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[HELP]Paidia 8elw help gia dio pragmata..


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1) δές στα config σου,εάν δεν είναι άνοιξε το eclipse πήγαινε στα itemhandler,βρες το heroitem.java και άλλαξε το ID

για το 2)

να γράφει σαν τι;

δεν κατάλαβα.

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Posted

1) δές στα config σου,εάν δεν είναι άνοιξε το eclipse πήγαινε στα itemhandler,βρες το heroitem.java και άλλαξε το ID

για το 2)

να γράφει σαν τι;

δεν κατάλαβα.

as poume otan pernei kapoios pvp ton allo na leei o mrkezo pire pvp ton meos leme twra!

to allo to vrika

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Posted

Index: C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/config/pvp.properties
===================================================================
--- C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/config/pvp.properties   (revision 1156)
+++ C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/config/pvp.properties   (working copy)
@@ -29,3 +29,11 @@
PvPVsNormalTime = 40000
# Length one stays in PvP mode after hitting a purple player (in ms)
PvPVsPvPTime = 20000
+
+# Announces when a Player PK another Player. Default - false
+AnnouncePkKill = false
+# Announces when a Player Pvp another Player. Default - false
+AnnouncePvPKill = false
+# Announces when a Player kill another Player. Default - false
+# NOTE: If AnnounceKill is enabled, AnnouncePk and AnnouncePvP will be disabled.  
+AnnounceAllKill = false
Index: C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/Config.java
===================================================================
--- C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/Config.java   (revision 1156)
+++ C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/Config.java   (working copy)
@@ -777,7 +777,13 @@
     /** Duration (in ms) while a player stay in PVP mode after hitting an innocent */
     public static int PVP_NORMAL_TIME;    
     /** Duration (in ms) while a player stay in PVP mode after hitting a purple player */
-    public static int PVP_PVP_TIME;    
+    public static int PVP_PVP_TIME;
+    /** Announce PvP */
+    public static boolean ANNOUNCE_PVP_KILL;
+    /** Announce PK */
+    public static boolean ANNOUNCE_PK_KILL;
+    /** Announce Kill */
+    public static boolean ANNOUNCE_ALL_KILL;

     // Karma Punishment
     /** Allow player with karma to be killed in peace zone ? */
@@ -1926,6 +1932,18 @@

                 PVP_NORMAL_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsNormalTime", "15000"));
                 PVP_PVP_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsPvPTime", "30000"));
+                ANNOUNCE_ALL_KILL = Boolean.parseBoolean(pvpSettings.getProperty("AnnounceAllKill", "False")); // Get the AnnounceAllKill, AnnouncePvpKill and AnnouncePkKill values
+                if ( !ANNOUNCE_ALL_KILL )
+                {
+                   ANNOUNCE_PVP_KILL = Boolean.parseBoolean(pvpSettings.getProperty("AnnouncePvPKill", "False"));
+                   ANNOUNCE_PK_KILL = Boolean.parseBoolean(pvpSettings.getProperty("AnnouncePkKill", "False"));
+                }
+                else
+                {
+                   ANNOUNCE_PVP_KILL = false;
+                   ANNOUNCE_PK_KILL = false;
+                }
+                
             }
             catch (Exception e)
             {
@@ -2323,6 +2341,9 @@

         else if (pName.equalsIgnoreCase("PvPVsNormalTime")) PVP_NORMAL_TIME = Integer.parseInt(pValue);
         else if (pName.equalsIgnoreCase("PvPVsPvPTime")) PVP_PVP_TIME = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("AnnouncePvPKill") && !ANNOUNCE_ALL_KILL ) ANNOUNCE_PVP_KILL = Boolean.valueOf(pValue); // Set announce Pvp value
+        else if (pName.equalsIgnoreCase("AnnouncePkKill") && !ANNOUNCE_ALL_KILL ) ANNOUNCE_PK_KILL = Boolean.valueOf(pValue); // Set announce Pk value
+        else if (pName.equalsIgnoreCase("AnnounceAllKill") && !ANNOUNCE_PVP_KILL && !ANNOUNCE_PK_KILL ) ANNOUNCE_ALL_KILL = Boolean.valueOf(pValue); // Set announce kill value
         else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue;
         else if (pName.equalsIgnoreCase("TradeChat"))  DEFAULT_TRADE_CHAT = pValue;
         else if (pName.equalsIgnoreCase("MenuStyle"))  GM_ADMIN_MENU_STYLE = pValue;
Index: C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (revision 1156)
+++ C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (working copy)
@@ -35,6 +35,7 @@
import javolution.util.FastMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
+import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.GmListTable;
@@ -4446,6 +4447,9 @@
       )
       {
             increasePvpKills();
+            if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
+               Announcements.getInstance().announceToAll("Player "+this.getName()+" hunted Player "+target.getName());
+            return;
       }
       else                                                                        // Target player doesn't have pvp flag set
       {
@@ -4458,6 +4462,10 @@
                     {
                         // 'Both way war' -> 'PvP Kill'
                         increasePvpKills();
+                        if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
+                           Announcements.getInstance().announceToAll("Player "+this.getName()+" hunted Player "+target.getName());
+                        else if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
+                           Announcements.getInstance().announceToAll("Player "+this.getName()+" killed Player "+target.getName());
                         return;
                     }
                 }
@@ -4469,13 +4477,19 @@
             if ( Config.KARMA_AWARD_PK_KILL )
             {
                     increasePvpKills();
+                    if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
+                       Announcements.getInstance().announceToAll("Player "+this.getName()+" hunted Player "+target.getName());
             }
          }
          else if (targetPlayer.getPvpFlag() == 0)                                                                    // Target player doesn't have karma
          {
                 increasePkKillsAndKarma(targetPlayer.getLevel());
+                if ( target instanceof L2PcInstance && Config.ANNOUNCE_PK_KILL ) // Announces a Pk kill
+                   Announcements.getInstance().announceToAll("Player "+this.getName()+" has assassinated Player "+target.getName());
          }
       }
+      if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
+         Announcements.getInstance().announceToAll("Player "+this.getName()+" killed Player "+target.getName());
    }

 

 

AnnounceAllKills [true|false] : Every time that a player kills another player an announcement will appear. Doesn't matter if it is a Pk kill or a PvP kill.

(Announcement: Player A killed Player B)

 

AnnouncePvPKills [true|false]: Every time that a player win in a PvP fight an announcement will appear.

(Announcement: Player A hunted Player B)

 

AnnouncePkKills [true|false]: Every time that a player kill another and becomes a Pk (or increases its pk points) an announcement will appear.

(Announcement: Player A has assassinated Player B )

 

* Note that you can enable AnnouncePvPKills and AnnouncePkKills at the same time, but if AnnounceAllKills is enabled, AnnouncePvPKills and AnnouncePkKills will get disabled automatically.

 

* Note that AwardPKKillPVPPoint affects to the announcement (PvP). If the AwardPKKillPVPPoint option is disabled, when a good character kills a chaotic character the announcement won't appear.

 

* Feel free to change the messages as you want.

 

2o sto search , alli fora prospa8ise na kaneis prota search kai meta 1 topic

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Posted

Index: C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/config/pvp.properties
===================================================================
--- C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/config/pvp.properties   (revision 1156)
+++ C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/config/pvp.properties   (working copy)
@@ -29,3 +29,11 @@
PvPVsNormalTime = 40000
# Length one stays in PvP mode after hitting a purple player (in ms)
PvPVsPvPTime = 20000
+
+# Announces when a Player PK another Player. Default - false
+AnnouncePkKill = false
+# Announces when a Player Pvp another Player. Default - false
+AnnouncePvPKill = false
+# Announces when a Player kill another Player. Default - false
+# NOTE: If AnnounceKill is enabled, AnnouncePk and AnnouncePvP will be disabled.  
+AnnounceAllKill = false
Index: C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/Config.java
===================================================================
--- C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/Config.java   (revision 1156)
+++ C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/Config.java   (working copy)
@@ -777,7 +777,13 @@
     /** Duration (in ms) while a player stay in PVP mode after hitting an innocent */
     public static int PVP_NORMAL_TIME;    
     /** Duration (in ms) while a player stay in PVP mode after hitting a purple player */
-    public static int PVP_PVP_TIME;    
+    public static int PVP_PVP_TIME;
+    /** Announce PvP */
+    public static boolean ANNOUNCE_PVP_KILL;
+    /** Announce PK */
+    public static boolean ANNOUNCE_PK_KILL;
+    /** Announce Kill */
+    public static boolean ANNOUNCE_ALL_KILL;

     // Karma Punishment
     /** Allow player with karma to be killed in peace zone ? */
@@ -1926,6 +1932,18 @@

                 PVP_NORMAL_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsNormalTime", "15000"));
                 PVP_PVP_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsPvPTime", "30000"));
+                ANNOUNCE_ALL_KILL = Boolean.parseBoolean(pvpSettings.getProperty("AnnounceAllKill", "False")); // Get the AnnounceAllKill, AnnouncePvpKill and AnnouncePkKill values
+                if ( !ANNOUNCE_ALL_KILL )
+                {
+                   ANNOUNCE_PVP_KILL = Boolean.parseBoolean(pvpSettings.getProperty("AnnouncePvPKill", "False"));
+                   ANNOUNCE_PK_KILL = Boolean.parseBoolean(pvpSettings.getProperty("AnnouncePkKill", "False"));
+                }
+                else
+                {
+                   ANNOUNCE_PVP_KILL = false;
+                   ANNOUNCE_PK_KILL = false;
+                }
+                
             }
             catch (Exception e)
             {
@@ -2323,6 +2341,9 @@

         else if (pName.equalsIgnoreCase("PvPVsNormalTime")) PVP_NORMAL_TIME = Integer.parseInt(pValue);
         else if (pName.equalsIgnoreCase("PvPVsPvPTime")) PVP_PVP_TIME = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("AnnouncePvPKill") && !ANNOUNCE_ALL_KILL ) ANNOUNCE_PVP_KILL = Boolean.valueOf(pValue); // Set announce Pvp value
+        else if (pName.equalsIgnoreCase("AnnouncePkKill") && !ANNOUNCE_ALL_KILL ) ANNOUNCE_PK_KILL = Boolean.valueOf(pValue); // Set announce Pk value
+        else if (pName.equalsIgnoreCase("AnnounceAllKill") && !ANNOUNCE_PVP_KILL && !ANNOUNCE_PK_KILL ) ANNOUNCE_ALL_KILL = Boolean.valueOf(pValue); // Set announce kill value
         else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue;
         else if (pName.equalsIgnoreCase("TradeChat"))  DEFAULT_TRADE_CHAT = pValue;
         else if (pName.equalsIgnoreCase("MenuStyle"))  GM_ADMIN_MENU_STYLE = pValue;
Index: C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (revision 1156)
+++ C:/Documents and Settings/YO/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (working copy)
@@ -35,6 +35,7 @@
import javolution.util.FastMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
+import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.GmListTable;
@@ -4446,6 +4447,9 @@
       )
       {
             increasePvpKills();
+            if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
+               Announcements.getInstance().announceToAll("Player "+this.getName()+" hunted Player "+target.getName());
+            return;
       }
       else                                                                        // Target player doesn't have pvp flag set
       {
@@ -4458,6 +4462,10 @@
                     {
                         // 'Both way war' -> 'PvP Kill'
                         increasePvpKills();
+                        if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
+                           Announcements.getInstance().announceToAll("Player "+this.getName()+" hunted Player "+target.getName());
+                        else if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
+                           Announcements.getInstance().announceToAll("Player "+this.getName()+" killed Player "+target.getName());
                         return;
                     }
                 }
@@ -4469,13 +4477,19 @@
             if ( Config.KARMA_AWARD_PK_KILL )
             {
                     increasePvpKills();
+                    if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
+                       Announcements.getInstance().announceToAll("Player "+this.getName()+" hunted Player "+target.getName());
             }
          }
          else if (targetPlayer.getPvpFlag() == 0)                                                                    // Target player doesn't have karma
          {
                 increasePkKillsAndKarma(targetPlayer.getLevel());
+                if ( target instanceof L2PcInstance && Config.ANNOUNCE_PK_KILL ) // Announces a Pk kill
+                   Announcements.getInstance().announceToAll("Player "+this.getName()+" has assassinated Player "+target.getName());
          }
       }
+      if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
+         Announcements.getInstance().announceToAll("Player "+this.getName()+" killed Player "+target.getName());
    }

 

 

AnnounceAllKills [true|false] : Every time that a player kills another player an announcement will appear. Doesn't matter if it is a Pk kill or a PvP kill.

(Announcement: Player A killed Player B)

 

AnnouncePvPKills [true|false]: Every time that a player win in a PvP fight an announcement will appear.

(Announcement: Player A hunted Player B)

 

AnnouncePkKills [true|false]: Every time that a player kill another and becomes a Pk (or increases its pk points) an announcement will appear.

(Announcement: Player A has assassinated Player B )

 

* Note that you can enable AnnouncePvPKills and AnnouncePkKills at the same time, but if AnnounceAllKills is enabled, AnnouncePvPKills and AnnouncePkKills will get disabled automatically.

 

* Note that AwardPKKillPVPPoint affects to the announcement (PvP). If the AwardPKKillPVPPoint option is disabled, when a good character kills a chaotic character the announcement won't appear.

 

* Feel free to change the messages as you want.

 

2o sto search , alli fora prospa8ise na kaneis prota search kai meta 1 topic

file emena exei auto :/

#---------------------------------------------------------------

# Announcement PvP/PK kill                                    -

#---------------------------------------------------------------

# Announces when a Player PK another Player.

AnnouncePkKill = true

 

# Announces when a Player PvP another Player.

AnnouncePvPKill = true

 

# Announces when a Player kill another Player.

# NOTE: If AnnounceKill is enabled, AnnouncePk and AnnouncePvP will be disabled.

AnnounceAllKill = true

 

#---------------------------------------------------------------

# Announcement Spawning Raid BOsses                            -

#---------------------------------------------------------------

# To notify on revival spawning of bosses?

AnnounceSpawnRaid = True

  • 0
Posted

file emena exei auto :/

#---------------------------------------------------------------

# Announcement PvP/PK kill                                    -

#---------------------------------------------------------------

# Announces when a Player PK another Player.

AnnouncePkKill = true

 

# Announces when a Player PvP another Player.

AnnouncePvPKill = true

 

# Announces when a Player kill another Player.

# NOTE: If AnnounceKill is enabled, AnnouncePk and AnnouncePvP will be disabled.

AnnounceAllKill = true

 

#---------------------------------------------------------------

# Announcement Spawning Raid BOsses                            -

#---------------------------------------------------------------

# To notify on revival spawning of bosses?

AnnounceSpawnRaid = True

 

 

nai file mou auto einai...! Otan to exeis true dn ta kanei announce?

  • 0
Posted

c6

 

Nai file mou...! Ean kai dn poli asxoloume poli me interlude 8a eprapa na ta vgazei... Ean oxi opos les to pack sou / project s einai provlimatiko ti na pw? !

 

Opos leei o Lineal iparxei periptosi na xrisimopoieis L2joneo?

  • 0
Posted

Nai file mou...! Ean kai dn poli asxoloume poli me interlude 8a eprapa na ta vgazei... Ean oxi opos les to pack sou / project s einai provlimatiko ti na pw? !

 

Opos leei o Lineal iparxei periptosi na xrisimopoieis L2joneo?

ekana complite diko m pack kai ta loipa
  • 0
Posted

ekana complite diko m pack kai ta loipa

 

Vasika gia na eimai eilikrinis dn exo 3ana akousei paromoio prob apo c6 compiled pack ...!(toulaxiston l2j apo oso 3erw)

 

Ti project einai?

  • 0
Posted

Vasika gia na eimai eilikrinis dn exo 3ana akousei paromoio prob apo c6 compiled pack ...!(toulaxiston l2j apo oso 3erw)

 

Ti project einai?

ha mn epanalamvaneis re si tn fobhzeis.....

 

@Durex pes mas re file na mhn perimenoume!! ti pack exeis na sou poume an axizei na t krathseis iii an ftiaxnete to prob sou!

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    • Καλησπέρα αγορίνα και καλώς όρισες,  Ένα πράγμα μόνο και σε αφήνω στο ψάξιμο σου. Ο Τζάμπας πέθανε και η Δωρεάν τον κλαίει. Γι'αυτό οπλίσου με υπομονή, επιμονή και κουράγια. Είσαι στο πλέον κατάλληλο forum, όπου και υπάρχουν πραγματικά ΑΠΕΙΡΟΙ οδηγοί (ακόμα και με video). Εφόσον σου αρέσει τόσο και το θες για hobby, καλύτερα να το ανακαλύψεις μόνος. Κι αν έχεις καμιά απορία, εμείς εδώ είμαστε, κάνεις το post σου και ορμάμε κατά πάνω. Καλή αρχή, καλά κουράγια. Υ.Γ: Είσαι στο L2OFF section, αν θες κάτι σε Java, κατευθύνσου προς L2J section.
    • afto to post tha mporouse na einai kai i apopira apo kapio neo idos LLM pou thelei na kanei self training
    • Μάγκες καλησπέρα,   Παίζω Lineage 2 εδώ και χρόνια και πήρα απόφαση ότι θέλω επιτέλους να μάθω πώς δουλεύουν τα πράγματα πίσω από τις κάμερες. Δεν ψάχνομαι ούτε να ανοίξω τον επόμενο μεγάλο x5000 server ούτε να βγάλω λεφτά. Καθαρά από περιέργεια και για μένα θέλω να μάθω πώς στήνεται ένας server από το απόλυτο μηδέν. Το θέμα είναι ότι από development πλευρά είμαι τελείως άσχετος. Ξέρω τη βασική ιδέα, αλλά όταν βλέπω όλα αυτά που πρέπει να μάθω, ψιλοπελαγώνω. Από αυτά που έχω καταλάβει μέχρι στιγμής, πρέπει να μάθω πώς να στήνω το local περιβάλλον στο PC μου με Java, MySQL και κάποιο πρόγραμμα τύπου Navicat για να κουμαντάρω τη βάση δεδομένων. Μετά είναι το κομμάτι του compilation (με IntelliJ ή Eclipse), ή έστω το πώς να δουλεύω με έτοιμα datapacks και gameservers χωρίς να τα διαλύω όλα.   Εκτός από το server-side κομμάτι δηλαδή να αλλάζω stats σε items, να πειράζω spawns από NPCs, formulas για skills και custom μαγαζιά, πρέπει να μάθω και το client-side. Πράγματα όπως το να πειράζω τα .dat αρχεία με το L2FileEdit για να επικοινωνεί σωστά ο server με το παιχνίδι. Και για να είμαι ειλικρινής, το πιο ζόρικο κομμάτι θα είναι να μάθω να διαβάζω εκείνα τα τεράστια error logs όταν κρασάρει ο server, αντί να τα κοιτάω σαν χαζός. Ψάχνω λοιπόν κάποιον που να έχει μια εμπειρία και να γουστάρει να με καθοδηγήσει λίγο σαν μέντορας, ή ακόμα και κάποιον άλλον αρχάριο που θέλει να φάμε τα μούτρα μας παρέα μέχρι να το βρούμε.   Φράγκα δεν παίζουν μιας και το βλέπω καθαρά σαν χόμπι, αλλά έχω άπειρη υπομονή, δεν περιμένω από τον άλλον να κάνει τη δουλειά για μένα και είμαι διατεθειμένος να φάω ώρες για να μάθω. Απλά χρειάζομαι έναν άνθρωπο να ρωτάω μια γνώμη όταν αναπόφευκτα σκαλώνω σε κάποιο config αρχείο.   Αν βαριέστε και θέλετε να βοηθήσετε έναν παλιό παίκτη να μάθει τα βασικά, αφήστε ένα reply ή στείλτε μου PM με το Discord σας. Να 'στε καλά προκαταβολικά για οποιαδήποτε βοήθεια!
    • Hey guys 😃   I’ve been playing Lineage 2 for years, and I’ve finally decided I want to learn how the magic actually happens behind the scenes. I’m not trying to launch the next big x5000 server or make money. I literally just want to learn how to build one from absolute scratch for my own fun and curiosity. The issue is, I’m a total newbie when it comes to the dev side of things. I know the basic idea, but looking at everything I need to learn is getting pretty overwhelming. From what I've gathered so far, I need to figure out how to set up a local environment on my PC using Java, MySQL, and a tool like Navicat just to get the database running. Then there's compiling source code with IntelliJ or Eclipse, or at least figuring out how to work with a pre-compiled data pack and game server without breaking everything.   On top of the server side ike modifying item stats, editing NPC spawns, tweaking skill formulas, and setting up custom shops—I also need to learn the client-side stuff. Things like editing .dat files with L2FileEdit to make sure the server and client actually talk to each other correctly. And honestly, the scariest part is just learning how to read those massive error logs when the server crashes instead of just staring at them blankly.   I'm looking for someone who has some experience and wouldn't mind mentoring me a bit, or even another beginner who wants to team up so we can figure it out together. I can't pay anything since this is just a hobby project, but I’m super patient, I don't expect you to do the work for me, and I’m down to put in the hours to learn. I just need someone I can bounce questions off of when I inevitably mess up a config file.   If you’re bored and want to help a passionate player learn the ropes, drop a reply or shoot me a PM with your Discord. Appreciate any help I can get! ❤️
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