xeL Posted October 29, 2013 Posted October 29, 2013 yes i copy in AI.OBJ I have this error in L2NPC. Npc[Class_Master] doesn`t have parameter[type]. Failed to set Don't put the npc from the class master, make your own with one from your npcdata.txt.
maxicroma Posted January 21, 2014 Posted January 21, 2014 i can't make it works on c4 pts i go to the npc press change class and nothing happens and also i don't have anny kind of log in the l2server ,l2npc console npc_begin citizen 14006 [class_maker] level=70 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_undead;@s_full_magic_defence} npc_ai={[class_master];{[MoveAroundSocial]=0};{[MoveAroundSocial1]=0};{[MoveAroundSocial2]=0}} category={} race=dwarf sex=male undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=1000 ground_high={120;0;0} ground_low={50;0;0} exp=429634528 org_hp=2444.46819 org_hp_regen=7.5 org_mp=1345.8 org_mp_regen=2.7 collision_radius={8;8} collision_height={16.5;16.5} str=40 int=21 dex=30 wit=20 con=43 men=10 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.40463 base_defend=295.91597 base_magic_defend=216.53847 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_end
mcbigmac Posted January 21, 2014 Posted January 21, 2014 (edited) Why do all just give up and not check the basics? Ask in HTMLs is wrong compared to AI - change either and it'll work. Edited January 21, 2014 by mcbigmac
mcn1gger7 Posted January 21, 2015 Posted January 21, 2015 Does anyone know what I would have to edit out to make it so 3rd class change IS NOT purchasable / select-able? I have tried several things but it makes the NPC server crash.
osito2dancer Posted February 3, 2015 Posted February 3, 2015 Does anyone know what I would have to edit out to make it so 3rd class change IS NOT purchasable / select-able? I have tried several things but it makes the NPC server crash. If you are using the code "as-is", the faster choice would be edit out all the htmls for second classes (class_master_XX.htm with XX = class code [0 human fighter, 1 warrior, 2 gladiator, and so on], removing the links for 3rd job). If you know your AI, you could just remove the "class change function" (func_call 184680657 // func[ClassChange]) for 3rd job clauses (which enter by the ask=160&reply=-3), but you gotta remove whole "IF" blocks and not just one line.
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