Nasus, the Curator of the Sands
Abilities
Passive: Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal.
Q: ACTIVE: Nasus' next attack within 10 seconds will deal additional physical damage. Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled for killing champions, large minions and large monsters.
W: ACTIVE: Nasus ages his target, slowing their movement speed by 35% for 5 seconds. The slow increases over the duration. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing over the duration. If the duration of Wither is reduced by crowd control reduction, the increasing slow is applied faster so that it reaches the same max amount at the end.
E: ACTIVE: Nasus unleashes a spirit flame at a target 400-radius area, dealing magic damage to enemies caught within. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area.
Ultimate: ACTIVE: Nasus summons a sandstorm to empower himself for 15 seconds, enlarging his size and gaining bonus health, 50 bonus attack range, and 100 bonus cast range. While the storm rages, enemies within 175 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second per enemy). Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself. The maximal bonus attack damage that can be gained is 300.
Summoner Spells
* Smite because it gives you a way better clear time in the jungle
* Ghost because the increased speed will give you a better gapcloser imo then flash
Ability Build
* 3 points in E will give you enough cleartime for the jungle
* maxing Q after will give you more damage & lower CD to max your strenght in Q more.
* maxing wither as 2nd will give you more viability in ganks & teamfights
Masteries
* +3% Attckspd because it will help your passive regenerate more HP, why not CD? because in early stage you dont need it because of the bluebuff, and late stage you dont need it because of the items
* Why not tenacity in deep defense masteries? because in my opinion the 10% reduced critdamage is more effective against critbased adc's like ashe/cait/trist. take the 10% tenacity when you fight noncrittypes adc's like ez
Runes
* I took this runepage becaues its the most common runepage used in the jungle, every main jungler should have this page in his runes, and since most people only have 3 pages, you could easily use this one.
* You maybee could change the marks(red) into Armor pen. Or use armor for more sustain in the early jungle.
Item Build
Starter build
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1st Buy
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Work towards core items
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Core Items
& & &
* Spirit vissage will help alot with the health & CDR & MR. But also with his unique passive to regenerate more health from your passive
* Iceborn gauntlet will help you deal alot more damage + it gives CD & Armor
* Omen will give the oppurtinity the enemies can't flee after you wither them + it gives you more CDR
Why nasus jungle
Pro's:
* Jungling allows him to farm his Q with more ease, also get +6 on big monsters
* One of the strongest late game champions
* A true master in killing objects
* His wither shuts down AD Carries
Con's:
* Kited very easily
* Farm reliant
* No gap closer