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Gam3Master

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Everything posted by Gam3Master

  1. Is there any already done codes to share? That will not work... every vip player will have different name color.
  2. Hello. I use aCis last free source. I created new instance for name color change. It changes name color but when character relogins, it becomes white again. How can I manage to save it?
  3. Hello. I now there is many buffers for aCis pack i want to share mine. Preview: Create new instance called L2BuffInstance. /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.util.Rnd; import net.sf.l2j.util.StringUtil; /** * @author Leki */ public final class L2BuffInstance extends L2NpcInstance { public L2BuffInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command); String actualCommand = st.nextToken(); int buffid = 0; int bufflevel = 1; switch (st.countTokens()) { case 1: buffid = Integer.valueOf(st.nextToken()); break; case 2: buffid = Integer.valueOf(st.nextToken()); bufflevel = Integer.valueOf(st.nextToken()); break; } if (actualCommand.equalsIgnoreCase("getbuff")) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showBuffsWindow(player); } else if (actualCommand.equalsIgnoreCase("getproph")) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showProphWindow(player); } else if (actualCommand.equalsIgnoreCase("getdance")) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showDanceWindow(player); } else if (actualCommand.equalsIgnoreCase("getsong")) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showSongWindow(player); } else if (actualCommand.equalsIgnoreCase("getpet")) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showPetWindow(player); } else if (actualCommand.equalsIgnoreCase("getvip")) { if(!player.isVip() || player.getInventory().getInventoryItemCount(4037, 0) < 50) { player.sendMessage("You must be VIP member to get this buffs, each costs needs 50 Imperial Coin."); } else{ MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); player.destroyItemByItemId("RandomFight", 4037,50, player, true); showVIPWindow(player); player.broadcastPacket(mgc); } } else if (actualCommand.equalsIgnoreCase("restore")) { player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); showMainWindow(player); } else if (actualCommand.equalsIgnoreCase("cancel")) { player.stopAllEffects(); showMainWindow(player); } else if (actualCommand.equalsIgnoreCase("dance")) { showDanceWindow(player); } else if (actualCommand.equalsIgnoreCase("song")) { showSongWindow(player); } else if (actualCommand.equalsIgnoreCase("Main")) { showMainWindow(player); } else if (actualCommand.equalsIgnoreCase("pet")) { showPetWindow(player); } else if (actualCommand.equalsIgnoreCase("proph")) { showProphWindow(player); } else if (actualCommand.equalsIgnoreCase("buffs")) { showBuffsWindow(player); } else if (actualCommand.equalsIgnoreCase("vip")) { showVIPWindow(player); } if (actualCommand.equalsIgnoreCase("heavy")) { player.stopAllEffects(); SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player); SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player); SkillTable.getInstance().getInfo(271, 1).getEffects(this, player); SkillTable.getInstance().getInfo(275, 1).getEffects(this, player); SkillTable.getInstance().getInfo(274, 1).getEffects(this, player); SkillTable.getInstance().getInfo(272, 1).getEffects(this, player); SkillTable.getInstance().getInfo(310, 1).getEffects(this, player); SkillTable.getInstance().getInfo(264, 1).getEffects(this, player); SkillTable.getInstance().getInfo(267, 1).getEffects(this, player); SkillTable.getInstance().getInfo(269, 1).getEffects(this, player); SkillTable.getInstance().getInfo(268, 1).getEffects(this, player); SkillTable.getInstance().getInfo(304, 1).getEffects(this, player); SkillTable.getInstance().getInfo(349, 1).getEffects(this, player); SkillTable.getInstance().getInfo(364, 1).getEffects(this, player); SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player); showMainWindow(player); } if (actualCommand.equalsIgnoreCase("light")) { player.stopAllEffects(); SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player); SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1388, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1086, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1268, 4).getEffects(this, player); SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player); SkillTable.getInstance().getInfo(271, 1).getEffects(this, player); SkillTable.getInstance().getInfo(275, 1).getEffects(this, player); SkillTable.getInstance().getInfo(274, 1).getEffects(this, player); SkillTable.getInstance().getInfo(272, 1).getEffects(this, player); SkillTable.getInstance().getInfo(310, 1).getEffects(this, player); SkillTable.getInstance().getInfo(267, 1).getEffects(this, player); SkillTable.getInstance().getInfo(266, 1).getEffects(this, player); SkillTable.getInstance().getInfo(269, 1).getEffects(this, player); SkillTable.getInstance().getInfo(268, 1).getEffects(this, player); SkillTable.getInstance().getInfo(304, 1).getEffects(this, player); SkillTable.getInstance().getInfo(349, 1).getEffects(this, player); SkillTable.getInstance().getInfo(364, 1).getEffects(this, player); SkillTable.getInstance().getInfo(4699, 3).getEffects(this, player); SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player); showMainWindow(player); } if (actualCommand.equalsIgnoreCase("mage")) { player.stopAllEffects(); SkillTable.getInstance().getInfo(1204, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player); SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1085, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1059, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player); SkillTable.getInstance().getInfo(1303, 1).getEffects(this, player); SkillTable.getInstance().getInfo(1078, 6).getEffects(this, player); SkillTable.getInstance().getInfo(1087, 3).getEffects(this, player); SkillTable.getInstance().getInfo(276, 1).getEffects(this, player); SkillTable.getInstance().getInfo(273, 1).getEffects(this, player); SkillTable.getInstance().getInfo(365, 1).getEffects(this, player); SkillTable.getInstance().getInfo(264, 1).getEffects(this, player); SkillTable.getInstance().getInfo(267, 1).getEffects(this, player); SkillTable.getInstance().getInfo(268, 1).getEffects(this, player); SkillTable.getInstance().getInfo(304, 1).getEffects(this, player); SkillTable.getInstance().getInfo(363, 1).getEffects(this, player); SkillTable.getInstance().getInfo(349, 1).getEffects(this, player); SkillTable.getInstance().getInfo(4703, 3).getEffects(this, player); SkillTable.getInstance().getInfo(1413, 1).getEffects(this, player); showMainWindow(player); } else super.onBypassFeedback(player, command); } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMainWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showBuffsWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center><br>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people.<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { { strBuffer .append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); strBuffer .append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Wind Walk\" action=\"bypass -h npc_%objectId%_getbuff 1204 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Mental Shield\" action=\"bypass -h npc_%objectId%_getbuff 1035 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Shield\" action=\"bypass -h npc_%objectId%_getbuff 1040 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Shield\" action=\"bypass -h npc_%objectId%_getbuff 1389 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); strBuffer .append("<tr><td><button value=\"Might\" action=\"bypass -h npc_%objectId%_getbuff 1068 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Might\" action=\"bypass -h npc_%objectId%_getbuff 1388 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); strBuffer .append("<tr><td><button value=\"Blessed Body\" action=\"bypass -h npc_%objectId%_getbuff 1045 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Blessed Soul\" action=\"bypass -h npc_%objectId%_getbuff 1048 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Bless Shield\" action=\"bypass -h npc_%objectId%_getbuff 1243 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Advanced Block\" action=\"bypass -h npc_%objectId%_getbuff 1304 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Concentration\" action=\"bypass -h npc_%objectId%_getbuff 1078 6\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Acumen\" action=\"bypass -h npc_%objectId%_getbuff 1085 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Wild Magic\" action=\"bypass -h npc_%objectId%_getbuff 1303 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Greater Empower\" action=\"bypass -h npc_%objectId%_getbuff 1059 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Berserker Spirit\" action=\"bypass -h npc_%objectId%_getbuff 1062 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Clarity\" action=\"bypass -h npc_%objectId%_getbuff 1397 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Focus\" action=\"bypass -h npc_%objectId%_getbuff 1077 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Death Whisper\" action=\"bypass -h npc_%objectId%_getbuff 1242 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Vampiric Rage\" action=\"bypass -h npc_%objectId%_getbuff 1268 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Haste\" action=\"bypass -h npc_%objectId%_getbuff 1086 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Guidance\" action=\"bypass -h npc_%objectId%_getbuff 1240 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Agility\" action=\"bypass -h npc_%objectId%_getbuff 1087 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Holy Weapon\" action=\"bypass -h npc_%objectId%_getbuff 1043 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); } } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } private void showDanceWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil .startAppend(3500, "<html><title>Buffer By Leki</title><body><centre><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people.<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { { strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Dance of Warrior\" action=\"bypass -h npc_%objectId%_getdance 271 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Fury\" action=\"bypass -h npc_%objectId%_getdance 275 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Dance of Fire\" action=\"bypass -h npc_%objectId%_getdance 274 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Light\" action=\"bypass -h npc_%objectId%_getdance 277 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Dance of Insparation\" action=\"bypass -h npc_%objectId%_getdance 272 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Vampire\" action=\"bypass -h npc_%objectId%_getdance 310 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Dance of Mystic\" action=\"bypass -h npc_%objectId%_getdance 273 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Dance of Concentration\" action=\"bypass -h npc_%objectId%_getdance 276 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Siren's Dance\" action=\"bypass -h npc_%objectId%_getdance 365 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </table>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer .append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); } } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } private void showSongWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil .startAppend(3500, "<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people.<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { { strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Song of Earth\" action=\"bypass -h npc_%objectId%_getsong 264 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Warding\" action=\"bypass -h npc_%objectId%_getsong 267 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Song of Vitality\" action=\"bypass -h npc_%objectId%_getsong 304 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Hunter\" action=\"bypass -h npc_%objectId%_getsong 269 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Song of Vengeance\" action=\"bypass -h npc_%objectId%_getsong 305 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Meditation\" action=\"bypass -h npc_%objectId%_getsong 363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Song of Renewal\" action=\"bypass -h npc_%objectId%_getsong 349 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Song of Champion\" action=\"bypass -h npc_%objectId%_getsong 364 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Song of Wind\" action=\"bypass -h npc_%objectId%_getsong 268 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer .append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); } } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } private void showPetWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil .startAppend(3500, "<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people.<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { { strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("<table width=300>"); strBuffer .append("<tr><td><button value=\"Blessing of Queen\" action=\"bypass -h npc_%objectId%_getpet 4699 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Gift of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4703 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>"); strBuffer .append("<tr><td><button value=\"Blessing of Seraphim\" action=\"bypass -h npc_%objectId%_getpet 4702 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Gift of Queen\" action=\"bypass -h npc_%objectId%_getpet 4700 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer .append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); } } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } private void showVIPWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Buffer By Leki</title><body><center>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people.<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { { strBuffer.append("You must have<font color=\"LEVEL\">VIP</font> status to get this buffs!<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Divine Protection\" action=\"bypass -h npc_%objectId%_getvip 1353 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Elemental Protection\" action=\"bypass -h npc_%objectId%_getvip 1352 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Holy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1392 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Unholy Resistance\" action=\"bypass -h npc_%objectId%_getvip 1393 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Arcane Protection\" action=\"bypass -h npc_%objectId%_getvip 1354 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Chant of Spirit\" action=\"bypass -h npc_%objectId%_getvip 1362 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Resist Fire\" action=\"bypass -h npc_%objectId%_getvip 1191 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Aqua\" action=\"bypass -h npc_%objectId%_getvip 1182 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Resist Wind\" action=\"bypass -h npc_%objectId%_getvip 1189 3\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Resist Shock\" action=\"bypass -h npc_%objectId%_getvip 1259 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Malaria\" action=\"bypass -h npc_%objectId%_getvip 4554 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Flu\" action=\"bypass -h npc_%objectId%_getvip 4553 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Cholera\" action=\"bypass -h npc_%objectId%_getvip 4552 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Rheumatism\" action=\"bypass -h npc_%objectId%_getvip 4551 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Salvation\" action=\"bypass -h npc_%objectId%_getvip 1410 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer .append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); } } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } private void showProphWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil .startAppend(3500, "<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people.<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { { strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Prophecy of Water\" action=\"bypass -h npc_%objectId%_getproph 1355 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Magnu's Chant\" action=\"bypass -h npc_%objectId%_getproph 1413 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Prophecy of Fire\" action=\"bypass -h npc_%objectId%_getproph 1356 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Prophecy of Wind\" action=\"bypass -h npc_%objectId%_getproph 1357 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Chant of Victory\" action=\"bypass -h npc_%objectId%_getproph 1363 1\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer .append("<tr><td><button value=\"Go Back\" action=\"bypass -h npc_%objectId%_Main\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"); } } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } private void showMainWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil .startAppend(3500, "<html><title>Buffer By Leki</title><body><center><img src=l2font-e.mini_logo-e width=180 height=80></centre><center><br>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people.<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { { strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("Here is the list of all available effects:<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"Buffs\" action=\"bypass -h npc_%objectId%_buffs\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Prophecies\" action=\"bypass -h npc_%objectId%_proph\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Pet Buff\" action=\"bypass -h npc_%objectId%_pet\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>"); strBuffer .append("<tr><td><button value=\"Dance\" action=\"bypass -h npc_%objectId%_dance\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Song\" action=\"bypass -h npc_%objectId%_song\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>"); strBuffer .append("<tr><td><button value=\"Heavy\" action=\"bypass -h npc_%objectId%_heavy\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> <td><button value=\"Light\" action=\"bypass -h npc_%objectId%_light\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Mage\" action=\"bypass -h npc_%objectId%_mage\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=center>"); strBuffer.append("<table align=center>"); strBuffer .append("<tr><td><button value=\"HP/MP/CP\" action=\"bypass -h npc_%objectId%_restore\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Cancel\" action=\"bypass -h npc_%objectId%_cancel\" width=\"75\" height=\"21\" back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td> </tr></table>"); strBuffer.append("<table align=center>"); strBuffer .append("<font color=\"B8B8B8\" align=\"center\">___________________________________________</font>"); strBuffer .append("<tr><td><button value=\"VIP Buff\" action=\"bypass -h npc_%objectId%_vip\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr></table>"); } } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); ; html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } } Here is the xml for npc if you want <npc id="50100" idTemplate="29062" name="Buffer" title="By Leki"> <set name="level" val="70"/> <set name="radius" val="9"/> <set name="height" val="21.3"/> <set name="rHand" val="8151"/> <set name="lHand" val="0"/> <set name="type" val="L2Buff"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <set name="attackRange" val="40"/> </npc> Caution: Buffer includes buffs for VIP members,each buff costs 50 Coin If you don't have VIP system just remove that button.
  4. yes i know i tried several times, copied examples from olympiad and changed but i failed :(
  5. Thank you. and one more pleasure. I want to make seconds count after game is finished to count from 10 to 1 and then teleport players. not instantly. Is it possible?
  6. First I went and created new npc <npc id="50108" idTemplate="20965" name="White Tiger" title=""> <set name="level" val="80"/> <set name="radius" val="13"/> <set name="height" val="22"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Pet"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2802.89989"/> <set name="mp" val="1607.4"/> <set name="hpRegen" val="8.5"/> <set name="mpRegen" val="3"/> <set name="pAtk" val="297.05"/> <set name="pDef" val="332.70061"/> <set name="mAtk" val="584.40994"/> <set name="mDef" val="243.45587"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="25"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="26"/> <set name="runSpd" val="170"/> <set name="dropHerbGroup" val="0"/> <set name="attackRange" val="40"/> <ai type="default" ssCount="3" ssRate="0" spsCount="2" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="7098" level="1"/> </skills> </npc> New skills <skill id="7098" levels="1" name="White Tiger's Heal"> <table name="#aggro"> 33 34 35 36 37 38 39 40 41 42 43 44 </table> <set name="mpConsume" val="50" /> <set name="power" val="500" /> <set name="magicLvl" val="100" /> <set name="target" val="TARGET_OWNER_PET" /> <set name="skillType" val="HEAL" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="1000" /> <set name="reuseDelay" val="6000" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isMagic" val="true" /> <set name="aggroPoints" val="#aggro" /> </skill> <skill id="7099" levels="1" name="Summon White Tiger" enchantLevels1="30"> <table name="#mpInitialConsume"> 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table> <table name="#mpConsume"> 56 62 69 75 82 85 88 92 95 98 101 104 106 109 </table> <table name="#itemConsumeCount"> 1 1 1 2 2 2 2 2 3 3 3 3 4 4 </table> <table name="#itemConsumeCountOT"> 1 1 1 1 1 1 2 2 2 2 3 3 3 3 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="4037"/> <set name="itemConsumeCount" val="#itemConsumeCount" /> <set name="itemConsumeIdOT" val="4037"/> <set name="itemConsumeCountOT" val="#itemConsumeCountOT"/> <set name="itemConsumeSteps" val="14"/> <set name="summonTotalLifeTime" val="1200000"/> <set name="summonTimeLostIdle" val="500"/> <set name="summonTimeLostActive" val="1000"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="20000"/> <set name="hitTime" val="10000"/> <set name="skillType" val="SUMMON"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <!-- Summon-specific --> <set name="npcId" val="50108" /> <set name="expPenalty" val="0.1" /> </skill> To source in RequestActionUse.java case 1041: // White Tiger by leki useSkill(7098, target); break; and in client side actionname-e and skill dat files but i can't see skill
  7. Interlude/aCis
  8. Hello. Today I thought if it is possible to create summon skill and tried. I created skill with type SUMMON, wrote id of npc which I want to summon, created new npc with skills and logged to game. I summoned npc no problem, but it has no skills, I tried everything but it doesn't have skills. Can you help me?
  9. thank you it worked. You can close topic
  10. I use interlude aCis. it doesn't have methods like that
  11. hello. I want to make skill reuse 0 when you finish olympiad game and teleport to town. I mean, if you used for example COV and it has big reuse delay, when you finish game skill must be enablad. Is it possible?
  12. Is it possible to make them in couples?
  13. Is it possible to make Two handed weapons into One handed? I mean for example Dragon Slayer to make into one handed sword?
  14. I used l2jpes but nevermind... too many mistakes in codes... close the topic please
  15. Hello. I use interlude project based on aCis and when i tested Olympiad i had some problems. 1.There was no countdown before game started. fixed 2.You have to push ctrl+attack to attack player. fixed 3.Windows which shows your opponents cp/hp don't work I can't fix third one and can anyone help me with that? I think it is problem of ExOlympiadUserInfo. public class ExOlympiadUserInfo extends L2GameServerPacket { private final L2PlayerInstance _player; private Participant _par = null; private int _curHp; private int _maxHp; private int _curCp; private int _maxCp; public ExOlympiadUserInfo(L2PlayerInstance player) { _player = player; if (_player != null) { _curHp = (int)_player.getCurrentHp(); _maxHp = _player.getMaxHp(); _curCp = (int)_player.getCurrentCp(); _maxCp = _player.getMaxCp(); } else { _curHp = 0; _maxHp = 100; _curCp = 0; _maxCp = 100; } } public ExOlympiadUserInfo(Participant par) { _par = par; _player = par.player; if (_player != null) { _curHp = (int)_player.getCurrentHp(); _maxHp = _player.getMaxHp(); _curCp = (int)_player.getCurrentCp(); _maxCp = _player.getMaxCp(); } else { _curHp = 0; _maxHp = 100; _curCp = 0; _maxCp = 100; } } @Override protected final void writeImpl() { writeC(0xfe); writeH(0x29); if (_player != null) { writeC(_player.getOlympiadSide()); writeD(_player.getObjectId()); writeS(_player.getName()); writeD(_player.getClassId().getId()); } else { writeC(_par.side); writeD(_par.objectId); writeS(_par.name); writeD(_par.baseClass); } writeD(_curHp); writeD(_maxHp); writeD(_curCp); writeD(_maxCp); } }
  16. I just changed method in php. thanks fro help. close
  17. So you mean I just have to make condition if real time > respawn time RB is alive else show respawn?
  18. Hello. So i have this problem: I applied patch for raid boss respawn info npc. It work's perfectly, shows when is respawn and in time RB spawns, it updates information on npc html. BUT in mysql, raidboss_spawnlist column respawn_time is not setting 0. It remains the time it should respawned and when i kill next time it just is updated. Problem is that I use web script which has statistic page and as respawn_time is not updating it shows fake respawn time. what is your advice? I use source of modificated aCis version.
  19. When I am on statistics and Raid boss, grand boss respawn time is shown as 01/01/1970 00:00:00 and how can i fix it?
  20. Please close already fixed it. If someone will need it: ### Eclipse Workspace Patch 1.0 #P L2jFrozen_GameServer Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java =================================================================== --- head-src/com/l2jfrozen/gameserver/model/L2Character.java (revision 1118) +++ head-src/com/l2jfrozen/gameserver/model/L2Character.java (working copy) @@ -1975,7 +1975,7 @@ */ // Like L2OFF after a skill the player must stop the movement, also with toggle - if (!skill.isPotion() && this instanceof L2PcInstance) + if (!skill.isPotion() && this instanceof L2PcInstance && !skill.isToggle()) ((L2PcInstance) this).stopMove(null);
  21. thanks for help i did it! close the topic
  22. yes but i can't make it background transperent. I think i must make some alpha channels but i am noob. When i make simple transperent background and import in utx it is not transperent in game.
  23. you misunderstood me. I want to draw new one which must have transperent background
  24. Hello. I use l2jfrozen last source and i am having problem with continious skills. Such as Vicious stance. When you walking or attacking and you turn it on, character stops to act. i mean when it walks it stops to walk and when you are in combat and attacking you stop. can you tell me how to fix or how to start?
  25. Hello Maxcheaters. I have read how to change loading screen and succeed to make my loading screen but can you tell me how, or show me tutorial how to change mini.logo-e file? i mean this logo on the left top side.
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