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martuxas1

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Everything posted by martuxas1

  1. Solved. it's not problem of enchant. configs/protected/other.properties # On / off protection from re-enchant # The GMs do not apply # If a player log with an item Over enchanted he will be banned. # IMPORTANT: Put True for server security. ProtectorEnchant = False
  2. Always restarting server.
  3. I try it set +31 but with scrolls max +30 can enchant still same problem. with +20 item same. now i try do enchantkick 0 (disabled) still get kick.
  4. Player get kick for +30 item but enchantkick set +32 when item +++ > 32 then get kick but now 30 < 32 and still get kick. Player have item +30 (max) EnchantKick = 32 i try do 0 still get kick any ideas? # Enchant amount at which a player gets punished (0 disabled) EnchantKick = 0
  5. Hello i have l2jfrozen and i set enchnatkick 32 but on server maximum 30, when player try equip 30+ item he get kick, but EnchnatKick 32. https://pastebin.com/nbW50ZHD i try do 0 still get kick any ideas? # Enchant amount at which a player gets punished (0 disabled) EnchantKick = 0 # Crystal Limits CrystalEnchantMin = 0 CrystalEnchantMax = 30 # Max enchant Settings by scrolls. EnchantWeaponMax=30 EnchantArmorMax=30 EnchantJewelryMax=30 # IMPORTANT: anti Over Enchant system # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) EnchantKick = 32
  6. Fixed no need anymore.
  7. Hello, i like always with request help, i added Phoenix engine on l2jfrozen 1118rev, all good without errors, but when i spawn npc on click i get -> i have nothing to say to you In previous l2jfrozens revs it's working. what can be bad? it's database custom_npc 50001 31822 Event Manager 1 qqq 1 LineageMonster5.br_wooldie 10 16 80 male L2EventManager 40 20000000 40 8.5 3 40 43 30 21 20 20 0 0 8 40 5 30 253 0 333 0 0 0 25 120 Null 0 0 0 LAST_HIT it's L2EventManagerInstance.java -> package com.l2jfrozen.gameserver.model.actor.instance; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.event.EventManager; import javolution.text.TextBuilder; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; public class L2EventManagerInstance extends L2FolkInstance { private int objectId; public L2EventManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); this.objectId = objectId; } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("reg")) { EventManager.getInstance().registerPlayer(player); } if (command.startsWith("unreg")) { EventManager.getInstance().unregisterPlayer(player); } if (command.startsWith("list")) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); TextBuilder sb = new TextBuilder(); sb.append("<html><body><center>Select an event to vote for it:<br>"); int i = 0; for(String name: EventManager.getInstance().getEventNames()) { i++; sb.append (" <a action=\"bypass -h npc_"+objectId+"_"+i+"\">- "+name+" -</a> <br>"); } sb.append("</center></body></html>
  8. RequestRefine.java - > https://pastebin.com/1bBd6etX // Check if player has all gemstorne on inventory if (gemstoneItem.getCount() - modifyGemstoneCount < 0) return false; // consume the life stone if (!player.destroyItem("RequestRefine", refinerItem, null, false)) return false; // consume the gemstones player.destroyItem("RequestRefine", _gemstoneItemObjId, modifyGemstoneCount, null, false);
  9. Hello i have bug on l2jfrozen i have stackable life stones, if i have like 2life stone in one socket and i wanna augument weapon it's uses all life stones, if i have 100 then 1 augument = 100 life stones, what bad who can tell? l2jfrozen.properties ScrollStackable = True etcitem database 8762 Top-Grade Life Stone: level 76 false none 0 stackable none -1 0 0 true true true true InterludeItem none etcitemgrp 2 8762 0 3 3 3 0 dropitems.drop_mineral_unique_m00 dropitemstex.drop_mineral_unique_t00 icon.etc_mineral_unique_i03 0 2 53 0 0 1 1 ItemSound.itemdrop_mold 2 0 0
  10. i will change hero effect to driffent from another game, but i need only script only 3 from top hero get the effect :(
  11. Thanks men it's work !!! :)
  12. And where get with the skills? top 3 or more for pvp?
  13. Hello i need script who in server have bigger pvp scores 3 top places they get the IMPRISIONING_1 effect But when someone get from 4 to 3 place they changes effect old one lose big_head effect new one in top 3 place get the effect. pls help L2jFrozen pls help :)
  14. I already try it 12348 29054 Benom 1 **** 1 Monster3.benom 10 57.5 85 male L2Monster 40 12500 10000 50 50 40 43 30 21 20 10 999999 10000 9500 2400 3500 2400 333 0 333 8203 8203 0 275 0 0 0 LAST_HIT NPC ID 12348 For him i try added Template ID 29054 and for him Benom already created in npc, i just use templateid, and i try change both but still not working. now i try again change gremlin title color and again not working, maybe i have bad npcname-e.data ?
  15. Database custom_npc -> 12348 29054 Benom 1 **** 1 Monster3.benom 10 57.5 85 male L2Monster 40 12500 10000 50 50 40 43 30 21 20 10 999999 10000 9500 2400 3500 2400 333 0 333 8203 8203 0 275 0 0 0 LAST_HIT Client NpcName-e.dat -> 12348 a,Benom\0 a, 0 0 FF -1 or 12348 a,Benom\0 a,****\0 0 0 FF -1 still not working. what about you tell about xml what xml? name of file?
  16. Hello on some mobs working title color for some not working why? i try alot still 50% working 50% not working. Any ideas? NpcName-e.dat 20001 a,Gremlin\0 a, 0 0 FF -1 20567 a,Enchanted Gargoyle\0 a, 0 0 FF -1 On custom npc totoly not working. Its same only id changed but on gremlin working 20001 on 20567 not working but it's SAME :D
  17. Hello, i have problem i don't need augmentation glow with lightings. I need glow like normaly weapon like without augmentation. Oly with +51 he disappear augmentation effect. [EnvSetup] IsClock=true StartTime=12 TimeRatio=6 SKYBOX=SkybackgroundColor ;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumHazeringColor=°¹¼ö ;Hazering1=ÅØ½ºÃÄÀ̸§ ;-> HAZERING=HazeRing_Final ;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumCloudColor=°¹¼ö ;Cloud1=ÅØ½ºÃÄÀ̸§ ;Cloud2=ÅØ½ºÃÄÀ̸§.... ;-> NumCloudColor=3 CLOUD1=Cloud_Final Cloud2=StarField_Final01 Cloud3=StarField_Final02 ShadowTick=0.1 StaticLightingAdjust=4 SlopeSunAngle=30 SubLightNum=0 TimeEnvFileNum=3 TimeEnvFileName0=TimeEnv0.INT TimeEnvFileName1=TimeEnv1.INT TimeEnvFileName2=TimeEnv2.INT [TerrainShadowMap] Num=8 AutoTimeGeneration=true [ActorStaticLight] Num=8 [BSPSunLight] Num=8 [WIND] DefaultWind=true Area=(X1=0,Y1=0,X2=0,Y2=0) Direction=(X=0,Y=1) Speed=48 Accel=4 [FOG] ;1.0=2000unit StartRange1=1.0 StartRange2=1.5 StartRange3=2.0 StartRange4=2.5 StartRange5=4.0 EndRange1=4.0 EndRange2=5.0 EndRange3=6.0 EndRange4=7.0 EndRange5=10.0 FogSpeed=1 [WaterVolume] WaterVolumeFogColor=(R=39,G=87,B=126) WaterVolumeFogStart=200 WaterVolumeFogEnd=3000 WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117) ;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147) [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 HeroAuraTex=null.null HeroAuraMesh=null.null EnchantMeshShow=4 EnchantEffectShow=4 Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant1=(R1=92,G1=92,B1=149,R2=92,G2=92,B2=149,Opacity=1,Num=1) Enchant2=(R1=77,G1=77,B1=119,R2=77,G2=77,B2=119,Opacity=1,Num=1) Enchant3=(R1=47,G1=47,B1=104,R2=47,G2=47,B2=104,Opacity=1,Num=1) Enchant4=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant5=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant6=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant7=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant8=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant9=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant10=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant11=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant12=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant13=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant14=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant15=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant16=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant17=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant18=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant19=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant20=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant21=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4) Enchant22=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4) Enchant23=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5) Enchant24=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5) Enchant25=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant26=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant27=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant28=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant29=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant30=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=1,Opacity=1,Num=12) Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) [Variation] Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant1=(R1=92,G1=92,B1=149,R2=92,G2=92,B2=149,Opacity=1,Num=1) Enchant2=(R1=77,G1=77,B1=119,R2=77,G2=77,B2=119,Opacity=1,Num=1) Enchant3=(R1=47,G1=47,B1=104,R2=47,G2=47,B2=104,Opacity=1,Num=1) Enchant4=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant5=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant6=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant7=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant8=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant9=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant10=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant11=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant12=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant13=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant14=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant15=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=1) Enchant16=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant17=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant18=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant19=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant20=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=3) Enchant21=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4) Enchant22=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=4) Enchant23=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5) Enchant24=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=5) Enchant25=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant26=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant27=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant28=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant29=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=0,Opacity=1,Num=6) Enchant30=(R1=0,G1=0,B1=1,R2=0,G2=0,B2=1,Opacity=1,Num=12) Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) ;[S0] means postprocessing off ; Shader0: glow A [S1] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=4 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.6 FinalCoef=3.5 ExpBase=0.98 ExpCoef=30 ClampMin=0.25 ClampMax=0.75 ; Shader1: glow B [S2] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=6 FinalBlendOpacity=96 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader2: HDR A [S3] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.995 BloomScale=5 FinalBlendOpacity=32 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader3: HDR B [S4] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.994 BloomScale=5 FinalBlendOpacity=48 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=3.7 ExpBase=0.96 ExpCoef=30 ClampMin=0.20 ClampMax=0.8 ; Shader4: HDR C [S5] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=5 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=4 ExpBase=0.96 ExpCoef=30 ClampMin=0.18 ClampMax=0.8
  18. Good idea thanks :)
  19. Hello i have this code and all works, but i need multiple items from one chest Now i get 1 item from one chest i need from one chest can get multiple items like 57 with 5575 6500;57,10,58;8752,1,6;8762,1,3;5575,10,20;4037,10,15; l2jfrozen
  20. How to do multiple items? 1 box can add 3items?
  21. TO CREATE NPC NEED TO KNOW TVT EVENT ID, if i create npc with like 243244 ID it's not will be hooked of TVT npc id, i need to know what the ID of tvt npc ;D Okey i found a npc id it's 70010 now i can create a npc :)
  22. I know how to add npc, but i don't know NPC TVT NPC -> ID I asking what ID of the TVT NPC
  23. i think yes, but how to know what ID npc?
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