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'Baggos'

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Everything posted by 'Baggos'

  1. 10 ευρό όπως ακριβώς το θέλεις. Ούτε 20, ούτε παραπάνω. baggosbag στο skype. Εάν θέλεις και Pack +10 ευρό. Δες παρακάτω... L2Attack-Project Interlude Δουλεμένο με 260+ καθημερινά άτομα. Edit: Επίσης το Pack έχει περασμένη Apella retail like. Custom Shop Buffer Gatekeeper με farm zones. (Δες φωτογραφίες μέσα στο Share)
  2. It's locked. Anyway, the issue got out of boundaries . Lock this. I apologize.
  3. Maybe just to get one of them for other reasons? As for the title? or title to all members? The one string with the name is the your problem? Yes, is a very simple code. But this is a reason to lock? Sorry, but why i see it wrong?
  4. I know, just 1 of you and if I a mistake now = 2 so let's see what is right and wrong. As you already locked the share, which is the day and night with what they found. He member got along with hero color & leadercolorname. While I have put, name, title, and title members. If this is already share, then I really am a c/p
  5. please check here and if i'm for warning, anyone -1 rep to me. http://maxcheaters.com/forum/index.php?topic=247912.msg2282797#msg2282797 Not insulted, if the attack "fathead" is a curse, then nice rules.
  6. Βρίσκεις ένα και απλά βγάζεις αυτά που δε θες!
  7. Καλησπέρα. Είχα ψάξει αλλά κάτι παρόμοιο δεν βρήκα. Είναι και σε διαφορετικά για το εάν θέλετε να διαλέξετε ένα από αυτά. config: Index: sf/l2j/config/l2jmods.properties ChampionRewardItemQty = 1 + +#--------------------------------------------------------------- +# Clan Leader Name*Title & Members Title Color +#--------------------------------------------------------------- +ClanNameLeaderColorSystem = True +ClanNameLeaderColor = 00FF00 + +ClanLeaderTitleColorSystem = True +ClanLeaderTitleColor = 00FF00 + +ClanMembersTitleColorSystem = True +ClanMembersTitleColor = 00FF00 + ===== Index: sf/l2j/config.java public static int L2JMOD_CHAMPION_REWARD_QTY; + public static boolean CLAN_LEADER_NAME_COLOR_SYSTEM; + public static boolean CLAN_LEADER_TITLE_COLOR_SYSTEM; + public static boolean CLAN_MEMBERS_TITLE_COLOR_SYSTEM; + public static int CLAN_LEADER_NAME_COLOR; + public static int CLAN_LEADER_TITLE_COLOR; + public static int CLAN_MEMBERS_TITLE_COLOR; L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1")); + CLAN_LEADER_NAME_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("ClanLeaderNameColorSystem", "false")); + CLAN_LEADER_NAME_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("ClanLeaderNameColor", "00FF00")); + CLAN_LEADER_TITLE_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("ClanLeaderTitleColorSystem", "false")); + CLAN_LEADER_TITLE_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("ClanLeaderTitleColor", "00FF00")); + CLAN_MEMBERS_TITLE_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("ClanMembersTitleColorSystem", "false")); + CLAN_MEMBERS_TITLE_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("ClanMembersTitleColor", "00FF00")); ===== Index: sf/l2j/gameserver/clientpackets/EnterWorld.java private static final String _C__03_ENTERWORLD = "[C] 03 EnterWorld"; + private static final int CLAN_LEADER_NAME_COLOR = 0; + private static final int CLAN_LEADER_TITLE_COLOR = 0; + private static final int CLAN_MEMBERS_TITLE_COLOR = 0; private static Logger _log = Logger.getLogger(EnterWorld.class.getName()); Quest.playerEnter(activeChar); activeChar.sendPacket(new QuestList()); + //** Clan leader Name Color **// + if (Config.CLAN_LEADER_COLOR_SYSTEM) + { + if (activeChar.isClanLeader()) + { + activeChar.getAppearance().setNameColor(Config.CLAN_LEADER_NAME_COLOR); } + } + + //** Clan TLeader Title Color **// + if (Config.CLAN_TITLE_COLOR_SYSTEM) + { + if (activeChar.isClanLeader()) + + { + activeChar.getAppearance().setTitleColor(Config.CLAN_LEADER_TITLE_COLOR); } + } + + //** Clan Members Title Color **// + if (Config.CLAN_MEMBERS_TITLE_COLOR_SYSTEM) + { + if (activeChar.getClan() != null) + + { + activeChar.getAppearance().setTitleColor(Config.CLAN_MEMBERS_TITLE_COLOR); } + } activeChar.setPledgeClass(pledgeClass); } + /** + * @return the clanMembersTitleColor + */ + public static int getClanMembersTitleColor() + { + return CLAN_MEMBERS_TITLE_COLOR; + } + + /** + * @return the clanLeaderTitleColor + */ + public static int getClanLeaderTitleColor() + { + return CLAN_LEADER_TITLE_COLOR; + } + + /** + * @return the clanLeaderNameColor + */ + public static int getClanLeaderNameColor() + { + return CLAN_LEADER_NAME_COLOR; + }
  8. Hello members of maxcheaters. I do not think there is something similar and I told him to build one. Is and different for choose if you want 1 of the three config: Index: sf/l2j/config/l2jmods.properties ChampionRewardItemQty = 1 + +#--------------------------------------------------------------- +# Clan Leader Name*Title & Members Title Color +#--------------------------------------------------------------- +ClanNameLeaderColorSystem = True +ClanNameLeaderColor = 00FF00 + +ClanLeaderTitleColorSystem = True +ClanLeaderTitleColor = 00FF00 + +ClanMembersTitleColorSystem = True +ClanMembersTitleColor = 00FF00 + ===== Index: sf/l2j/config.java public static int L2JMOD_CHAMPION_REWARD_QTY; + public static boolean CLAN_LEADER_NAME_COLOR_SYSTEM; + public static boolean CLAN_LEADER_TITLE_COLOR_SYSTEM; + public static boolean CLAN_MEMBERS_TITLE_COLOR_SYSTEM; + public static int CLAN_LEADER_NAME_COLOR; + public static int CLAN_LEADER_TITLE_COLOR; + public static int CLAN_MEMBERS_TITLE_COLOR; L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1")); + CLAN_LEADER_NAME_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("ClanLeaderNameColorSystem", "false")); + CLAN_LEADER_NAME_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("ClanLeaderNameColor", "00FF00")); + CLAN_LEADER_TITLE_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("ClanLeaderTitleColorSystem", "false")); + CLAN_LEADER_TITLE_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("ClanLeaderTitleColor", "00FF00")); + CLAN_MEMBERS_TITLE_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("ClanMembersTitleColorSystem", "false")); + CLAN_MEMBERS_TITLE_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("ClanMembersTitleColor", "00FF00")); ===== Index: sf/l2j/gameserver/clientpackets/EnterWorld.java private static final String _C__03_ENTERWORLD = "[C] 03 EnterWorld"; + private static final int CLAN_LEADER_NAME_COLOR = 0; + private static final int CLAN_LEADER_TITLE_COLOR = 0; + private static final int CLAN_MEMBERS_TITLE_COLOR = 0; private static Logger _log = Logger.getLogger(EnterWorld.class.getName()); Quest.playerEnter(activeChar); activeChar.sendPacket(new QuestList()); + //** Clan leader Name Color **// + if (Config.CLAN_LEADER_COLOR_SYSTEM) + { + if (activeChar.isClanLeader()) + { + activeChar.getAppearance().setNameColor(Config.CLAN_LEADER_NAME_COLOR); } + } + + //** Clan TLeader Title Color **// + if (Config.CLAN_TITLE_COLOR_SYSTEM) + { + if (activeChar.isClanLeader()) + + { + activeChar.getAppearance().setTitleColor(Config.CLAN_LEADER_TITLE_COLOR); } + } + + //** Clan Members Title Color **// + if (Config.CLAN_MEMBERS_TITLE_COLOR_SYSTEM) + { + if (activeChar.getClan() != null) + + { + activeChar.getAppearance().setTitleColor(Config.CLAN_MEMBERS_TITLE_COLOR); } + } activeChar.setPledgeClass(pledgeClass); } + /** + * @return the clanMembersTitleColor + */ + public static int getClanMembersTitleColor() + { + return CLAN_MEMBERS_TITLE_COLOR; + } + + /** + * @return the clanLeaderTitleColor + */ + public static int getClanLeaderTitleColor() + { + return CLAN_LEADER_TITLE_COLOR; + } + + /** + * @return the clanLeaderNameColor + */ + public static int getClanLeaderNameColor() + { + return CLAN_LEADER_NAME_COLOR; + }
  9. Μα τι έχεις πειράξει και το έκανες αυτό? Δεν υπάρχει περίπτωση να το προκάλεσε από μόνο του!
  10. Πήγαινε στο Client Section να το βάλεις, για να ξεχωρίζουν μερικά. Πολύ ωραία δουλειά. Φαίνεται σου πήρε αρκετή ώρα. Ευχαριστούμε που το μοιράστηκες μαζί μας!
  11. - for(int i = 60; i > 10; i -= 5) + for(int i = 5; i > 3; i -= 1) { switch(i) { - case 60: - case 45: - case 30: + case 5: + case 4: + case 2: Βάλτο 5 δευτερόλεπτα. Το 1 τώρα δε στέκει.
  12. Μην πειράζεις τους Char από Tamplates για κάτι τόσο απλό. Θα σου πω έναν τρόπο να βάλεις ένα αόρατο passive να δίνει αυτό που θέλεις. <?xml version='1.0' encoding='utf-8'?> <list> <skill id="20001" levels="1" name="Titan Life"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x50" stat="maxHp" val="1.0"/> </for> </skill> </list> Μετά πήγαινε Navicat ---> Skills Trees => Last Page => Κάνεις μία νέα γραμμή με ID 9, Skill Id 20001 - level 1 - Skill name Titan Life - Sp 0 - Min level 40 Πειράζουμε αυτό, τώρα εάν θέλεις και λίγο CP, το ίδιο. <ass order="0x50" stat="maxHp" val="1.0"/> <ass order="0x50" stat="maxCp" val="1.0"/> μπλα μπλα μπλα
  13. Come on what is that? you sell a pack with NPC's? Where is your fix? your work? Come on, i sell L2Attack with 3 weeks work 10 euro. and you what you doing? how mutch you sell this? 2 euro?
  14. Κοίτα, άκυρο δεν είναι. Απλά ίσως ο ένας το χρειάζεται ο άλλος όχι. Γούστα είναι αυτά. Υπήρχε ήδη, δεν είναι ακριβώς δικό μου, εγώ απλά το έκανα με Config.
  15. Hello. I think this i wrong... The member vampir lock my topic and say already shared. [share]Gm ANnounce Login This is mine. And this is the already share. [share] Announce Hero,Noble,GM,Donator,New Char In Login But mine is with config file. Yes is already shared, but i have config file inside on code. I think is better. Yes is a simple code, i don't care if unlock or not, but please ckeck your Team. Thank a lot.
  16. Γεια σας μέλη του Maxcheaters. Εδώ είναι ένας απλός κώδικας που κάνει Announce όταν μπει ο GameMaster. (Δεν υπάρχει σε config, οπότε τα " ήδη υπάρχουν θα είναι ανούσιο να το γράψετε.) config: # Specified reward item rnd qty ChampionRewardItemQty = 1 +#--------------------------------------------------------------- +# Gm Announce Login +#--------------------------------------------------------------- +GmAnnounceLogin = True ===== Index: sf/l2j/config.java public static int L2JMOD_CHAMPION_REWARD_QTY; + public static boolean GM_ANNOUNCE_LOGIN; L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1")); + GM_ANNOUNCE_LOGIN = Boolean.parseBoolean(L2JModSettings.getProperty("GmAnnounceLogin", "false")); ===== Index: sf/l2j/gameserver/clientpackets/EnterWorld.java Quest.playerEnter(activeChar); activeChar.sendPacket(new QuestList()); + + + if (Config.GM_ANNOUNCE_LOGIN) + { + if (activeChar.isGM()) + { + Announcements.getInstance().announceToAll("[GameMaster]: "+activeChar.getName()+" has been logged in."); + } + } if (Config.SERVER_NEWS) Credits:Me
  17. Hello member of maxcheaters. Announce when GameMaster has logged. config: # Specified reward item rnd qty ChampionRewardItemQty = 1 +#--------------------------------------------------------------- +# Gm Announce Login +#--------------------------------------------------------------- +GmAnnounceLogin = True ===== Index: sf/l2j/config.java public static int L2JMOD_CHAMPION_REWARD_QTY; + public static boolean GM_ANNOUNCE_LOGIN; L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1")); + GM_ANNOUNCE_LOGIN = Boolean.parseBoolean(L2JModSettings.getProperty("GmAnnounceLogin", "false")); ===== Index: sf/l2j/gameserver/clientpackets/EnterWorld.java Quest.playerEnter(activeChar); activeChar.sendPacket(new QuestList()); + + + if (Config.GM_ANNOUNCE_LOGIN) + { + if (activeChar.isGM()) + { + Announcements.getInstance().announceToAll("[GameMaster]: "+activeChar.getName()+" has been logged in."); + } + } if (Config.SERVER_NEWS) Credits:Me
  18. Κάνε του δικό του χώρο, βάλτο εκεί, άστο στις αρχές να κλαίει όπως λες, αλλά μετά θα συνηθίσει.
  19. Άλλαξε το ID από 51 σε κάτι δικό σου, το ίδιο και στα υπόλοιπα αρχεία. ( επειδή το 51 είναι ήδη περασμένο ) ή απλά άλλαξε να πάει στο table από npc σε custom_npc Μετά, άνοιξε το npc_buffer.sql και πες μου κάτι, λέει " Table 'l2jdb.npc_buffer' " εάν ναι, σβήσε το l2jdb και κράτα το npc_buffer μόνο. Γιατί σε frozen είναι gameserver_beta
  20. if (activeChar.getExp() <= 0) activeChar.setHero(true); When a new player has logged is hero. Without to get exp.
  21. How status. and when the player get exp/level will lose it.
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