Jump to content

conf17

Members
  • Posts

    53
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by conf17

  1. I bring first-hand the new rev of public L2J Brick: Fix: Mirror: Download Free test version http://l2brick.funsite.cz/index.php?p=home
  2. Price ?
  3. you know any project beyond this, that is good and I have access to the files? how I can talk to the team l2dc?
  4. the best private? what is the best free?
  5. what is the best free and private STABLE? To create a server?
  6. thanks moore
  7. Buy Rev Hi5 STABLE Full Working Quests, Boss, Items, Skills and more... , Full Protection, I want automatic events that the player set your own buffs for the event and has a command and an NPC to join the command (. Event) I have some photos: http://i44.tinypic.com/vshzlf.png http://i40.tinypic.com/18ghmb.png I want full support! I want to have access to updates and source code I want these events: Team Vs Team, Capture The Flag, DeathMath, Last Man Standing, Zombie, VIP TVT, Battlefield, Capture the Base, Lucky Chests, Domination
  8. will stay that way? [code<?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="200.185.68.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="local 10.1.1.23" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="local 10.1.1.23" /> <define subnet="172.16.0.0/19" address="local 10.1.1.23" /> <define subnet="192.168.0.0/16" address="local 10.1.1.23" /> </gameserver>[/code] Loginserver # Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname = 10.1.1.23 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 Gameserver # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = 10.1.1.23 # Default: 7777 GameserverPort = 7777
  9. my internal ip is 10.1.1.23 and my external ip 200.185.68.5 where I put them?
  10. Where do I put my external ip and my internal ip? <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /> </gameserver> Loginserver: # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 Gameserver # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = 127.0.0.1 # Default: 7777 GameserverPort = 7777
  11. not have permission to send pm
  12. Bump, I need for gamesites 200
  13. buy vote bot for Gamesites 200, l2hopzone, gtop100, topservers 200, mmorpgtoplist and moree... I wait Answer!
  14. I downloaded and tested but is lacking the new skills of freya not have any new skill that's just me?
  15. Thank you for mod helped me resolve my bugs rev
  16. how this event is to do what it?
  17. but how come new skills in this mod? what is the difference between the player to level up the clan lvl 8 and lvl 10 at lvl 10 he has more skills like?
  18. the NPC has already or I have to make the npc? if I have to do it like me Faso?
  19. the image is not opening here can someone take a picture and post here?
  20. Works on any version of L2?
  21. Fits all Vercoe friend!
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..