Jump to content
  • 0

[HELP] Castle Control Announce During Siege


Revolver

Question

Hello Devs of Maxcheaters,

 

I've came to this topic after a long-term period of trying to solve this problem.

I want when a Clan takes a Castle during siege,to be announced to all players.

Using the method that i've already used to announce when Siege starts,stops & when clan registers for Attack / Defend,i've tryed to use the same code.

 

This is the code:

Announcements.getInstance().announceToAll(""+player.getClan().getName()+" has taken "+getCastle().getName()+" Castle.");

 

This is the error:

errorck.jpg

 

But when using the same code for the other lines,it works perfect.

startg.jpg

endmu.jpg

registerzw.jpg

 

Any ideas?

 

Thanks in advance,

 

- Revo

Link to comment
Share on other sites

Recommended Posts

  • 0

First you can use this code, it's just cleaner.

 

Announcements.getInstance().announceToAll(player.getClan().getName()+" has taken "+getCastle().getName()+" Castle.");

 

Second, your code can work only if the castle was to another clan. It can't work if the castle was to NPCs.

 

if (getCastle().getOwnerId() > 0) means "if the castle got an owner". You surely made your test on a siege where NPCs were defenders. Your code work, but only on sieges where there is a clan owner, or if someone retake the castle during the siege period (and if only the clan was stored, i'm not even sure it works like that).

 

        if (getIsInProgress()) // Siege still in progress
       {
           // Announce
           Announcements.getInstance().announceToAll(player.getClan().getName()+" has taken "+getCastle().getName()+" Castle.");

           if (getCastle().getOwnerId() > 0) 
           	_siegeGuardManager.removeMercs(); // Remove all merc entry from db

           // If defender doesn't exist (Pc vs Npc) and only 1 attacker

Link to comment
Share on other sites

  • 0

Tryskell,

 

Thanks for your reply & for your cleaner code.

My point is that for the following parts of the siege,the code that i am using works successfully.

 

Siege Start

Siege End

Register Attacker / Defender

 

But when i am trying to make it work for Castle Control,it doesn't accept the code.

player.getClan().getName()

Seems to be invalid but i can't understand the reason.

player

 

The exact code works for all the other lines.

That's what confuses me the most!

 

Thanks in advance,

 

- Revo

Link to comment
Share on other sites

  • 0

Show me a little bit more of this class, whole class (Even if its big, and i suppose it is) put it at pastebin and upload link here.

 

You can't "just create" object of L2PcInstance, because it will return null everywhere (means nothing + NPE error in addition xD)

Link to comment
Share on other sites

  • 0

It's L2Siege.java ,Change Control During Siege Chapter.

Do you still want a pastebin?

 

place it inside the bypass of the npc not inside the l2siege for announcing the registration itself

Link to comment
Share on other sites

  • 0

ohh w8 i see its not like that sorry for that...

 

what you should try is to find the methods addDefender and addAttacker and inside a for loop add the announce  there

 

what i mean is:

for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())

    announce....

Link to comment
Share on other sites

  • 0

I have already fixed the addDefender & addAttacker announce Intrepid.

My problem is that when a Clan takes a Castle,i can't figure out a way to trigger an announcement.

 

Thanks for your replies.

 

- Rev

Link to comment
Share on other sites

  • 0

I have already fixed the addDefender & addAttacker announce Intrepid.

My problem is that when a Clan takes a Castle,i can't figure out a way to trigger an announcement.

 

Thanks for your replies.

 

- Rev

 

ahh sorry again its late here and im slow :D

 

than put the same loop into the endSiege method

Link to comment
Share on other sites

  • 0

I can make the following:

 

Trigger an announcement when siege ends,which Clan controls the Castle.

 

But this is not what i want.

I want to:

 

Trigger an announcement,as soon as the Clan gets the control of the Castle.

Link to comment
Share on other sites

  • 0

I can make the following:

 

Trigger an announcement when siege ends,which Clan controls the Castle.

 

But this is not what i want.

I want to:

 

Trigger an announcement,as soon as the Clan gets the control of the Castle.

 

ahh so when someone take over the artifact not when the siege actually ends right?

Link to comment
Share on other sites

  • 0

Exactly....And this code isn't working. It doesn't recognise the

player

part.

Any way to fix this error?

 

This is the error:

errorck.jpg

 

easy fix to put it in a loop like a said :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock