Jump to content

Recommended Posts

Posted

Server Updates 04.04.2011

 

- Added save function to Offline Shops

- Real Multibox Protection Engine

- Update HandyBlockerChecker event

- Fix for Attack After Cast

- Evolved wolf doesnt eat wolf food.

- Fort siege guards fix

- Caravan's Remedy can be used during oly

- Fixed Snow Fenrir stats

- Big performance fix (Arena and Fisherman managers)

- Do not take pet exp if player is in arena or duel

- Fixed problem with minions not attacking

- Fix for mobs walking during attack.

- Fix for hellbound level 11 check

- Fixed enchant transfer skill exploit

- Little update for quests drop rate

- Wedding rework

- Retail like critical damage calculation

- Fix for mountable transformations

- No more shield block without a shield

- Deleted Spellbooks from droplist

- Seal of Blockade enchant routes

- Update 2 fortress htmls

- Fixed Pagan Keys

- Retail Hp,Mp,Xp,Sp stats for Giants Cave and Mithril Mines Mobs

- Caravaner's Remedy can not be dropped/traded

- Fifth Anniversary Event (disabled atm)

- Cleanup & Fixes for few skills

- Fix for Duelist Spirit

- Shield defense power for Maximum Defense

- Dark Water Dragon AI rework

- Red talisman update

- Battlefield items update

- Added invincible visual effect to invincible skills

- Fixed Missing "Room of Splendor Key Skill"

- Dynasty Jewels + Resistance

- Missing Max Cp Bonus from Infinity Axe

- Removing monsters spawned inside Bayou Fortress

- Players can't sell baby pet in shop

- Missing magicLvl on pvp weapons/armors debuff

- Hero Berserk/Mystic Immunity add full resistance to any debuff

- Fix for Restore Life skill

  • 2 weeks later...
Posted

Updates 15.04.2011

 

- Great Snow Wolf Retail stats

- Added full support for Clan Airships

- Shadow Step can be evaded

- Added missing masterwork skill

- Removing the Flame effects of Dark Form

- Updated "RaidBoss: Gordon" droplist

- Added lot of fortress teleports

- Reworked Seal of Limit

- Skill with stun effect cannot be evaded

- Tribunal/Judgement skills cannot be evaded

- Schuttgart spawn fixes

- Scroll of Resurrection cannot be used while silenced

- Fixed summon other player in instance

- Fixed messed up spawns in WoA

- Changed Kamaloka instance to allow reenter if raid was not killed

- Cruma Tower -> "Premo" shouldnt Respawn On Attack

- Added missing html for clan management

- Fix for Purify and Raid Curse

- Surrender skills should remove resist buffs

- Walking Suspicious Merchants for Narsell Fortress

- Homunculus spawns correction

- Fixed Keltas respawn time

- New Frozen Labyrinth Mob AI

- Primeval Island Droplist reworked

- Added missing levels for skill Imbue Seed of Destruction

- Judicators Skills (Rework)

- Retail like AI for Eye of Kasha

- Added Landing zone in Seed of Destruction

- Updated Handyblockerchecker event

- Added missing Divine Transformation skills

- Fix for "Chest Keys disappear when you are out of range"

- Death Mark is a debuff

- Missin ssBoost in Fatal Counter skill

- Fixed Heat of the Desert debuff

- Spawnlist fixes for a lot of areas

- Fixed wrong runspeed for Great Wolf and Snow Wolf

Posted

Updates 17.04.2011

- Fixed Primeval Island Quest Rewards

 

The following Quests Recipe Rewards has been

changed from 60% to 100%:

- Illegitimate Child Of A Goddess

- Legacy Of Insolence

- Whisper Of Dreams 2

- Kails Magic Coin

- A Powerful Primeval Creature

- Giants Cave Research (Instance)

Posted

Updates 22.04.2011

- Fixed Quest How to Oppose Evil

- Fixed Quest Guardian of the Skies

- Fixed Quest Proof of Existence

- Fixed Quest Competition for the Bandit StrongHold

- Fixed Quest Steps for Honor

- Updated reuse Delay for Vanguard Skills

- Fixed wrong reuse of Gift of Vitality buffs

- Temp Fix for Raid Boss cancel spam

- Fix for not being able to use Newbie Guides

- Gracie Epilogue Stakato Nest drops

- Added missing html for adventure guildsman in schuttgart

- Added missing spawn in Schuttgart "Linda"

- Updated Stakato Nest spawnlist to Gracia Epilogue

- Queen Shyeed can now lvl soul crystal's up to stage 14

- Added Stakato Nest zone

- Fixed Gludio-Gracia ship boarding

- It should be not possible to lethal T-Rex

- Twin Shot should consume souls

Posted

Updates 23.04.2011 :

- Fully working Fall Damage.

- Should fix issues with mobs not aggroing properly

- New AI for Queen Ant

- Stakato Nest AI and Zone Buffs

- Fixed Seven Sign's Epic Quests

- Fixed Pet Speed goes half in random

- Fix for Guards not returning to spawn

- Effects update for Steal Divinity

- Rune & Schuttgart Artefact Spawns update

- should fix Rift respawn bug

- Small pet food rework

- On Retail monsters are not moving arround the target

- Implemented inventory block for epic quests

- CWH exploit fix

Posted

Updates 24.04.2011

 

Added the classic Giants Cave (Lv52+) as a Instance.

Npc : Sobling

Location : Giants Cave

 

For Low A Grade Recipes.

 

 

  • 2 weeks later...
Posted

Updates 04.05.2011

- Low A Grade is now buyable at Giran Luxury Hall

- Adjusted few recipe droprates

 

Welcome back Maxcheaters  ;D ;D

Posted

Updates 06.05.2011

 

Core :

-----

- possibly fixes the Anakazel respawn issue

- Fix for castle magician checking wrong inventory limit

- Fix for adding item to offline char

- Added option to send system mail with items

- Fix for dimensional rift issues

- Formula change.This should balance res/vuln relation when calculating skilltype

- Hard March skill mp consumption should be based on player level

- Attempt to fix issue with Healing Potions

- Correcting front\rear angle.. 60 is too wide

- realtime saving for offline stores

- fix various problems with inventory check 80%

- network/serverpackets clean up

- Fix for Signets affecting monsters, and everyone but allies

- EXPERIMENTAL implementation of Debuff Time Reduction

- Some Formula fix for resist/vulnerability

- Fixes herb issue

- Reworked transformations

- Fix sleep effect not working

- Fix for wrong resist calculation on various formulas

- Added Support to show player list on Region Tab

- Fix to allow classmaster helpers

- This should prolly fix the Invul effect issue

- Fix for no mobs beeing able to move

- fixed quest html message

- Fixed formulas for PvP defence

- Fix for defenders being able to bomb fort ballistas

- Updated skill enchant cost formula

- Updated base enchant cost for mages

- attribute exploit fix

 

DP :

-----

- Fixed Classic Giants Cave Instance Monster respawns

- Fixed Newbie Guide multisell

- Some fix for Chamber of Delusion

- "Path To Dark wizard" converted to java

- "Path To Shillien Oracle" converted to java

- Fixed Skill Emergent Ability - Defense

- Kamaloka mobs, skills and instances updated

- "Path To Assassin" converted to java

- "Path To Palus Knight" converted to java

- corrected "quest condition" for Hall Of Suffering

- Fixed teleporter "Schuttgart -> Mithril Mines"

- Fix for missing html in RequestOfIceMerchant

- Touch of Life should increase cancel res by 100%

- corrected stakato nest cocoon rewards

- "Path To Oracle" converted to java

- "Path To Elven wizard" converted to java

- "Cruma Event" converted to java

- Seeds update

- "Ketra Orc Support" converted to java

- Subclass Seperation Event

- "Outpost Captain" converted to Java

- Young Child transformation

- "Path To Elven Scout" converted to java

- Echo converted to java

- Added missing html for Novice Guide

- Winds of Change transalted to java

- Path To Rogue converted to java

- Traps should be removed when instance ends

- Fix for energy collection skill not working

- little fix for Attack Sailren Quest

- Changed additional effect activation for InstantJump Skills

- Secret Of Buried in the swamp translated into java

- Make a pair of dress shoes translated into java

- Updated all Territory quests

- A powerful primeval creature translated to java

- In search of clothes transalted to java

- All Kamaloka Bosses translated to java

- Fix for "Success or Failure of Business"

- Fixed issue in "Secret Mission" quest

- "Delicious Top Choice Meat" converted to java

- "Grave Robber Member Rescue" converted to java

- Fix for Lematan Followers having very high heal range

- Fix for Collecting In The Air quest

- Converted "Good Day To Fly" to java

- Updated Kamaloka stats of mobs to match retail

- fixes for cancel land rate

- Reworked JumbleTumbleDiamondFuss to java

- Small improvement for bottle of souls skill

- Reworked transformations

- Added Baylor skills

- Added last missing quest in Plains of Lizardmen

- Made Sonic Rage auto-attack skill

  • 1 month later...
Posted

Updates 11.06.2011

-All Grade shots & crystals are now buyable at Giran

- Fixed many Geodata related bugs (There are still few)

- Adjusted few monster stats

- Fixed many server->client animation issues

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I have a highly customized Hi5 pack based on L2JMobius with a lot of features for performance and modern game design. Disclaimer: I do not run any public server, but I run a "private" server for a group of 10 friends and about 2000 AI bots that required me to do heavy modifications on core systems of the game.  So my opinion will obivously be biased towards L2JMobius.   What I can tell you though without bias is: Most of the features you are asking for are nowadays considered de-facto, don't pay money for them. TvT, offline mode, community boards, premiums, vote rewards are in most packs including the open source ones. So before you pay a thousand plus euro for a pack ask yourself what you are paying that money for, that open source packs don't have.   Also a lot of the "strong points" some old packs were made for are nowadays obsolete. L2JFree derived packs for example used to have a lot of GC optimizations (Trove library) which are not not maintained, but most importantly not needed cause Java has evolved a lot since then and the performance issues these tricks tried to solve back then, are currently solved by Java's JVM itself. So if someone tries to sell you packed / unpacked integers in special hashmap data structures and other such things know that they have really lost their value nowadays.    A lot of people are selling thin air, things that everyone has. "Quality geodata" being one of them. I mean what's "quality geodata" ? Has someone painted them by hand ? Hell there's an online tool for free in github that extracts quality geodata, I think Galagard made it ? In contrast I'll tell you without wanting to boast about it that I use 3D navmesh on my project because 2000 bots could not pathfind large distances on A* on geodata. As far as I know, L2JMobius has it in its subscription version too. So if I could do an acceptable transition to navmesh from geodata in a week alone, I would assume that a decent pack with dedicated developers could do it better and faster. Red flag if someone still tries to sell you geodata in 2026.   Multi-protocol support gives small value and is a high risk.   I would not go for multi-protocol support for a public server cause you are locking yourself to specific providers and the functionality they support. If you need to change (eg pricing issues), you will be locked to a handful of providers. And what are you really gaining from a new client on an old game version ? Better UI ? The engine is still the same, static targeting and menus.    Agentic AI will make old hard features easy to implement, and drop their money value. Pay for AI-proof value. And compared to what most insecure devs claim, its a very powerful tool that allows those who know how to use it to accelerate their development. So a lot of features that took in the past a lot of time and effort to be developed and were a reason to charge money, are becoming a commodity today. So think to: The thing I am paying money for right now, how easy will it be to implement in a year from now ? If for example you are paying money for a game launcher that Claude Code can generate in top 1 hour without issues, I think you are wasting money.    I want to emphasise this a lot. Software engineering is in a transition atm. Most things that were mediocre to implement, launchers, guards, CMS, are nowadays easy. Yet the dev community continues to market them as premium content. They are not, sooner or later, when everyone starts selling them, they will realize that they will have to offer value in more complex features.  Private or public ? Bottom line is that a private pack and 1000 euro wont get you a sucessful server. You're the one that make it or break it. There have been many sucessful servers both in private packs and public packs in the past. It's really on the hands of the beholder, not on the source. A pack that plays good is a good indicator to buy as Trance said, but I would disagree that it's not enough. A server owner is not a player. He's a business man and has to account for longevity, vendor lock-in, expandability, hidden costs,  amortization, price changes and many more. Don't pick a pack based on how it played only.    
    • You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • You have to put deep inside your pocket for something like this, for sure 😄
    • Hello everyone, I'm looking for a High Five Java server pack for a long-term project. I'm not looking for free packs. I'm interested in purchasing a professional pack with full source code if it's worth the investment. My priorities are: Stable core Clean and well-structured source code Good geodata and AI Modern Community Board Offline Trade / Offline Craft Premium Account system Vote Reward system Auto Events (TvT, CTF, DM, etc.) HWID protection Auto Farm  Buffer / QoL systems Modern admin tools Good Olympiad & Seven Signs implementation Excellent instance support (Freya, Frintezza, Zaken, Beleth, etc.) A huge bonus would be: Multi-protocol support (High Five + newer clients such as Salvation/Classical clients) Full source code (no closed binaries) Some custom things over Elegia At the moment I'm considering packs like Sunrise and L2-Scripts, but I'd really like to hear opinions from people who have actually worked with them. If you've been running a serious High Five project, I'd appreciate your honest feedback: Which pack are you using? What are its strengths and weaknesses? Would you buy it again? Are there any better alternatives available today? I'm looking for real experience rather than advertisements. Thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..