Hello,
So it's simple tutorial - How to create good AIO weapon stat's, not really small, and not really huge - Just perfect,
it's simple but so usefull.
So,
open your skilldata.txt
goto last line of this file and let's start writing an 'script'
we can start like this:
// edited skills
Why? Because searching an skill's that we've edited is annoy.
Well, as every skill begins, write this:
skill_begin
then as you can see,
skill_name = [s_special_aio_skill]
- name is only for example. You can obviously change to another one.
next, we must pick an skill ID for your skill. for example this:
skill_id = 10000
next we have to choose level of your skill, recommend 1.
level = 1
next - operate type, we will pick P.
operate_type = P
then magic level
magic_level = 1
Next, most important thing here - effect.
effect = {{p_max_mp;3250;diff};{p_weight_limit;1600;per};{p_mp_regen;{all};80000;per};{p_reuse_delay;0;-180;per};{p_reuse_delay;1;-580;per};{p_magic_speed;{all};2;diff};{p_attack_speed;{all};120;per};{p_physical_attack;{all};-99;per};{p_magical_attack;{all};-99;per};{p_physical_defence;{all};-99;per};{p_magical_defence;{all};-99;per}}
It's effect's that will make your aio weapon really best!
and finish it,
skill_end
All should looks like this one:
skill_begin skill_name = [s_special_aio_skill] skill_id = 10000 level = 1 operate_type = P magic_level = 1 effect = {{p_max_mp;3250;diff};{p_weight_limit;1600;per};{p_mp_regen;{all};80000;per};{p_reuse_delay;0;-180;per};{p_reuse_delay;1;-580;per};{p_magic_speed;{all};2;diff};{p_attack_speed;{all};120;per};{p_physical_attack;{all};-99;per};{p_magical_attack;{all};-99;per};{p_physical_defence;{all};-99;per};{p_magical_defence;{all};-99;per}} skill_end
Finish!
If i've missed some, apologise . While writting this "Thread" i went have a phone.