Jump to content
  • 0

[HELP] Castle Control Announce During Siege


Question

Posted

Hello Devs of Maxcheaters,

 

I've came to this topic after a long-term period of trying to solve this problem.

I want when a Clan takes a Castle during siege,to be announced to all players.

Using the method that i've already used to announce when Siege starts,stops & when clan registers for Attack / Defend,i've tryed to use the same code.

 

This is the code:

Announcements.getInstance().announceToAll(""+player.getClan().getName()+" has taken "+getCastle().getName()+" Castle.");

 

This is the error:

errorck.jpg

 

But when using the same code for the other lines,it works perfect.

startg.jpg

endmu.jpg

registerzw.jpg

 

Any ideas?

 

Thanks in advance,

 

- Revo

Recommended Posts

  • 0
Posted

First you can use this code, it's just cleaner.

 

Announcements.getInstance().announceToAll(player.getClan().getName()+" has taken "+getCastle().getName()+" Castle.");

 

Second, your code can work only if the castle was to another clan. It can't work if the castle was to NPCs.

 

if (getCastle().getOwnerId() > 0) means "if the castle got an owner". You surely made your test on a siege where NPCs were defenders. Your code work, but only on sieges where there is a clan owner, or if someone retake the castle during the siege period (and if only the clan was stored, i'm not even sure it works like that).

 

        if (getIsInProgress()) // Siege still in progress
       {
           // Announce
           Announcements.getInstance().announceToAll(player.getClan().getName()+" has taken "+getCastle().getName()+" Castle.");

           if (getCastle().getOwnerId() > 0) 
           	_siegeGuardManager.removeMercs(); // Remove all merc entry from db

           // If defender doesn't exist (Pc vs Npc) and only 1 attacker

  • 0
Posted

Tryskell,

 

Thanks for your reply & for your cleaner code.

My point is that for the following parts of the siege,the code that i am using works successfully.

 

Siege Start

Siege End

Register Attacker / Defender

 

But when i am trying to make it work for Castle Control,it doesn't accept the code.

player.getClan().getName()

Seems to be invalid but i can't understand the reason.

player

 

The exact code works for all the other lines.

That's what confuses me the most!

 

Thanks in advance,

 

- Revo

  • 0
Posted

Show me a little bit more of this class, whole class (Even if its big, and i suppose it is) put it at pastebin and upload link here.

 

You can't "just create" object of L2PcInstance, because it will return null everywhere (means nothing + NPE error in addition xD)

  • 0
Posted

It's L2Siege.java ,Change Control During Siege Chapter.

Do you still want a pastebin?

 

place it inside the bypass of the npc not inside the l2siege for announcing the registration itself

  • 0
Posted

ohh w8 i see its not like that sorry for that...

 

what you should try is to find the methods addDefender and addAttacker and inside a for loop add the announce  there

 

what i mean is:

for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())

    announce....

  • 0
Posted

I have already fixed the addDefender & addAttacker announce Intrepid.

My problem is that when a Clan takes a Castle,i can't figure out a way to trigger an announcement.

 

Thanks for your replies.

 

- Rev

  • 0
Posted

I have already fixed the addDefender & addAttacker announce Intrepid.

My problem is that when a Clan takes a Castle,i can't figure out a way to trigger an announcement.

 

Thanks for your replies.

 

- Rev

 

ahh sorry again its late here and im slow :D

 

than put the same loop into the endSiege method

  • 0
Posted

I can make the following:

 

Trigger an announcement when siege ends,which Clan controls the Castle.

 

But this is not what i want.

I want to:

 

Trigger an announcement,as soon as the Clan gets the control of the Castle.

  • 0
Posted

I can make the following:

 

Trigger an announcement when siege ends,which Clan controls the Castle.

 

But this is not what i want.

I want to:

 

Trigger an announcement,as soon as the Clan gets the control of the Castle.

 

ahh so when someone take over the artifact not when the siege actually ends right?

  • 0
Posted

Exactly....And this code isn't working. It doesn't recognise the

player

part.

Any way to fix this error?

 

This is the error:

errorck.jpg

 

easy fix to put it in a loop like a said :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🚀 End-of-month restock! Upgrade your personal Gmail to 5TB + Gemini Pro instantly with 100% private automated delivery!
    • Καλησπερα, εχει εδω και καποιους μηνες πειραματιζομαι με το νεο μοντελο του chatgpt (free) και η αληθεια ειναι πως αυτο το πραγμα δεν εχει πλεον οριο στο τι μπορει καποιος να κανει και πραγματικα δεν εχει σχεση με κανενα προηγούμενο μοντελο.  Μεσα σε αυτους τους μηνες εχω καταφερει να κανω socket system, με κενουργιες native https://www.youtube.com/watch?v=ltiLhNKyIT8 Να προσθεσω περισσοτερα απο 1 Mount https://www.youtube.com/watch?v=fN14hjs0qng&t=2s Να βαλω Skill σε Pets ή Wings οπου κανει τον χαρακτηρα να πεταει https://www.youtube.com/watch?v=VK4K65nsHEI&t=1s & https://www.youtube.com/watch?v=7e-RLcHWWXA&t=6s Να βαλω Weapon ukx απο Final Gracia και να αλλαζω την θεση του Weapon Live μεσο .ini και σκεφτομαι οτι μπορουμε να διορθωσουμε το υπαρχων cloak system του interlude με σωστα behavior απο final gracia σαν να υπηρχε απο πριν και σιγουρα μπορουμε να κανουμε ξεχωριστω συστημα για agathions ωστε να εχουν και αυτα σωστη συμπεριφορα. (πραγματα που εδω και 20 χρονια δεν ειχαν γινει) επισης εχω δει και μια ταση τωρα τελευταια, να προσπαθουν να βαλουν dlss5. ενω dlss5 ουσιαστικα για να τρεξει πρεπει να εχεις rtx 5090 και υπαρχει μονο σε λιγα games. αυτο που κανουν ολοι μεχρι στιγμης ειναι να βαλουν ενα απλο ReShader με preset στο system και να το παρουσιαζουν σαν dlss5.  αυτο που ειναι εφικτο σχετικα με τα γραφικα απο οσο καταλαβα για το l2 ειναι ισως το dlss4.5 οπου μπορει να τρεξει ακομα και σε rtx 2060, απλα 4.5 στην ουσια ηταν σαν BETA εκδωση και δεν εχει αναπτυχθεί για πολλα games οποτε θα ειναι δυσκολο στο να βρεις ενα module που να τεριαζει στο engine του l2. αλλα εστω οτι παιρνουμε το pattern και το φτιαχνουμε και αυτο, ισως μετα θα πρεπει να εχουμε installer για τον server ωστε να μπορει να γινει dedicated app στην gpu  αλλα ολο αυτο που τελειωνει ? ή τι ακριβως ειναι αυτο που βλεπουμε να αρχιζει ?   πραγματικα δεν μπορω να κανω προβλεψει για το μελλον, γιατι ουσιαστικα μιλαμε για μια κενουργια εποχη στα games. Μοιραστείτε την σκεψη σας ελευθερα
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..