Jump to content
  • 0

mana potion problem


Question

Posted

geia sas exw ena problima me ton server mou akouste

to mana potion dini mono 100 mp kai thelw na to kanw poio poli

_______________________________________________

xerw data/stats/skills

alla to id tou mana potion ine 728 kai sta skills den to periexi auto to id..meta to 400-499 paei me tin mia 1000-1099

pws mporw na to fix?

 

____________________________________________

to pack mou ine l2jbrazil ( interlude ) Euxaristo poly!

2 answers to this question

Recommended Posts

  • 0
Posted

http://maxcheaters.com/forum/index.php?topic=191071.0

 

sinfona mauto to topic den 8a vris kanena help edw gia auto to project Lock

an doseis mia voi8ia dn 8a pa8eis kati

 

oriste file

 


Index: L2JBrasil_CORE/java/config/L2JBrasil.properties
===================================================================
--- L2JBrasil_CORE/java/config/L2JBrasil.properties	(revision 1459)
+++ L2JBrasil_CORE/java/config/L2JBrasil.properties	(revision 1460)
@@ -181,6 +181,11 @@
# Default : True
AltOlySameIP = True

+#----------------------------------------#
+# Mana Potion MP Regeneration 		     #
+#----------------------------------------#
+ManaPotionMPRes = 200
+
#--------------------------------------------------------------- 
#  Item Configurations                                         - 
#---------------------------------------------------------------
Index: L2JBrasil_CORE/java/com/it/br/Config.java
===================================================================
--- L2JBrasil_CORE/java/com/it/br/Config.java	(revision 1459)
+++ L2JBrasil_CORE/java/com/it/br/Config.java	(revision 1460)
@@ -610,6 +610,7 @@
     public static boolean ALLOW_ARCHERS_WEAR_HEAVY; 
     public static boolean ALLOW_SAME_IP_NOT_GIVE_PVP_POINT;
     public static boolean ALT_OLY_SAME_IP; 
+    public static int MANA_POTION_RES;
     public static boolean RESTORE_EFFECTS_ON_SUBCLASS_CHANGE;
     public static boolean SHOW_WELCOME_HTML_ON_PLAYER_LOGIN; 
     public static boolean SHOW_WELCOME_PM;
@@ -1036,6 +1037,7 @@
               NOBLE_STATUS_NEEDED_TO_USE_HERO_ITEM = Boolean.parseBoolean(L2JBrasil.getProperty("NobleStatusNeededToUseHeroItem", "True"));
               ALLOW_SAME_IP_NOT_GIVE_PVP_POINT = Boolean.parseBoolean(L2JBrasil.getProperty("AllowSameIPDontGivePvPPoint", "False")); 
               ALT_OLY_SAME_IP = Boolean.parseBoolean(L2JBrasil.getProperty("AltOlySameIp", "True"));
+              MANA_POTION_RES = Integer.parseInt(L2JBrasil.getProperty("ManaPotionMPRes", "200"));
               ANNOUNCE_ALL_KILL = Boolean.parseBoolean(L2JBrasil.getProperty("AnnounceAllKill", "False")); // Get the AnnounceAllKill, AnnouncePvpKill and AnnouncePkKill values
               if ( !ANNOUNCE_ALL_KILL )
               {
Index: L2JBrasil_CORE/java/com/it/br/gameserver/handler/itemhandlers/Potions.java
===================================================================
--- L2JBrasil_CORE/java/com/it/br/gameserver/handler/itemhandlers/Potions.java	(revision 1459)
+++ L2JBrasil_CORE/java/com/it/br/gameserver/handler/itemhandlers/Potions.java	(revision 1460)
@@ -21,6 +21,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

+import com.it.br.Config;
import com.it.br.gameserver.ThreadPoolManager;
import com.it.br.gameserver.datatables.SkillTable;
import com.it.br.gameserver.handler.IItemHandler;
@@ -33,6 +34,8 @@
import com.it.br.gameserver.model.entity.TvTEvent;
import com.it.br.gameserver.network.SystemMessageId;
import com.it.br.gameserver.network.serverpackets.ActionFailed;
+import com.it.br.gameserver.network.serverpackets.MagicSkillUser;
+import com.it.br.gameserver.network.serverpackets.StatusUpdate;
import com.it.br.gameserver.network.serverpackets.SystemMessage;

/**
@@ -127,10 +130,20 @@
				res = usePotion(activeChar, 2003, 1); 
				break;
			case 728: 
-				res = usePotion(activeChar, 2005, 1);
-				break;
+			{
+				activeChar.setCurrentMp(Config.MANA_POTION_RES + activeChar.getCurrentMp());
+				StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
+				su.addAttribute(StatusUpdate.CUR_MP, (int) activeChar.getCurrentMp());
+				activeChar.sendPacket(su);
+				MagicSkillUser MSU = new MagicSkillUser(activeChar, activeChar, 2005, 1, 0, 0);
+				activeChar.broadcastPacket(MSU);
+				SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
+				sm.addItemName(itemId);
+				activeChar.sendPacket(sm);
+				activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
+			}
+				return;

-
			case 65: // red_potion, xml: 2001
				res = usePotion(activeChar, 2001, 1);
				break;

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I had friends who played on Elegant and I can confirm it wasn't a bad server. I don't know about the AI bots running around, but in my opinion the price is simply too high. I don't think many people will spend that much money on Lineage 2 files when alternatives like L2Scripts already exist.   Of course it's all about personal preference, but for such an old chronicle the price seems ridiculously expensive. Modern chronicles usually offer more value.   Anyway, I wish you the best of luck with the sale. This is just my personal opinion. Whoever likes it, good for them, and whoever doesn't, that's fine too. Everyone has different preferences.
    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • Mate your server used to play with full of bots, from where you find that revenue? 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..