A lot of servers nowadays are a copy of one another. You log on, and regardless of rates, you farm, get gear, make 200 PvPs, and leave.
There is no brawl, minimal action, and the game is divided into several separate routine activities:
Oly
PvE
Raid
Siege
Minor PvP.
More over they almost feel scheduled. Siege on weekends, PvE in the morning, Oly in the evening, some random ganks through out the day, Raids to whoever keeps track of spawns.
Its repetitive.
I am looking for a server (which I doubt exists...yet) which has all the activities above being part of a single system.
You siege, whilst killing mobs (for example defenders of a castle, rouge and unpredictable attacks, guards in towns going evil), gaining levels, fighting through occasional powerful bosses, PvP other players, and get hero ranking based on your contribution and effort to the whole thing. There are secondary objectives like holding a point (KoTH), or carrying items (CTF) and capturing areas (conquest,whatever), again all part of a single giant scale fight.
Population is supplemented by NPCs, they can be player mobs, they can be normal mobs, knights, mercenaries, whatever you can think off. A constant ~80+ targets to shoot, kill, assist, heal consisting of players and NPCs. Doesnt have to have magnificent AI, but should concentrate the whole mass in one area - a siege ground, canyons, hills, capture points, raid spawns, etc.
I hope that people like Leluche, nBd, other strong devs which are creative and already posses powerful tools and vast knowledge to hear me out.
An action based L2 server where you can jump in and have fun regardless of level, regardless of who you are fighting, where, and why. Certain motive is good, but as long as the action is there and the objective flows well - it should work...