2010.3.14 23:07:30
OS : Windows Vista 6.0 (Build: 6002)
CPU : GenuineIntel PentiumPro-class processor @ 2201 MHz with 2047MB RAM
Video : NVIDIA GeForce 8400 GS (9621)
ReadFile failed: Count=0 BufferCount=1024 Error=Παρουσιάστηκε σφάλμα δεδομένων (κυκλικός έλεγχος πλεονασμού).
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- UStaticMesh::GetNumCollisionTriangles <- FBoxCollisionCheck::FBoxCollisionCheck <- UStaticMesh::LineCheck <- Owner=StaticMeshActor Lobby.StaticMeshActor22 Name=Primitive_INtree001 End[-8634.583984 ,238182.390625, -6752.869629] Start[-8316.738281 ,238312.093750, -6687.989746] Extent[0.100000 ,0.100000, 0.100000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::L2MultiLineCheck <- ULevel::L2SingleLineCheck <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
troo afto to critikal gt kserete mipos