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Trance

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Everything posted by Trance

  1. for wep/armor, check database. weapon and armor table, find table called "tradeable" and put True. About agument it's from java and if u will make it tradeable will be bad. Why ? Because u put weapon agumented in trade but u can't see agument.
  2. Ioane e saks si luzăr? DA 7 (36.8%) E foarte saks si luzăr! 5 (26.3%) Cine e Ioane? 7 (36.8%) Total Voters: 19
  3. If these have already lower id, try check /rework multisell file.
  4. Mm-hmm, here we are not in the exhibition to say "awesome". You're newbie, i will tell u something as friend, if u comment to any topic don't say only "thanks/good/cool". Try using more interest.
  5. Interlude just was BEST. The time is for freya.
  6. "c4 is best at gameplay" Right but what do u think about performance ? Epilogue is best for future we and can't stop it. Epilogue is best my opinion. All those are like Windows Xp and Windows 7.
  7. I think gracia epilogue have already fixed this.
  8. Yes can you Lower your items ID. e.g. from 5000 to 3402. Don't forgot change all client files.
  9. http://www.maxcheaters.com/forum/index.php?topic=186637.0 delete/lock it already exist another to [Request] Dev Help [L2J] En.
  10. Lol`ed. Make your website php and will work. Follow sharpshoot3r.
  11. For first problem. If it's multisell limits id. java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -91,8 +91,8 @@ for(MultiSellIngredient i : ent.getIngredients()) { int items = i.getItemId(); - int typeE = 65535; - if (items != 65336) + int typeE = 500000; + if (items != 500000) typeE = ItemTable.getInstance().getTemplate(i.getItemId()).getType2(); writeH(items); //ID writeH(typeE); java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -166,7 +166,7 @@ _ingredientsList = null; return; } - if(e.getItemId() !=65336) + if(e.getItemId() !=500000) { // if this is not a list that maintains enchantment, check the count of all items that have the given id. // otherwise, check only the count of items with exactly the needed enchantment level @@ -205,7 +205,7 @@ for(MultiSellIngredient e : entry.getIngredients()) { - if(e.getItemId()!=65336) + if(e.getItemId()!=500000) { L2ItemInstance itemToTake = inv.getItemByItemId(e.getItemId()); // initialize and initial guess for the item to take. if (itemToTake == null)
  12. iuiuiuiu
  13. ............................................................. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .............................................
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