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L2j Private server problem


Fantje

Question

When i start login server there are no problems but as soon as i start the gameserver and when its booted the loginserver.bat gives me a error :

 

Couldn't resolve hostname "java.net.UnknownHostException: 192.168.2.100/8"

127.0.0.1/127.0.0.0/8

80.56.58.73/0.0.0.0/0

 

What is this problem ?? because of this i cant get into my server. when i start l2.exe i can login but as soon i get to server list it doesnt goes further.

 

Greetings Fantje.

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i have no idea.... when i start login i get no problems but soon when gameserver is up he gives me this message and then when ingame i wanna connect i see server list and i cant get further....

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Login server :

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

----------------------------------------------------------------------

Game server :

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# Default: * (0.0.0.0)

GameserverHostname = *

 

# Default: 7777

GameserverPort = 7777

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<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="178.32.33.55">  <-here the  external ip or noip domain etc L2server.no-ip.org

  <!-- Localhost here -->

  <define subnet="127.0.0.0/8" address="127.0.0.1" />

add for internal ip if etc your server lan ip is 195.168.1.16

       <define subnet="192.168.1.0/8" address="192.168.1.16" />  <- here the internal ip

</gameserver>

 

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<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="178.32.33.55">  <-here the  external ip or noip domain etc L2server.no-ip.org

  <!-- Localhost here -->

  <define subnet="127.0.0.0/8" address="127.0.0.1" />

add for internal ip if etc your server lan ip is 195.168.1.16

        <define subnet="192.168.1.0/8" address="192.168.1.16" />  <- here the internal ip

</gameserver>

 

 

You dont need to change the subnet thats the noob part in it from the l2j wannabes.

 

Change only the gameserver adress with a valid and resolvable ip.

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If you know some things better not talk, especially in such a manner.

we do not change sub net, we create a sub net for access through the lan.

Where you will put the lan ip if have and external static or a domain name?

 

<define subnet="192.168.1.0/8" address="192.168.1.16" />  <- here the internal ip

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If you know some things better not talk, especially in such a manner.

we do not change sub net, we create the a sub net for access through the lan.

You will put the lan ip if have and external static or a domain name?

 

<define subnet="192.168.1.0/8" address="192.168.1.16" />  <- here the internal ip

 

The internal IP is useless to change since it will be mostly localhost, only the external ip is necessary for allow communication with pcs outside your network.

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dear People most servers are on lan, especially those who are in netCafe.

what you think? that everyone has a pc and there all the programs installation?

Local host is for a test for what is the L2 server and learn eclipse and java.

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dear People most servers are on lan, especially those who are in netCafe.

what you think? that everyone has a pc and there all the programs installation?

Local host is for a test for what is the L2 server and learn eclipse and java.

 

Home servers/netcafe servers...but not server on a dedicated server or VPS...

 

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