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cyta5

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Everything posted by cyta5

  1. I want to write the command ... when I click it
  2. Hello i want to make an item when i click on it to open .gmshop command maybe someone can help me to create it ?
  3. i want it to check the drop and stats from monsters ... what can i do make it to work only at l2monsters ?
  4. where i use that ? /** * Manage and Display the GM console to modify the L2NpcInstance (GM only).<BR> * <BR> * <B><U> Actions (If the L2PcInstance is a GM only)</U> :</B><BR> * <BR> * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>If L2NpcInstance is autoAttackable, send a Server->Client packet StatusUpdate to the * L2PcInstance in order to update L2NpcInstance HP bar</li> <li>Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance</li><BR> * <BR> * <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid that client wait an other packet</B></FONT><BR> * <BR> * <B><U> Example of use </U> :</B><BR> * <BR> * <li>Client packet : Action</li><BR> * <BR> * @param client The thread that manage the player that pessed Shift and click on the L2NpcInstance */ @Override public void onActionShift(final L2GameClient client) { // Get the L2PcInstance corresponding to the thread L2PcInstance player = client.getActiveChar(); if (player == null) return; final L2Weapon currentWeapon = player.getActiveWeaponItem(); // Check if the L2PcInstance is a GM if (player.getAccessLevel().isGm()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player // The player.getLevel() - getLevel() permit to display the correct color in the select window MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()); player.sendPacket(my); my = null; // Check if the player is attackable (without a forced attack) if (isAutoAttackable(player)) { // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar StatusUpdate su = new StatusUpdate(getObjectId()); su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp()); su.addAttribute(StatusUpdate.MAX_HP, getMaxHp()); player.sendPacket(su); su = null; } // Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance NpcHtmlMessage html = new NpcHtmlMessage(0);
  5. Someone can help to make onActionShift to work only at type L2Monster and L2Boss ?
  6. hmm what is going wrong ? i used the update that you say but does not work any solution ? i did vote at this links TopzoneUrl = http://l2topzone.com/totalvotes.php?id=6150 NetworkUrl = http://l2network.eu/details/l2gamers/ HopzoneUrl = http://l2.hopzone.net/gr/lineage2/details/91106/L2-Gamers
  7. /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.actor.instance; import com.l2jfrozen.crypt.Base64; import com.l2jfrozen.gameserver.ai.CtrlIntention; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.util.database.L2DatabaseFactory; import java.security.MessageDigest; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.StringTokenizer; import javolution.text.TextBuilder; public class L2PasswordChangerInstance extends L2FolkInstance { public L2PasswordChangerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("change_password")) { StringTokenizer st = new StringTokenizer(command); st.nextToken(); String currPass = null; String newPass = null; String repeatNewPass = null; try { if (st.hasMoreTokens()) { currPass = st.nextToken(); newPass = st.nextToken(); repeatNewPass = st.nextToken(); } else { player.sendMessage("Please fill in all the blanks before requesting for a password change."); return; } changePassword(currPass, newPass, repeatNewPass, player); } catch (StringIndexOutOfBoundsException e) { } } } public void onAction(L2PcInstance player) { if (!canTarget(player)) { return; } if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), 0)); player.sendPacket(new ValidateLocation(this)); } else if (!canInteract(player)) { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { showHtmlWindow(player); } player.sendPacket(new ActionFailed()); } private void showHtmlWindow(L2PcInstance activeChar) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder(""); replyMSG.append("<html><title>L2 InStadia Account Manager</title>"); replyMSG.append("<body><center>"); replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>"); replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>"); replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>"); replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>"); replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">"); replyMSG.append("</center></body></html>"); nhm.setHtml(replyMSG.toString()); activeChar.sendPacket(nhm); activeChar.sendPacket(new ActionFailed()); } public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar) { if (newPass.length() < 5) { activeChar.sendMessage("The new password is too short!"); return false; } if (newPass.length() > 20) { activeChar.sendMessage("The new password is too long!"); return false; } if (!newPass.equals(repeatNewPass)) { activeChar.sendMessage("Repeated password doesn't match the new password."); return false; } Connection con = null; String password = null; try { MessageDigest md = MessageDigest.getInstance("SHA"); byte[] raw = currPass.getBytes("UTF-8"); raw = md.digest(raw); String currPassEncoded = Base64.encodeBytes(raw); con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?"); statement.setString(1, activeChar.getAccountName()); ResultSet rset = statement.executeQuery(); while (rset.next()) { password = rset.getString("password"); } rset.close(); statement.close(); byte[] password2 = null; if (currPassEncoded.equals(password)) { password2 = newPass.getBytes("UTF-8"); password2 = md.digest(password2); PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?"); statement2.setString(1, Base64.encodeBytes(password2)); statement2.setString(2, activeChar.getAccountName()); statement2.executeUpdate(); statement2.close(); activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!"); try { Thread.sleep(3000L); } catch (Exception e) { } activeChar.deleteMe(); activeChar.sendPacket(new LeaveWorld()); } else { activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!"); return password2 != null; } } catch (Exception e) { _log.warning("could not update the password of account: " + activeChar.getAccountName()); } finally { try { if (con != null) con.close(); } catch (SQLException e) { _log.warning("Failed to close database connection!"); } } return true; } }
  8. [GR]Μπορεί κάποιος να με βοηθήσει να αλλάξω αυτόν τον κώδικα να λειτουργεί σαν command ? [EN]Maybe someone can help me to change that code to work like a command ? /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.actor.instance; import java.security.MessageDigest; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.StringTokenizer; import com.l2jfrozen.Config; import com.l2jfrozen.crypt.Base64; import com.l2jfrozen.gameserver.ai.CtrlIntention; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.util.CloseUtil; import com.l2jfrozen.util.database.L2DatabaseFactory; public class L2ChangePasswordInstance extends L2FolkInstance { public L2ChangePasswordInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onAction(L2PcInstance player) { if (!canTarget(player)) { return; } player.setLastFolkNPC(this); // Check if the L2PcInstance already target the L2NpcInstance if (this != player.getTarget()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); my = null; // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client player.sendPacket(new ValidateLocation(this)); } else { // Calculate the distance between the L2PcInstance and the L2NpcInstance if (!canInteract(player)) { // Notify the L2PcInstance AI with AI_INTENTION_INTERACT player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { showHtmlWindow(player); } } player.sendPacket(new ActionFailed()); } private void showHtmlWindow(L2PcInstance player) { String filename = "data/html/mods/ChangePassword.htm"; NpcHtmlMessage html = new NpcHtmlMessage(1); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); filename = null; html = null; } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("change_password")) { StringTokenizer st = new StringTokenizer(command); st.nextToken(); String curPass = null; String newPass = null; String repPass = null; try { if (st.hasMoreTokens()) { curPass = st.nextToken(); newPass = st.nextToken(); repPass = st.nextToken(); } else { player.sendMessage("Please fill in all the blanks before requesting for a password change."); return; } changePassword(curPass, newPass, repPass, player); } catch (StringIndexOutOfBoundsException e) { if (Config.ENABLE_ALL_EXCEPTIONS) { e.printStackTrace(); } } } } @SuppressWarnings("null") public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar) { if (newPass.length() < 5) { activeChar.sendMessage("The new password is too short!"); return false; } if (newPass.length() > 15) { activeChar.sendMessage("The new password is too long!"); return false; } if (!newPass.equals(repeatNewPass)) { activeChar.sendMessage("Repeated password doesn't match the new password."); return false; } Connection con = null; String password = null; try { MessageDigest md = MessageDigest.getInstance("SHA"); byte[] raw = currPass.getBytes("UTF-8"); raw = md.digest(raw); String currPassEncoded = Base64.encodeBytes(raw); con = L2DatabaseFactory.getInstance().getConnection(false); PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?"); statement.setString(1, activeChar.getAccountName()); ResultSet rset = statement.executeQuery(); while (rset.next()) { password = rset.getString("password"); } rset.close(); statement.close(); byte[] password2 = null; if (currPassEncoded.equals(password)) { password2 = newPass.getBytes("UTF-8"); password2 = md.digest(password2); PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?"); statement2.setString(1, Base64.encodeBytes(password2)); statement2.setString(2, activeChar.getAccountName()); statement2.executeUpdate(); statement2.close(); activeChar.sendMessage("Your password has been changed successfully!"); } else { activeChar.sendMessage("The current password you've inserted is incorrect, please try again!"); return password2 != null; } } catch (Exception e) { if (Config.ENABLE_ALL_EXCEPTIONS) { e.printStackTrace(); } LOGGER.info("could not update the password of account: " + activeChar.getAccountName()); } finally { CloseUtil.close(con); } return true; } }
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