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xdem

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Posts posted by xdem

  1.  

      

    1 hour ago, Kara said:

    [GR] Φυγε απο εδω ρε βλακα που εχεις σοβαρο auto-farm γελανε και οι πετρες, στειλε βιντεο απο το auto-farm σου μεσα στα catacomb και τα λεμε. [/GR]

     

     

    @Kara Another wannabe developer who trashtalked on my engine. Share the love boys !

  2. 55 minutes ago, Kara said:

    [GR] Φυγε απο εδω ρε βλακα που εχεις σοβαρο auto-farm γελανε και οι πετρες, στειλε βιντεο απο το auto-farm σου μεσα στα catacomb και τα λεμε. [/GR]

     

     

     

     

    akou kara. prepei na matheis na sevesai exeis xasei kathe sevasmo nomizw

    • Upvote 1
  3. On 1/29/2022 at 9:24 PM, Kara said:

    In case you want in 1 line:

     

    public final void dispelSkillEffect(final int skillId, final int skillLevel)
    {
    	Optional.ofNullable(SkillTable.getInstance().getInfo(skillId, skillLevel)).filter(Objects::nonNull) .filter(Predicate.not(Skill::isStayAfterDeath)).filter(Predicate.not(Skill::isDebuff)).filter(Predicate.not(Skill::isDance)).ifPresent(s -> _effects.stopSkillEffects(s.getId()));
    }

     

     

    fckn retard. this is not oneline and the usage of lambdas is designed for passing interfaces as arguments.

     

    ur "one line" is one line as this is one line

     

    private void dumbtardOneLiner()
    {
    	printf("ur retarded\n");printf("ur retarded\n");printf("ur retarded\n");printf("ur retarded\n");printf("ur retarded\n");printf("ur retarded\n");
    }

     

    • Haha 3
  4. 4 minutes ago, ERROR501 said:

    Based on the video I saw that the character response is not quick enough, good luck anyways!

     

    Mate read the comments if you are not a troll !

     

    The response in configured by the admin and is able to be changed in-game.

    Admins may choose high latency like in the video (2000ms+) to provide advantage to real players.

     

    Inertia can be configured to as low as 300ms latency which is 6x faster and can handle up to 10ms latency (that has virtually no difference than 300ms)

     

    098e869dc92e3cd59d72cb0c763ed04e.gif

     

    3ms latency for 200 players on my desktop laptop, this will be multiple times faster on a dedicated server. meaning you can reach sub 1ms latency for thousands of players.

     

    I hope this clears the "confusion"

     

     

     

     

    • Upvote 1
  5. 1 hour ago, LordWinter said:

    You think too much about this system, since it costs the equivalent of two AdvExt extenders. I will not breed spam. Good luck in sales!

     

    Maybe its too much for your tinny wallet. I understand that, but this can make a server have x5 more online count, and in server sizes like mine and those this code is designed for, this system can increase the server's revenue by multiple thousand euros.


    Please gtfo now, its okay to not be able to afford it

  6. "will get clogged and the server will start lagging"

     

    hahahah

     

     

     

     

    who is this new retard in town ?

     

    PS: My "system" can run months without server restart, its extremely lightweight and barely uses any resources even with 1,000 players using it simutaniously.

     

    gtfo with your crappy and false asumptions 

  7. 43 minutes ago, LordWinter said:

    You probably don't understand that separate threads will lead to nothing. Unless you divide the processes into a server and a farm

    I will not argue globally, because I have not seen it in operation, but judging by the video, the system is slow. Many delays. And of course your priceit's not worth even half the cost. You exaggerated your work.

     

     

    Why would seperate threads lead to nothing ? The more threads the better the load/latency distribution per cycle plus that a seperate threadpool won't exhaust server's main threadpools that are far more important.

     

    The core latency of the threads is configurable, on the video its 1800+ ticks, thats what the admin chose for his autofarm and that is not my concern, but judging by the fact that my system can handle thousands of players with latency less than 10ms, this means that you could configure it to less than 100ms tickrate aka 20x times faster response than what is shown on the video

  8. 17 hours ago, GsL said:

     

    Oh fat man 

    U just copy pride u dint done something  unique.. u just did a better copy so what?  I m the only who remember what pride was and he really did.

     

    shut up, you never played my servers and you was never part of the core community. just a random script kiddo trying to do a server. My server files where superior to Pride's 10 years ago, and nothing can compete them today. You can't even consider what technology is used to today to create MUCH better servers than the good old times, you are just not smart enough for this.

  9. 15 minutes ago, `Son said:

    Can I buy this product multiple times? Me and my friends always hoped we could find a decent server project like this so we can all have a home server and play alone. After watching your video I found it very interesting. Its almost close to what I've dreamt of when I was a kid. My dream will only come to reality if you agree to sell 5 copies of it to me.

    Price is not a problem because as it seems its fully worth it till the last penny.

     

    pls also add no-ip on your pcs so I can join

    • Haha 1
  10. 4000 for your garbage pack using my patch from 2015? I don't think so clown

    42 minutes ago, GsL said:

    C6 pride was unique only xdem was close to him but never rich more than 60%

     

    All we have packs that we spend many thousands of euros .. we don't sell them like that ..

     

    Your files cost about 100 to 150e with sources no more 

     

    c6 aepvp never reached 60% of pride c6? are you sane kiddo? c6 aepvp had apcs, instances, huge event engine and features c6 pride only wished to ever have

    • Like 1
    • Upvote 1
  11. 30 minutes ago, zemaitis said:

     

    From my experience is much better to hire 2-3 experienced players, pay them money and they will test everything much better then 100 casual beta players.

     

    your experience with 30 people online servers you had ? useless info

  12. New feature:
    Path Editor

     

    Players can create up to 10 Paths

    Each path can contain up to 12 lines

    Runs through Geodata validation

     

    2d485edd5d26205213a0b6f1d5fdb5b2.gif

     

    f913bb3112bb5929f38c4e808410e33c.gif

     

    Enabling paths allows Inertia Auto Farm to choose for the nearest path to get to another place 

     

    PS: Price will increase every time features are added.

    • Thanks 1
  13. 1 hour ago, wongerlt said:

    how this nonsense must work?
     

    var closestTarget = targets.stream().min((o1, o2) -> (int) MathUtil.calculateDistance(o1, o2, false)).get();

     

     

    this code is bullshit as any other code made by this guy.

     

    Extreme caution should be considered before deploying his trash on live servers.

     

    PS: the above code line alone has many flaws, this trash will produce exceptions because calculateDistance is volatile and the ordering within the Stream will be completely fucked up screwing with your server's resources and your psychology if you try to fix it

     

    consider o1

    compares with

                   o2 at distance Y at time frame dt1

    compares with

                   o2 at distance != Y at time frame dt2 !!!!!!!!!!!!!!!!!!!!!!!!!!

     

    your sorting is now corrupted and will lead to exceptions and thread exhaustion while the JVM tries to deal with this shit for X amount of players at low itnervals

                   

  14. Inertia is a state of art auto farm system made for L2AEPvP.

    It is currently being used live on L2Trinity server.

     

    Features:

    • Auto Targeting PvE/PvP
    • Auto Targeting Party Assist
    • Using Skills (Up to 9)
    • Range Presets
    • Range / Location Rendering
    • Custom Panels (More Options)
    1.  Drop Tracker
    2.      Target Filter
    3.      Extensions Panel (toggle on/off)
    4.      More Panels ...
    • Extensions (Custom extra behavior that can be turned on/off)
    1.      Pressing To Village, Teleporting back to farm zone
    2.      Custom enchanted PvP/PvE behaviors
    3.      More Extensions ...
    • Time based Credit System
    • Very Lightweight (Able to handle thousands of players without lag)
    • Run on its own ThreadPools (Configurable Core size and Ticks count)

     

     

    dd2c417255c5aa06d099cfce630c38e1.png

     

    Range Rendering:

     

    176e87dca897bd76bd5fd391691cc60f.png

     

    Inertia (older version) unofficial video tutorial made by the community. credits: TheSlayer @ L2Trinity

    https://tinyurl.com/inertiax

     

    Starting Price for a lifetime license and updates is 480€ 580€ 

    Methods Paypal

    Only CRYPTO

    BTC, ETH, LTC

     

    Customers will be able to ask for modifications that will be given for free, or request new features and extensions.

    Inertia sales will be limited to a few copies only.

     

    New feature:
    Path Editor

     

    Players can create up to 10 Paths

    Each path can contain up to 12 lines

    Runs through Geodata validation

     

     

     

     

     

    2d485edd5d26205213a0b6f1d5fdb5b2.gif

     

    f913bb3112bb5929f38c4e808410e33c.gif

     

    Enabling paths allows Inertia Auto Farm to choose for the nearest path to get to another place 

     

    PS: Price will increase every time features are added.

     

    Only Trusted buyers / servers

    My discord: Blizzard#7187

    • Like 3
    • Upvote 2
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