT.equalsIgnoreCase("gm") && activeChar.isGM()))
+		if((activeChar.getPvpKills() >= 100) || (activeChar.isGM()))
		{
-			for (L2PcInstance player : pls)
-			{
-				if (!BlockList.isBlocked(player, activeChar))
-					player.sendPacket(cs);
-			}
-			
-		}
-		else if (Config.DEFAULT_TRADE_CHAT.equalsIgnoreCase("limited"))
-		{
-			int region = MapRegionTable.getInstance().getMapRegion(activeChar.getX(), activeChar.getY());
+			CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+		
+			Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();		
			//synchronized (L2World.getInstance().getAllPlayers())
			{
				for (L2PcInstance player : pls)
-					if (region == MapRegionTable.getInstance().getMapRegion(player.getX(), player.getY()) && !BlockList.isBlocked(player, activeChar) && player.getInstanceId() == activeChar.getInstanceId())
-						player.sendPacket(cs);
+				player.sendPacket(cs);
			}
		}
	}
Index: D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatShout.java
===================================================================
--- D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatShout.java	(revision 2785)
+++ D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatShout.java	(working copy)
@@ -42,28 +42,17 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String target, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		
-		Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
-				
-		if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("on") || (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("gm") && activeChar.isGM()))
+		if((activeChar.getPvpKills() >= 200) || (activeChar.isGM()))
		{
-			int region = MapRegionTable.getInstance().getMapRegion(activeChar.getX(), activeChar.getY());
+			CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+		
+			Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();		
			//synchronized (L2World.getInstance().getAllPlayers())
			{
				for (L2PcInstance player : pls)
-					if (region == MapRegionTable.getInstance().getMapRegion(player.getX(), player.getY()) && !BlockList.isBlocked(player, activeChar) && player.getInstanceId() == activeChar.getInstanceId())
-						player.sendPacket(cs);
+				player.sendPacket(cs);
			}
		}
-		else if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("global"))
-		{
-			for (L2PcInstance player : pls)
-			{
-				if (!BlockList.isBlocked(player, activeChar))
-					player.sendPacket(cs);
-			}
-		}
	}

	/**

  • 0
Posted

Wow! Really thanks man, but if you can teach me where to insert that will be great!

Index: D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatTrade.java

-

Index: D:/L2HauntedStory/L2_GameServer/java/net/sf/l2j/gameserver/handler/chathandlers/ChatShout.java

-

 

  • 0
Posted

Really thanks guys! If that working on Freya you are the best :)

 

"if ((activeChar.getPvpKills() >= 100) || (activeChar.isGM()))" works on all chronicles.

  • 0
Posted

It really works 100%, but the system floodprotector will stop working for chats ... :P

 

# GlobalChat - global chat flooding

FloodProtectorGlobalChatInterval = 100

 

#

FloodProtectorGlobalChatLogFlooding = False

 

#

FloodProtectorGlobalChatPunishmentLimit = 0

 

#

FloodProtectorGlobalChatPunishmentType = none

 

#

FloodProtectorGlobalChatPunishmentTime = 0

 

 

:D

  • 0
Posted

It really works 100%, but the system floodprotector will stop working for chats ... :P

 

:D

 

You have to read last posts.

  • 0
Posted

I see, it's a nice and perfect script but I can't put it ... I need someone who can :D

 

I can help ya if you have eclipse already installed.

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