I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology.
I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.
And ofc AI will make it for free, $220 saved.
I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him.
As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light.
Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
Question
vato
Hello there.
I have a little problem with some npcs in my server. I am running L2jServer freya pack.
As i can remember in my previous servers, when i spawned some npcs
into a castle's throne room then only castle owners could use them. Even the same
global gk i had in every town, when i spawned her in castle she was only speaking to the owners.
But now when i spawn the npc to castle everyone can speak to it.
It's a very big problem for me because i have some npcs inside that suppose to give to
the castle owners some special items and teleport them to places made exclusively for them,
but now everytime the siege starts i have to delete those npcs because every attacker who manages to get inside
can easily use them. Then i have to respawn them again.
Is there any solution so i can make those npcs speak only to castle owners?
Thanx!
PS: sorry for my english. I hope you understood what i was talking about.
6 answers to this question
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