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Posted (edited)

hallo .. i post this code becaouse more ppls on my msn need this code.. and i search for this on forum and i dont have fount them..

 

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4443)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -289,7 +289,7 @@
	// Character Character SQL String Definitions:
	private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,charId,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,fame,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,title_color,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,createTime) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";
	private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,fame=?,pvpkills=?,pkkills=?,clanid=?,race=?,classid=?,deletetime=?,title=?,title_color=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,punish_level=?,punish_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=?,bookmarkslot=?,vitality_points=?,language=? WHERE charId=?";
-	private static final String RESTORE_CHARACTER = "SELECT account_name, charId, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, fame, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, title_color, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, newbie, nobless, power_grade, subpledge, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level,bookmarkslot,vitality_points,createTime,language FROM characters WHERE charId=?";
+	private static final String RESTORE_CHARACTER = "SELECT account_name, aio, charId, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, fame, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, title_color, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, newbie, nobless, power_grade, subpledge, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level,bookmarkslot,vitality_points,createTime,language FROM characters WHERE charId=?";

	// Character Teleport Bookmark:
	private static final String INSERT_TP_BOOKMARK = "INSERT INTO character_tpbookmark (charId,Id,x,y,z,icon,tag,name) values (?,?,?,?,?,?,?,?)";
@@ -7163,6 +7163,7 @@
				player.setOnlineTime(rset.getLong("onlinetime"));
				player.setNewbie(rset.getInt("newbie"));
				player.setNoble(rset.getInt("nobless")==1);
+				player.setAIO(rset.getInt("aio") == 1);

				player.setClanJoinExpiryTime(rset.getLong("clan_join_expiry_time"));
				if (player.getClanJoinExpiryTime() < System.currentTimeMillis())
@@ -15095,4 +15096,16 @@
		// Maintain = 1
		return 0;
	}
+	
+	private boolean _AOIBuffer = false;
+	
+	public void setAIO(boolean aio)
+	{
+		_AOIBuffer = aio;
+	}
+	
+	public boolean isAIO()
+	{
+		return _AOIBuffer;
+	}
}

Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7689)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -30,6 +30,7 @@
import handlers.actionhandlers.L2SummonAction;
import handlers.actionhandlers.L2SummonActionShift;
import handlers.actionhandlers.L2TrapAction;
+import handlers.admincommandhandlers.AdminAIO;
import handlers.admincommandhandlers.AdminAdmin;
import handlers.admincommandhandlers.AdminAnnouncements;
import handlers.admincommandhandlers.AdminBBS;
@@ -297,6 +298,7 @@

	private static void loadAdminHandlers()
	{
+		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAIO());
		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAdmin());
		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminAnnouncements());
		AdminCommandHandler.getInstance().registerAdminCommandHandler(new AdminBan());
Index: data/scripts/handlers/admincommandhandlers/AdminAIO.java
===================================================================
--- data/scripts/handlers/admincommandhandlers/AdminAIO.java	(revision 0)
+++ data/scripts/handlers/admincommandhandlers/AdminAIO.java	(revision 0)
@@ -0,0 +1,266 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.admincommandhandlers;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+import com.l2jserver.L2DatabaseFactory;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.handler.IAdminCommandHandler;
+import com.l2jserver.gameserver.model.L2Object;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+
+public class AdminAIO implements IAdminCommandHandler
+{
+	private static Logger _log = Logger.getLogger(AdminAIO.class.getName());
+	
+	private static final String[] ADMIN_COMMANDS = { "admin_addaio", "admin_removeaio" };
+	
+	public boolean useAdminCommand(String command, L2PcInstance activeChar)
+	{
+		if (command.startsWith("admin_addaio"))
+		{
+			L2Object target = activeChar.getTarget();
+			L2PcInstance player = null;
+			if (target == null)
+			{
+				return false;
+			}
+			
+			if (target instanceof L2PcInstance)
+			{
+				player = (L2PcInstance) target;
+			}
+			else
+			{
+				return false;
+			}
+			
+			if (!player.isAIO())
+			{
+				player.setAIO(true);
+				System.out.println(player.getObjectId());
+				handleAIOadd(player);
+				activeChar.sendMessage("You gave AIO Status to: " + target.getName());
+				player.sendMessage("You are an AIO now, Congratulations!");
+				_log.fine("[GM]" + activeChar.getName() + " gave AIO Status to " + player.getName() + "( " + player.getObjectId() + " ).");
+				Connection con = null;
+				try
+				{
+					con = L2DatabaseFactory.getInstance().getConnection();
+					
+					PreparedStatement statement = con.prepareStatement("UPDATE characters SET aio = 1 WHERE charId = ?");
+					statement.setInt(1, player.getObjectId());
+					statement.execute();
+					statement.close();
+				}
+				catch (Exception e)
+				{
+					_log.log(Level.WARNING, "Could not set AIO stats of char:", e);
+				}
+				finally
+				{
+					L2DatabaseFactory.close(con);
+				}
+			}
+			else
+			{
+				activeChar.sendMessage(target.getName() + ": Already have AIO Stats.");
+			}
+		}
+		else if (command.startsWith("admin_removeaio"))
+		{
+			L2Object target = activeChar.getTarget();
+			L2PcInstance player = null;
+			
+			if (target == null)
+			{
+				return false;
+			}
+			
+			if (target instanceof L2PcInstance)
+			{
+				player = (L2PcInstance) target;
+			}
+			else
+			{
+				return false;
+			}
+			
+			if (player.isAIO())
+			{
+				player.setAIO(false);
+				handleAIOremove(player);
+				activeChar.sendMessage(target.getName() + " has lost the AIO Status.");
+				player.sendMessage("You are no longer an AIO.");
+				_log.fine("[GM]" + activeChar.getName() + " removed AIO Status from " + player.getName() + "( " + player.getObjectId() + " ).");
+				
+				Connection con = null;
+				try
+				{
+					con = L2DatabaseFactory.getInstance().getConnection();
+					
+					PreparedStatement statement = con.prepareStatement("UPDATE characters SET aio = 0 WHERE charId = ?");
+					statement.setInt(1, player.getObjectId());
+					statement.execute();
+					statement.close();
+				}
+				catch (Exception e)
+				{
+					_log.log(Level.WARNING, "Could not set AIO status on char:", e);
+				}
+				finally
+				{
+					L2DatabaseFactory.close(con);
+				}
+			}
+			else
+			{
+				activeChar.sendMessage(target.getName() + ": Doesn't have AIO Status.");
+			}
+		}
+		return true;
+	}
+	
+	public void handleAIOadd(L2PcInstance player)
+	{
+		player.addSkill(SkillTable.getInstance().getInfo(5491, 1), true); //Decrease Bow/Crossbow Atk. Spd.
+		player.addSkill(SkillTable.getInstance().getInfo(58, 55), true);//Elemental Heal
+		player.addSkill(SkillTable.getInstance().getInfo(141, 3), true);//Weapon Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(142, 5), true);//Armor Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(163, 1), true);//Spellcraft
+		player.addSkill(SkillTable.getInstance().getInfo(164, 3), true);//Quick Recycle
+		player.addSkill(SkillTable.getInstance().getInfo(213, 8), true);//Boost Mana
+		player.addSkill(SkillTable.getInstance().getInfo(214, 1), true);//Mana Recovery
+		player.addSkill(SkillTable.getInstance().getInfo(228, 3), true);//Fast Spell Casting
+		player.addSkill(SkillTable.getInstance().getInfo(229, 7), true);//Fast Mana Recovery
+		player.addSkill(SkillTable.getInstance().getInfo(234, 41), true);//Robe Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(235, 41), true);//Robe Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(244, 3), true);//Armor Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(249, 42), true);//Weapon Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(264, 1), true);//Song of Earth
+		player.addSkill(SkillTable.getInstance().getInfo(265, 1), true);//Song of Life
+		player.addSkill(SkillTable.getInstance().getInfo(266, 1), true);//Song of Water
+		player.addSkill(SkillTable.getInstance().getInfo(267, 1), true);//Song of Warding
+		player.addSkill(SkillTable.getInstance().getInfo(268, 1), true);//Song of Wind
+		player.addSkill(SkillTable.getInstance().getInfo(269, 1), true);//Song of Hunter
+		player.addSkill(SkillTable.getInstance().getInfo(270, 1), true);//Song of Invocation
+		player.addSkill(SkillTable.getInstance().getInfo(271, 1), true);//Dance of the Warrior
+		player.addSkill(SkillTable.getInstance().getInfo(272, 1), true);//Dance of Inspiration
+		player.addSkill(SkillTable.getInstance().getInfo(273, 1), true);//Dance of the Mystic
+		player.addSkill(SkillTable.getInstance().getInfo(274, 1), true);//Dance of Fire
+		player.addSkill(SkillTable.getInstance().getInfo(275, 1), true);//Dance of Fury
+		player.addSkill(SkillTable.getInstance().getInfo(276, 1), true);//Dance of Concentration
+		player.addSkill(SkillTable.getInstance().getInfo(277, 1), true);//Dance of Light
+		player.addSkill(SkillTable.getInstance().getInfo(285, 27), true);//Higher Mana Gain
+		player.addSkill(SkillTable.getInstance().getInfo(304, 1), true);//Song of Vitality
+		player.addSkill(SkillTable.getInstance().getInfo(305, 1), true);//Song of Vengeance
+		player.addSkill(SkillTable.getInstance().getInfo(306, 1), true);//Song of Flame Guard
+		player.addSkill(SkillTable.getInstance().getInfo(307, 1), true);//Dance of Aqua Guard
+		player.addSkill(SkillTable.getInstance().getInfo(308, 1), true);//Song of Storm Guard
+		player.addSkill(SkillTable.getInstance().getInfo(309, 1), true);//Dance of Earth Guard
+		player.addSkill(SkillTable.getInstance().getInfo(310, 1), true);//Dance of the Vampire
+		player.addSkill(SkillTable.getInstance().getInfo(311, 1), true);//Dance of Protection
+		player.addSkill(SkillTable.getInstance().getInfo(329, 1), true);//Health
+		player.addSkill(SkillTable.getInstance().getInfo(331, 1), true);//Skill Mastery
+		player.addSkill(SkillTable.getInstance().getInfo(349, 1), true);//Song of Renewal
+		player.addSkill(SkillTable.getInstance().getInfo(363, 1), true);//Song of Meditation
+		player.addSkill(SkillTable.getInstance().getInfo(364, 1), true);//Song of Champion
+		player.addSkill(SkillTable.getInstance().getInfo(365, 1), true);//Siren's Dance
+		player.addSkill(SkillTable.getInstance().getInfo(366, 1), true);//Dance of Shadows
+		player.addSkill(SkillTable.getInstance().getInfo(367, 1), true);//Dance of Medusa
+		player.addSkill(SkillTable.getInstance().getInfo(437, 1), true);//Song of Silence
+		player.addSkill(SkillTable.getInstance().getInfo(1011, 18), true);//Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1013, 32), true);//Recharge
+		player.addSkill(SkillTable.getInstance().getInfo(1016, 9), true);//Resurrection
+		player.addSkill(SkillTable.getInstance().getInfo(1027, 15), true);//Group Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1032, 3), true);//Invigor
+		player.addSkill(SkillTable.getInstance().getInfo(1035, 4), true);//Mental Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1036, 2), true);//Magic Barrier
+		player.addSkill(SkillTable.getInstance().getInfo(1040, 3), true);//Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1044, 3), true);//Regeneration
+		player.addSkill(SkillTable.getInstance().getInfo(1045, 6), true);//Blessed Body
+		player.addSkill(SkillTable.getInstance().getInfo(1047, 4), true);//Mana Regeneration
+		player.addSkill(SkillTable.getInstance().getInfo(1048, 6), true);//Blessed Soul
+		player.addSkill(SkillTable.getInstance().getInfo(1059, 3), true);//Empower
+		player.addSkill(SkillTable.getInstance().getInfo(1062, 2), true);//Berserker Spirit
+		player.addSkill(SkillTable.getInstance().getInfo(1068, 3), true);//Might
+		player.addSkill(SkillTable.getInstance().getInfo(1069, 42), true);//Sleep
+		player.addSkill(SkillTable.getInstance().getInfo(1077, 3), true);//Focus
+		player.addSkill(SkillTable.getInstance().getInfo(1078, 6), true);//Concentration
+		player.addSkill(SkillTable.getInstance().getInfo(1085, 3), true);//Acumen
+		player.addSkill(SkillTable.getInstance().getInfo(1086, 2), true);//Haste
+		player.addSkill(SkillTable.getInstance().getInfo(1087, 3), true);//Agility
+		player.addSkill(SkillTable.getInstance().getInfo(1126, 6), true);//Servitor Recharge
+		player.addSkill(SkillTable.getInstance().getInfo(1127, 12), true);//Servitor Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1204, 2), true);//Wind Walk
+		player.addSkill(SkillTable.getInstance().getInfo(1217, 33), true);//Greater Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1218, 33), true);//Greater Battle Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1219, 33), true);//Greater Group Heal
+		player.addSkill(SkillTable.getInstance().getInfo(1240, 3), true);//Guidance
+		player.addSkill(SkillTable.getInstance().getInfo(1242, 3), true);//Death Whisper
+		player.addSkill(SkillTable.getInstance().getInfo(1243, 6), true);//Bless Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1254, 6), true);//Mass Resurrection
+		player.addSkill(SkillTable.getInstance().getInfo(1257, 3), true);//Decrease Weight
+		player.addSkill(SkillTable.getInstance().getInfo(1258, 4), true);//Restore Life
+		player.addSkill(SkillTable.getInstance().getInfo(1259, 4), true);//Resist Shock
+		player.addSkill(SkillTable.getInstance().getInfo(1268, 4), true);//Vampiric Rage
+		player.addSkill(SkillTable.getInstance().getInfo(1303, 2), true);//Wild Magic
+		player.addSkill(SkillTable.getInstance().getInfo(1304, 3), true);//Advanced Block
+		player.addSkill(SkillTable.getInstance().getInfo(1311, 6), true);//Body of Avatar
+		player.addSkill(SkillTable.getInstance().getInfo(1323, 1), true);//Noblesse Blessing
+		player.addSkill(SkillTable.getInstance().getInfo(1355, 1), true);//Prophecy of Water
+		player.addSkill(SkillTable.getInstance().getInfo(1356, 1), true);//Prophecy of Fire
+		player.addSkill(SkillTable.getInstance().getInfo(1357, 1), true);//Prophecy of Wind
+		player.addSkill(SkillTable.getInstance().getInfo(1363, 1), true);//Chant of Victory
+		player.addSkill(SkillTable.getInstance().getInfo(1388, 3), true);//Greater Might
+		player.addSkill(SkillTable.getInstance().getInfo(1389, 3), true);//Greater Shield
+		player.addSkill(SkillTable.getInstance().getInfo(1425, 1), true);//Purification Field
+		player.addSkill(SkillTable.getInstance().getInfo(4699, 12), true);//Blessing of Queen
+		player.addSkill(SkillTable.getInstance().getInfo(4703, 12), true);//Gift of Seraphim
+		player.addSkill(SkillTable.getInstance().getInfo(1476, 3), true);//Appetite for Destruction
+		player.addSkill(SkillTable.getInstance().getInfo(1479, 3), true);//Magic Impulse
+		player.addSkill(SkillTable.getInstance().getInfo(1478, 3), true);//Protection Instinct
+		player.sendSkillList();
+		player.broadcastUserInfo();
+	}
+	
+	public void handleAIOremove(L2PcInstance player)
+	{
+		//What if the player is buffer and we remove one of it's own skills?
+		//Let's remove all skills and give it all the skills up to it's level
+		for (L2Skill skill : player.getAllSkills())
+		{
+			player.removeSkill(skill);
+		}
+		player.giveAvailableSkills();
+		player.sendSkillList();
+		player.broadcastUserInfo();
+	}
+	
+	public String[] getAdminCommandList()
+	{
+		return ADMIN_COMMANDS;
+	}
+}

 

 

the enxt code are for the aio buffers can not paricipate for olympiad macth:

-		if (noble.getKarma() > 0)
-		{
-       	noble.sendMessage("You can't participate to Olympiad with karma.");
-        	return false;
-               }
+
+		if (noble.isgold())
+		{
+			noble.sendMessage("You can't paricipaate because you are AIO Buffer");
+		}
 

 

here is sql for update mysql for is same with code....

 

if you know how youc an add more box in tables you don't want this sql..

ALTER TABLE `characters` ADD `aio` TINYINT NOT NULL DEFAULT '0' AFTER `account_name`;
INSERT INTO `l2jdb`.`admin_command_access_rights` (`adminCommand`,`accessLevels`,`confirmDlg`)
VALUES
('admin_addaio', '1', 'false'),
('admin_removeaio', '1', 'false');
 

 

 

If you want more help with sql post here..

 

Edited by Vision
Posted

Read section rules.

 

Edit your thread and add proper [TAG] in your topic title.

 

Otherwise I will lock it.

Posted

thanks, possible for vip?

 

WTF!?

 

Anyway .. Thanks for sharing ... i found this on L2JFrozen Pack, but skill list for AIO player was able to be edited in config files ;)

Posted

He's offering to make the files only for V.I.P. users of maxcheaters forum.

 

Um, this AIO buffer is only for AIO based servers. Or it would work on, for example, acis/teon/equal?

Posted

He's offering to make the files only for V.I.P. users of maxcheaters forum.

 

Um, this AIO buffer is only for AIO based servers. Or it would work on, for example, acis/teon/equal?

 

AIO based servers? Do you know what is a aio buffer?

 

 

 

Anyway nice share is usefull for low rates server. and thanks again for share!

Posted

AIO based servers? Do you know what is a aio buffer?

 

 

 

Anyway nice share is usefull for low rates server. and thanks again for share!

 

Doh..

 

Aio= All in one yeah? Just misunderstood the function of it, because of bad information of my native language forums;]

  • 3 weeks later...
Posted

In L2JBlack, already contain this L2JBlack Pack Aio Configs for more with the owner himself can modify the skill very good: D

  • 1 month later...

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    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here  https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Someone knows if there is a free download in some place for get it?. Thanks!
    • NEWS Elysian Realms   LINEAGE 2 PRIVATE PUBLIC SERVER A complete, optimized, and feature-rich Lineage 2 experience — ready to launch, play, and scale.  OVERVIEW Elysian Realms is a high-quality Lineage 2 private public server pack, crafted for stability, balance, and long-term gameplay enjoyment. Every system is preconfigured and battle-tested, allowing server owners to focus on community and growth rather than constant fixes. Whether you aim for classic nostalgia or a modern custom experience, Elysian Realms adapts to your vision. STABLE & SECURE CORE Performance-focused and scalable core High uptime & low latency Bug-free, smooth gameplay Designed for long-term server stability Your players stay focused on the world — not server issues.  CUSTOM FEATURES WITHOUT COMPROMISE Authentic Lineage 2 feeling enhanced with smart QoL systems:  Interface & Visuals Unique UI tweaks Custom skins, armors, weapons, tattoos & cloaks Special camera effects on death Color Choose Player system Vitality 16+ special armor effects  Gameplay Systems Balanced skills & stats (fully tested) Unique Rebirth Manager (Doll Skills) Dolls items with custom skills Rune XP Bonus system (XP / SP / Drop boosts) Auto Pots system (.menu) Buff cancel (5 sec return)  PVE & FARMING CONTENT Expanded PvE zones Solo farm zones (Top / Mid / Low LS) Tyrannosaurus addons with top LS drops Party Farm Event Dungeon Manager Top Farm Items Manager Global Drop System Farm Protection (Captcha) Solo & Zerg protection system  PVP & COMPETITIVE EVENTS Flag Raid Zones (PvP zones) PvP Top Player events + rewards Special PvP & PK rankings (spawned in Giran) Tournament events (x3 / x5 / x9) TvT & CTF Random 1vs1 Event Hero Boss Event System Race of Wars (Unique Event) Elysian Ultimate Zones – God Zone RAIDS & WORLD CONTENT Raid HP announcements Special Gatekeeper: Farm Zones PvP Zones Raid Zones Event Zones Party Farms Random Locations Flagged Raid Zones (PvP enabled) AUTOMATION & SMART SYSTEMS Auto Farm (VIP) Auto Gold Bar system Auto NPC announcements (Giran Town) Auto login & online record announcements Auto Vote system with global rewards Auto Zones Timed Items Dungeon Unique. REWARDS, PROGRESSION & ECONOMY Achievement Manager Mission System (Cafe Points + Random Rewards) Capsule Boxes. Top Boxes system with configurable rewards Roll Dice System (Lucky Manager x2 rewards) Donate Manager (clean & transparent) Auction Manager (extended icon support)  FULLY DOCUMENTED & DEVELOPER FRIENDLY Complete server & client documentation  MULTIVERSE-READY CORE Supports C4-style to High Five gameplay Multi-language support Scalable rates Modular scripts & systems One core. Endless possibilities.  DESIGNED FOR Indie server owners & developers Event & GvG organizers Modders & hobbyists Fans of classic & custom Lineage 2 PROVEN & BATTLE-TESTED Previously online with 100+ active players All systems tested in live environment Balanced for both PvE & PvP longevity ELYSIAN REALMS PHILOSOPHY Elysian Realms isn’t just a server pack — it’s a complete Lineage 2 ecosystem built for players and creators alike. Ready to enter the Elysian World? Launch. Customize. Dominate.   https://www.l2elysian.com/
    • Case: medical report edits aligned with KYC logic ▪ The request looked “simple”: replace patient data and adjust values. In reality, it was a high-risk case where consistency matters more than numbers. What was done: → aligned name, gender, dates, and internal identifiers into a single logic → synchronized sample collection time, lab intake, and result print timestamps → carefully reduced values without exceeding reference ranges → added doctor’s signature and stamp with no repeating patterns → delivered the final document as a clean PDF with no editor traces ▪ Critical point: if you change only values while ignoring timing and service fields, the document fails on the very first checker. Conclusion: Medical reports are read as a system. Any mismatch in dates, timing, or layout breaks approval. ▪ We work with data logic, not with pictures — that’s why the result passes verification. If you have a similar case — we analyze the risks first, then proceed. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) #redraw #verification #documents #KYC #antifraud
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