Jump to content

Recommended Posts

Posted

One friend gave me his account and he was 930 elo and i loved  the hell elo!!!

10games only 1lose!!(at E&N server)

 

Luck and your a weirdo. (Who loves the 900 rating games ? lol)

Posted

players at 900 are better than players at 1400 -.-

Νοt really, if you say so then you are a 900 elo player :P

 

(even tho, 1400'ers at east are just luckers that got at that elo)

Posted

Νοt really, if you say so then you are a 900 elo player :P

 

(even tho, 1400'ers at east are just luckers that got at that elo)

cant understand ur black humor :)

 

dafuq the other thing i hate when u go in the game every1 say me mid me top me jungle

 

STFU EVERY1 WHEN IS UR TURN U WILL PICK!

Posted

You've never made it to 1500 +. How can you be so sure?

I was at 1450++ for a kinda long time, and when i moved at west @ 1300, they were playing A LOT BETTER

and every kid @ east gets a high rating just by getting poland/russian enemies

Posted

I was at 1450++ for a kinda long time, and when i moved at west @ 1300, they were playing A LOT BETTER

and every kid @ east gets a high rating just by getting poland/russian enemies

 

Of course.

Posted

Luck and your a weirdo. (Who loves the 900 rating games ? lol)

Yes agree with lucky!

I find it funny.. Cause they can feed u 2easy!

players at 900 are better than players at 1400 -.-

I have see 1k elo who deserver 1500 and 1400 who deserver 1k elo!

Posted

I have see 1k elo who deserver 1500 and 1400 who deserver 1k elo!

 

True..

 

 

 

 

dafuq the other thing i hate when u go in the game every1 say me mid me top me jungle

 

STFU EVERY1 WHEN IS UR TURN U WILL PICK!

 

Most of the time ppl saying that ^

It's bcs they want you to know what they can be better at...

 

Posted

True..

 

 

 

 

Most of the time ppl saying that ^

It's bcs they want you to know what they can be better at...

 

and why nobody wanna be a supporter? omfg those fucking kids.. and especialy when they are last pick and we dont have support and they get troll pick

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • fixed the flickering , if you noticed to an other specific page please let me know
    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..