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Posts posted by CubAfull
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Anyone knows the property in interface.xdat who allows you to CLICK THROUGH the windows?
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Ok, I'm going to continue with this because I really want the client HWID and the basic protection from this DLL.
Maybe others with the same need and more knowledge or wanting to help can join in this crusade
This is what I have/found.
https://mega.nz/file/MMtAzKTK#uUsTz_QDuiqXrk2UR9UnWlUKuZ2zbT8F0TiD52kTGyw
This contain 5 files:
Fire_U.dll - Unpacked. Found in RUS forum. Fire_P1.dll - Packed. Same file as Fire_U.dll but Packed. Fire_U1.dll - Unpacked Fire_P1.dll by me. Fire_P2.dll - Packed. Another version. Fire_U2.dll - Unpacked Fire_P2.dll by me.
If you use Fire_U.dll (rename to Fire.dll in your system) the client show you an error after loading the dll:
Runtime error 216 at 1314421A
All the unpacked files throw the same error and the error happen here.
.text:131441F0 loc_131441F0: ; CODE XREF: System::__linkproc__ StartLib(void)+44↑j .text:131441F0 mov dword_1319C63C, ecx .text:131441F6 mov eax, offset j_RaiseException .text:131441FB mov dword_1319C014, eax .text:13144200 mov eax, offset j_RtlUnwind .text:13144205 mov dword_1319C018, eax .text:1314420A call unknown_libname_67 ; BDS 2005-2007 and Delphi6-7 Visual Component Library .text:1314420F mov eax, [ebp+0Ch] .text:13144212 inc eax ; Increment by 1 .text:13144213 mov byte_1319C658, al .text:13144218 dec eax ; Decrement by 1 .text:13144219 pop ecx .text:1314421A mov edx, [ecx] ; Error: Runtime error 216 at 1314421A .text:1314421C mov dword_1319C654, edx .text:13144222 jz short loc_1314422B ; Jump if Zero (ZF=1) .text:13144224 cmp al, 3 ; Compare Two Operands .text:13144226 jge short loc_1314422B ; Jump if Greater or Equal (SF=OF) .text:13144228 call dword ptr [ecx+eax*4] ; Indirect Call Near Procedure
Pseudocode:
int __userpurge System::__linkproc__ StartLib@<eax>(int *a1@<eax>, int a2@<edx>, int a3@<ecx>, int a4@<ebx>, int a5@<ebp>, int a6@<edi>, int a7@<esi>, void (__cdecl *a8)(int *)) { int v8; // ecx int v9; // eax int v10; // eax int *v11; // ecx int v12; // eax int *v15; // [esp-4h] [ebp-4h] qmemcpy((void *)(a5 - 60), &dword_1319C630, 0x2Cu); dword_1319C650 = a6; dword_1319C64C = a7; dword_1319C644 = a5; dword_1319C648 = a4; dword_1319C638 = (int)a1; dword_1319C640 = a2; dword_1319C630 = a5 - 60; v8 = 0; if ( !*(_DWORD *)(a5 + 12) ) v8 = *a1; dword_1319C63C = v8; dword_1319C014 = (int)j_RaiseException; dword_1319C018 = (int)j_RtlUnwind; unknown_libname_67((_EXCEPTION_REGISTRATION_RECORD *)a5); v9 = *(_DWORD *)(a5 + 12) + 1; byte_1319C658 = *(_BYTE *)(a5 + 12) + 1; v10 = v9 - 1; v11 = (int *)a3; dword_1319C654 = *(_DWORD *)a3; // The error happen here if ( v10 && (char)v10 < 3 ) (*(void (**)(void))(a3 + 4 * v10))(); v15 = v11; if ( a8 ) a8(v11); v12 = *(_DWORD *)(a5 + 12); if ( (char)v12 >= 3 ) ((void (*)(void))v15[v12])(); if ( !dword_1319C02C ) byte_1319C034 = 1; if ( *(_DWORD *)(a5 + 12) != 1 ) System::__linkproc__ Halt0(a8); return System::_16705(); }
This is all for the moment. I update the post when have more info :)
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Hi @Mechas I have the sources you posted but thank you anyway for trying to help me!
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1 hour ago, roukounas123 said:
hi cheaters! any1 can share compiled pack?
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I thought of doing that many "many" years ago and I never did. I 'm impressed by your dedication!!
This can be very useful for many things. Thank you!
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3 hours ago, eressea said:
So H5 files are finally public? (exe files can be reconstructed from IDA DB)
Yes, finally! How I wish this had happened 8 years ago, but hey, for those of us who love this game, It's never too late...
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Thanks for both! I'm still using IDA 6.8
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Hi,
I made this small HF Skill Pch Generator for shared 273 files in PHP based in the correct script/formula made by @xeL. Credits to him! (Send him a beer if you can)This program can:
- Extract abnormal_type, attribute and target_type from current skilldata.txt, skill_pch.txt and skill_pch2.txt
- Generate skill_pch.txt and skill_pch2.txt based in extracted (or custom) abnormal_type, attribute and target_type
How to use.
Extract:
- Put skilldata.txt, skill_pch.txt and skill_pch2.txt in the "source" folder and run extract.(sh|bat)
- Find the extracted data in the "data" folder. abnormal_type.json, attribute.json, target_type.json, manual_pch_info.txt etc.Generate:
- Put skilldata.txt in the "source" folder and abnormal_type.json, attribute.json and target_type.json in the "data" folder and run generate.(sh|bat)
- Find the generated skill_pch.txt and skill_pch2.txt in the root folder.
Info:
- In the "data_back" folder you can find the full abnormal_type.json, attribute.json and target_type.json for retail H5. This match the original skilldata.txt.
- The original skilldata.txt/skill_pch.txt have some wrong skill names, for example "s_mental_impoverish_ chance1" (have a space before chance1). Fix this problems first.
https://mega.nz/file/YRFmBTja#IOCTHc7DRwpxHVTCEFd20QGZkqy_m4Zk9k0Umt25aIM
Notes:
- Why PHP? Because I like it.
- Ugly code? I made this in small free time.
- Can be optimized? SURE! When I have free time :)
Again, big thanks to @xeL!!!
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3 hours ago, guytis said:
I would share with you, but since you liked @Mechas when he attacked me for free, you should ask him .. he is very layered haha
Hi @guytis I don't know you and I have no problem with you or anyone. I liked @Mechas post because he is working fixing the npcpos, nothing more!
It's a shame that you misunderstood me and clearly my "Like" can be interpreted the way you did, but it's ok, I respect your opinion
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5 hours ago, Souza762 said:
In skilldata.txt u have one skill that need correct:
Find:
s_mental_impoverish_ chance1
Change to:
s_mental_impoverish_chance1
Change all until s_mental_impoverish_chance30
Put this tool from AdvExt64 in same folder with manual_pch.txt, skilldata.txt and skill_pch.txt. Use GE/GF/HF: skill_pch.txt option
Link: https://mega.nz/file/Fd0jwazT#hwnQ5lJq-12-QSUDdU1goQ5tOFANgBBeNwo4VsDnGpA
PathMaker64 and superpoint tools in this link: https://mega.nz/file/ZV1ATSKT#NaYNd4w67G9zCIdPO0doK-rwpP00rkuvcjMTdcsHHqc
PS: superpoint.exe needs to be executed in cmd. Both files are safe from AdvExt64.
Thank you @Souza762
This skill pch make don't use the correct formula.
I made one using the correct formula found in a script posted here on the forum. I share it later
About this skill names, yes, it must be corrected.
Download here:
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40 minutes ago, Souza762 said:
What are you mean by a "patch maker"???
To generate skill_pch.txt and skill_pch2.txt from skilldata.txt + manual_pch.txt
I tried many but the result is not the same as the original.
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Does anyone have a skill patch maker with the correct formula for this pack?
I ask before making one...
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1 hour ago, Bumble said:
L2Server won't even start, gives an error right away:
Runtime Error! Program: D\L5\hf_we_L2Server\L2Server.exe R6002 - floating point not loaded
28 minutes ago, Mechas said:not necesary hook, use same hook l2ext.dll, shit russian hook work well, only change name "myextendhf"
@Bumble I do this to. I just replace the name to "myextendhf". If you need the modded exes just let me know.
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54 minutes ago, DarthVader said:
And which auth server to use?
Works good :)
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2 minutes ago, Bumble said:
I swear I did that, but I must've made a mistake somewhere. Do you have visual studio 2010 installed as well?
Yes.
Download this file (Microsoft.Cpp.x64.v80.props and Microsoft.Cpp.x64.v80.targets):
https://mega.nz/file/pB0hUKxL#n08fLxG9ihNyjP2gsD-MjijFizjELMKL6z0PPf36uf0
Put the content in:
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\x64\PlatformToolsets\v80 -
7 minutes ago, Bumble said:
Have you tried building Emca's H5 extender? I'm having trouble. I can't find a v80 platform toolset that works, I've been trying for a while now.
Or am I missing something obvious?
Yes, I build the extender some days ago: https://mega.nz/file/BMkD1QDT#uysMv0r38hwNLwPEHj_GzVS1XLF5DZhTP2bfY4JZH-Y
You need to install VS 2005 and VS 2015+ (I use 2015) and then you need to do this: https://stackoverflow.com/questions/32839098/how-can-i-add-the-platform-toolset-of-visual-studio-2005-into-the-platform-tool
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Premium server isn't working.
L2server try to connect to IBServer with WorldId = 256 WTF!? I have in [World] WorldId=1
PremiumServer show: "New connection from IP: 127.0.0.1 WorldId: 256
L2server show: "Request from [256], but reply to [1]"
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7 hours ago, Bumble said:
The ai.obj in this pack seems broken, as anarchy and others mentioned. It may work enough to get a server started, but it doesn’t decompile/compile correctly.
It would make me very happy if I could find a good ai.obj, the search continues!
Hi @Bumble
I decompile with: https://github.com/madyanov/nasc-decompiler
And compile with: https://bitbucket.org/l2shrine/extender-public/branch/compiler-h5
The AI decompile/compile without any error.
I made a small set with a decompiler/join/compiler for HF.
This is not my work! I just code the small Join main PHP class.
BIG thanks to @eressea and @Madyanov!
https://mega.nz/file/YJckiDZS#Aj4_NZuepyiiYVlSALzHPvHe63DDgTK5zKPLvsThHvM
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I don't know if the hidden files are the same server pack you can download from here: https://mega.nz/file/8Y1AWRDJ#1v3P49kSXm1yV49tm6KAzinABxxA3kFLXBXrPaImbS8
but I'm running a test server with this files + MyExt64HF and so far everything looks good...
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Anyone knows where/how to change the IP/Domain inside the unpacked Fire.dll?
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If anyone is looking for these files. My recommendation is that you stop looking for them. This client is a pile of crap. Go for Gracia Epilogue! I learned it the hard way...
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Well, some ppl ask me how I fix this monster run/walk problem...
Search in Servitor.java & NpcInstance.java for changeMovePacket and replace with:
@Override protected L2GameServerPacket changeMovePacket() { if (isHFClient()) { return super.changeMovePacket(); } else { return new NpcInfoState(this); } }
I fixed many other problems, but the truth is that it is not worth working on L2J servers... I deleted this project and started again from 0 using Gracia Epilogue + @eressea extender. Me and my friends couldn't be happier with the results.
Change ListCtrl Max Texture Height in HF Nwindow.dll
in [Request] Client Dev Help
Posted
Anyone know how to change the max texture height for ListCtrl in Nwindow.dll?
Right now if hasIcon = true the max height is +- 14 and with hasIcon = false the max height is +- 19 and I need 32.
I read in a russian forum this have to ve changed in Nwindow.dll but I can't find where!!
I want to fix this icons.