conf17
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[HELP] the best Rev high five STABLE ?
conf17 replied to conf17's question in Request Server Development Help [L2J]
you know any project beyond this, that is good and I have access to the files? how I can talk to the team l2dc? -
[HELP] the best Rev high five STABLE ?
conf17 replied to conf17's question in Request Server Development Help [L2J]
the best private? what is the best free? -
[HELP] the best Rev high five STABLE ?
conf17 posted a question in Request Server Development Help [L2J]
what is the best free and private STABLE? To create a server? -
thanks moore
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Buy Rev Hi5 STABLE Full Working Quests, Boss, Items, Skills and more... , Full Protection, I want automatic events that the player set your own buffs for the event and has a command and an NPC to join the command (. Event) I have some photos: http://i44.tinypic.com/vshzlf.png http://i40.tinypic.com/18ghmb.png I want full support! I want to have access to updates and source code I want these events: Team Vs Team, Capture The Flag, DeathMath, Last Man Standing, Zombie, VIP TVT, Battlefield, Capture the Base, Lucky Chests, Domination
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will stay that way? [code<?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="200.185.68.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="local 10.1.1.23" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="local 10.1.1.23" /> <define subnet="172.16.0.0/19" address="local 10.1.1.23" /> <define subnet="192.168.0.0/16" address="local 10.1.1.23" /> </gameserver>[/code] Loginserver # Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname = 10.1.1.23 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 Gameserver # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = 10.1.1.23 # Default: 7777 GameserverPort = 7777
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my internal ip is 10.1.1.23 and my external ip 200.185.68.5 where I put them?
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Where do I put my external ip and my internal ip? <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /> </gameserver> Loginserver: # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 Gameserver # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = 127.0.0.1 # Default: 7777 GameserverPort = 7777
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not have permission to send pm
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Bump, I need for gamesites 200
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buy vote bot for Gamesites 200, l2hopzone, gtop100, topservers 200, mmorpgtoplist and moree... I wait Answer!
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[Share] Striptease in L2 for all chronicles
conf17 replied to kali's topic in Client Development Discussion
Works on interlude? -
Thank you for mod helped me resolve my bugs rev
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how this event is to do what it?
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but how come new skills in this mod? what is the difference between the player to level up the clan lvl 8 and lvl 10 at lvl 10 he has more skills like?
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the NPC has already or I have to make the npc? if I have to do it like me Faso?
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[SHARE][UPDATED] Server Info. NPC
conf17 replied to Stefoulis15's topic in Server Shares & Files [L2J]
Where is the photo? -
[Share] Special Gatekeeper (PvP Areas)
conf17 replied to Frank's topic in Server Shares & Files [L2J]
the image is not opening here can someone take a picture and post here? -
Works on any version of L2?
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[SHARE]Fortress Siege Fix + Fort Siege Event
conf17 replied to *ZwntanoiNekroi*'s topic in Server Shares & Files [L2J]
This mod is for the Interlude? -
Fits all Vercoe friend!
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[Share]NPC Query Converter 1.0
conf17 replied to CriticalError's topic in Server Development Discussion [L2J]
