Jump to content

Recommended Posts

Posted

I dont know how many of you searched for some help in this case, but i needed last night to know few things about this quest and i didnt find many info's on the net.

Well this is a more detailed part, and its only about the FOG Q, the one from IT ill add it later.

 

 

So lets start, first of all you have to go in FOG,

If you are nobless or you have any other method to port in lower fog, then doit and skip to the second map posted here.

 

If not, you will have to go at FOG entrance (from Goddard Clan Halls port, or maybe u got a GM GK, and if not... just port in hot springs from Goddard and walk till there) and after fallow map 1 till map 2.

 

fogupper.png

 

lower.png

 

 

Reaching lower fog, you will have to talk with the npc marked on the second map.

The quest name is "Gather the Flames" from NPC (Blacksmith) "Vulcan" and you must have lvl 74

 

After u did that, you can kill every Mob from fog and get your quest items ("Tourch" etc_torch_on_i00_0.png ).

I prefer the zone with red marked mobs on map 2. just because they got low P def and M def, and they are resistant only to fire.

 

With a full buffed nuker with B gr. on him you can farm pretty easy there.

 

Vulcan ask you for 1000 Q items, but will give you a random S recipe.

So you better farm for 1200 and search for (Blacksmith Wind) Rooney where you can choose the rec. you want.

His spawn locations are the green marks on the map.

 

After i camped the npc, i conclude the fact that he stay 20 mins in his spawn.

His next spawn will be the next room (considering the path from entrance to last fog room)

So if u wait him 7 hours and 30 mins (maximum, it can be less) in 1 spawn place, its impossible to not find him.

 

http://img191.imageshack.us/img191/6122/shot00004xn.png

http://img806.imageshack.us/img806/7565/shot00005lm.png

 

 

So have fun and good luck :)

Posted

A little offtopic, but where can i find more maps like this? :)

 

It's a good guide, cause everything is explained perfectly with these maps and your symbols

congrats

 

 

Posted

A little offtopic, but where can i find more maps like this? :)

 

It's a good guide, cause everything is explained perfectly with these maps and your symbols

congrats

 

 

thanks :)

 

ill do more of this kind guides.

 

well the maps are from google xD and i added more things i needed.

 

http://www.gamesquests.com/guide/maps-forge-of-gods/lineage-ii-the-chaotic-chronicles/9,1

 

and do search for  "FOG map" or "CATACOMB MAP" in google image (adding also lineage 2 somewhere in the text if is needed) :)

Posted
After i camped the npc, i conclude the fact that he stay 20 mins in his spawn place (not sure yet if its for all spawns or only for the one where i marked mobs with red in map 2 because there i camped).

So if u wait him 7 hours and 30 mins (maximum, it can be less) in 1 spawn place, its impossible to not find him.

 

updated.

 

also ill try to find out if he port from spawn to spawn (in the order u walk till the last room of fog) or is random.

Posted

His next spawn will be the next room (considering the path from entrance to last fog room)

 

 

updated.

 

 

i guess this is the last info needed :)

  • 3 months later...
Posted

I think better is in Imperial tomb if you have nobles because you need only 1k q items and then go in 4s take raid and vuolia you have not random recipes

Posted

I think better is in Imperial tomb if you have nobles because you need only 1k q items and then go in 4s take raid and vuolia you have not random recipes

did u read the quest at least ?

 

 

Vulcan ask you for 1000 Q items, but will give you a random S recipe.

So you better farm for 1200 and search for (Blacksmith Wind) Rooney where you can choose the rec. you want.

 

same as IT you need 1000 items for >>>> RANDOM <<<< recipe, if you want to choose , in IT you must make 4S (4 sepulchers) and in FOG you must get 1200 items and find Rooney to take it from him.

  • 9 months later...
Posted

How to go to the lower level i do all map and i am one stairs upper than the entrance i am in right place?

look on the first image and fallow the rooms paths in order to get to the lower lvl.
  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock