JigSAW^^
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Everything posted by JigSAW^^
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Can anyone gimme any non-greek irc channel to play 5v5? plx pl0x :D
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I dont like 'em.I dont know why xD.
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:O so he has a wallhack on lan tours hah? noobs spawn is in SK clan and he is one of the best
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paidia to provlima li8ike.Dn 9a ani3w to svr.Bika Developer Se allo.. Pragmati to paidi einai kleftis...Epd ego i9ela ena kalo pack gt variomoun na ftia3w ton plirosa 22 evro kai m edose ena pack me multiskill bugs kai polla alla! kai anagastika na ta ftia3w ego....!!!!!!!!!.... post by *BlackSabath* xD 3exastika kai ekana to post me to account tou bro m.. :/ //Ontopic Ani3a CS server opote dn xriazete to dedicated machine.pira gameserver to opio dn kostizi.Eimoun sigouros pos o Maxtor dn 9a m ekelve ta lefta kai ton empisteftika gia to gameserver!!kai ta estile ta lefta Polla thx ston maxtor to anigma tou cs server egine xaris ayton.An 9elete join sto server einai steam www.souvlakistrike.tk sorry gia to offtopic Lock The Topic please
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http://www.maxcheaters.com/forum/index.php?topic=11.0 check it out -4 karma ppl will be banned without any notice n0000000b ;) good luck with your unbalanced svr
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Server has good features.But has some -beep- unbalanced skills.So Do not join ..Server Sucks :/.Balance Skills and i will bring to this server 20-30 ppl ! and why you are not banned?you have -4 karma...maxtor must ban him>Take a Look on Rules if you think that you cant get banned because you are platinum member
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[Favour ;D]Need Someone to compile one pack.
JigSAW^^ replied to JigSAW^^'s question in Request Server Development Help [L2J]
Thx a lot!!!!!!! thank you man ;D -
[Favour ;D]Need Someone to compile one pack.
JigSAW^^ posted a question in Request Server Development Help [L2J]
I have linux os and eclipse doesnt works properly so i want someone to compile one pack. SvN here : http://my-svn.assembla.com/svn/L2jIce Thanks in advance. BB. -
ok ok i give up xD u won us but next time i hope i will play with a better teammate :P i was telling web the plan and he was doing his crazy things ;D haha
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haha lol u won because u camped -.- and i had webmonster with me and doing some noobish things xD and i had lag because my bro was downloading sth xD its ok i will pwn you next time
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x0a0x0ax0a0 morian are u happy with this photo that u just posted?when i first played with u (i was paizo me touchepad means i was playing with a touchapad) 1st of all i was a noob back then played cs about 1.5 months and 2ly the laptop that i was playing had an nvidia 0,50 or sth like that xD and my brother Demon he plays cs 1 time a year... but know i can pwn u , u stupid nab xD .. about the final post that morian made i have sth to comment morian always wins because he has the "best" teammates because theend was like pressing 1 or 2 or 3 or going to repair his armor (he thought he was playing wow xD) and we've got morian telling me u are a nab and things like that and again whenever sofaki plays with us he goes with sofaki -.- nab morian xD cry mode on :D
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yes i was going to say this , the player just record himself and the vault made the video not him
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yes i believe u .. the video is amazing but u cant present someone as a pro and let him play with easy bots i dont agree with this idea
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If u are infected from the css virus i think that u make some of these crazy frags xD :o
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well lets say that he is playing with bots but can u do the same to bots?:P :o i like the begining :P
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look at this guy playing cs :o amazing editing too :P
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thats why i shared it with u ;) so u can understand hltv better ;D
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hahahaha epic what a noob didnt he see him?and then he got pwned too :o :P
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my first game was abe's odyssey at ps1 and also nfs :O and at nintedo 64 mario kart and james bond .. i was arround 4 but i finished some of them :P
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i saw this video ... not a nab :P
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Hi MaxCheaters. Well i am here because i want someone to make me a signature with cs because mine(i made it) isnt good .... thx in advance
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lol if u send him frags by you we will look like nubz0rs (we are but..:P).Ok ]Infected[™ i will give u some of my demos and make this vid :P
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Hi MaxCheaters i am here to share with u some hltv commands that i have found Content ------------------------------------------------------------------------------- 1. Overview 2. Spectating Games 3. HLTV Basics 4. Broadcasting Games 5. Recording HLTV demos 6. Larger Broadcasts 7. HLTV Configuration 1. Overview ------------------------------------------------------------------------------- Half-Life TV offers the ability to have an unlimited number of spectators watching online games. They can follow the game just like they would as a spectator on the game server. Spectators are invisible to players and can't interact with the running game in any way. Each spectator can choose any view position or choose any player to track individually. To have the most enjoyable spectating experience, spectators can enable the Auto-Director mode. Then the camera is changed automatically so that only interesting scenes are shown from a suitable viewpoint. Thus the spectator can lean back and won't miss any relevant action. All the time, spectators may communicate between each other using the standard HL chat system. Most popular Half-Life MODs are supported like Counter-Strike, Team Fortress Classic, Day of Defeat and many others. HLTV providers have full control over their HLTV system, may change number of spectator slots, add text messages or change the HLTV logo. The broadcast is delayed by a customizable amount of time, by default 30 seconds. This ensures that the playing teams can't use HLTV to get any usable information about their opponents. Providing a single HLTV server for up to 100 spectators is an easy task and doesn't need any changes in default configurations. Installing a larger HLTV network for thousands of spectators needs some more planning time and experience about required bandwidth and CPU/RAM demands (see chapter 6). 2. Spectating Games ------------------------------------------------------------------------------- To watch a HLTV game, start Half-Life, open the Multiplayer menu and select 'Find Servers'. To search for currently broadcasted games, choose the 'Spectate' section and hit 'Refresh All'. After the list has been updated, double click on the server you want to spectate and you'll be connected. If computer game leagues announce important matches to be broadcasted via HLTV, they often provide IP:Port addresses of their HLTV servers. Instead of searching them via the server browser, you can also go to the 'Favorites' folder and add the HLTV address to your server list by pressing the right mouse button. Otherwise, you can also open the console window and use the 'connect' command to spectate a certain game. For example: connect 192.168.130.42:27020 The default HLTV port number is 27020, but may be changed. It should always be included in the given address, since commonly this port number is different from the default port number 27015. You can spectate the game in different modes: Chase Cam, First Person, Free Look, Map Overview and Map Chase. The easiest way to change modes is to press the JUMP key (default SPACE). Alternatively you can use the spectator menu, which can be enabled by pressing the DUCK key (default CTRL). Here you can customize your personal view style and enable the Auto-Director Mode. Press USE (default E) to cycle through the different Picture-In-Picture modes. The following HL console commands can be used to customize spectator settings: spec_autodirector <0|1> - turns Auto Director mode on or off spec_drawcone <0|1> - shows your view cone in map overview mode spec_drawnames <0|1> - shows player names under their icons spec_drawstatus <0|1> - shows game information (time, map etc) spec_pip <0|1> - turns Picture-In-Picture mode on or off spec_menu - opens the spectator menu spec_help - shows a help screen spec_mode <1-6> [<0-4>] - set the main view mode, seconds parameter is the PIP mode. Not all combinations are valid. Main modes are: 1 : Locked Chase 2 : Free Chase 3 : Free Roaming 4 : First Person 5 : Map Overview 6 : Chase Map Overview PIP modes are: 0 : PIP off 1 : Free Chase 2 : First Person 3 : Map Overview 4 : Chase Map Overview 3. HLTV Basics ------------------------------------------------------------------------------- The core of the HLTV broadcasting system is the HLTV server, also called HLTV proxy. The HLTV executable is a console application that works much like a HL dedicated server. To broadcast a game running on a certain game server, the HLTV proxy connects to this server just like a normal player. Spectators connect themselves to the HLTV proxy and the game data stream is relayed through the HLTV proxy to all connected spectator clients. The next figure shows a basic HLTV configuration: HL Game Server -> HLTV Proxy => Spectator Clients The number of clients that one HLTV proxy can serve depends on available hardware and network resources. Theoretically, a single proxy can hold a maximum of 255 spectator clients. But be careful, even a proxy with 100 spectator clients needs a full 2 MBit line to run smoothly. If more spectator slots are needed, the required network load must be distributed over multiple HLTV proxies. The first HLTV proxy connected to the game server is called the Master proxy, which sets the general broadcast settings like game stream delay or packet rate. All other HLTV proxies linked to this proxy are the Relay proxies. Their total number and link order is not restricted, they may form a chain or tree of proxies. Most important is that their location is in different networks to ensure a balanced bandwidth usage. -> HLTV Relay Proxy 1 => Spectator Clients HL Game Server -> HLTV Master -> HLTV Relay Proxy 2 => Spectator Clients -> HLTV Relay Proxy 3 => Spectator Clients 4. Broadcasting Games ------------------------------------------------------------------------------- Let's assume the most simple configuration, a single HLTV proxy in a LAN environment. This is a very common situation and the default HLTV settings doesn't need to be changed. Choose a dedicated computer as your HLTV proxy and install the Half-Life Dedicated Server, which also includes all files needed by a HLTV proxy. This isn't needed if Half-Life is already installed. Start the HLTV application (HL icon with a small camera) and the HLTV console will open, showing some initialization messages (if that takes a long time, HLTV maybe can't resolve some IP addresses, then start HLTV with the '-nodns' command line option). Then the console is ready to accept your commands, here we use '>' as the console prompt. First give your HLTV proxy an unique name: >name "My HLTV Proxy" Let's assume you have started the proxy on host 192.168.1.2 and the game server, you want to spectate is running on host 192.168.1.3:27015. Then connect the HLTV proxy to this game server by typing: >connect 192.168.1.3:27015 After a few seconds HLTV will be fully connected and ready to serve spectator clients. Use the 'status' command to verify that the HLTV proxy has connected properly : >status --- HLTV Status --- Local IP 192.168.1.2:27020, FPS 72.8, Network In 0.8 Out 0.9 Local Slots 128, Spectators 0, Proxies 0 Source: Server "Half-Life" (192.168.1.3:27015) Total Slots 128, Spectators 0, Proxies 1 Time 01:02, Game "valve", Map "maps/frenzy.bsp", Players 1 The 'status' command shows your own IP address, HLTV system cycles per second, total incoming and outgoing network traffic in kB/sec. Local slot and spectator numbers your HLTV proxy is providing, total numbers are the sum of all slots & spectators on all proxies broadcasting this game. The game source can be a game server, another HLTV proxy or a demo file. 5. Recording HLTV demos ------------------------------------------------------------------------------- HLTV demo files are like normal recorded games in Half-Life, but you can choose any view point, view mode or player to chase during replay. To play back a HLTV demo, a HLTV proxy is not needed. Just start Half-Life and type in console "playdemo <demoname>" or "viewdemo <demoname>" (viewdemo offers more options during playback like fast forward/backward, pause & slowmotion). To record a HLTV demo, connect the proxy to a game server (see last chapter) and type in console: >record <name> All games will be recorded after issuing this command. The demo files will be saved in the current Mod directory, e.g. \cstrike. All demo files have a special naming convention <name>-<YYMMDDhhmm>-<map>.dem, including the given name, date/time and map name. Demo files record the same data as send to spectator clients. That means also, the demo file records the game with the same delay as used for spectators. To verify, that a demo file is recorded use the "status" command. The recording may be stopped with "stoprecording". Sometimes a HLTV broadcast is not wanted and the HLTV proxy is only used to record a demo file. In this case, some HLTV settings should be made to gain optimal recording results: >maxclients 0 // don't allow any spectator clients >delay 10 // smallest possible delay >rate 10000 // maximum data rate >updaterate 20 // standard update rate >nomaster 1 // don't register at master servers 6. Larger broadcasts ------------------------------------------------------------------------------- Setting up a HLTV network that can handle a larger number of spectators (>1000) is a difficult and time consuming task. The following guide should help to configure and run such a HLTV network. One of the most important rule should be "Quality, not Quantity". It's better to offer a smaller number of spectator slots, than operating at the maximum bandwidth limit, thus all spectators would suffer from lags and timeouts. Check carefully your available bandwidth capacity and calculate how many spectators can be handled by your HLTV servers. The average bandwidth demand per spectator is between 2 and 3 KB/sec and depends on the current mod, map and number of players. CPU and RAM shouldn't be a bottleneck on modern PC systems. This list for common Internet connection types gives a feeling, how bandwidth demanding HLTV can be: - ISDN 64 Kbps : 2 spectators - DSL 128 Kbps (upstream) : 5 spectators - T1 1.5 Mbps : 75 spectators - LAN 10 Mbps : 500 spectators - T3 75 Mbps : 4000 spectators Use the "maxclients" command to set how many clients should be accepted by a HLTV proxy. Make sure that the "maxrate" variable is set too a reasonable value, e.g. 3500 kB/sec. Lower values are possible, but make sure spectators don't get too much "choke" during a running game. The "maxrate" command doesn't effect the bandwidth limit between HLTV proxies, only for spectator clients. To lower the general bandwidth demand, you can turn off the internal HLTV chat ("chatmode 0") or decrease the game update rate from the default value 20 to 10 ("updaterate 10"). A lower update rate may save up to 25% network traffic and is an acceptable tradeoff in this case since spectators doesn't need a high update rate like real players does. A very common setup for large broadcasts is to use 2 dedicated HLTV servers to create a private and a public HLTV segment. Let's assume the game server is in a closed LAN and not accessible from outside. This ensures a maximum security against attacks (DOS etc) from outside. The HLTV master server is started within the LAN and it's IP address should be kept secret. The second HLTV server is started outside the LAN with a global IP and is connected to the HLTV master server. This second HLTV server is the public HLTV dispatcher, which IP address is given to the audience. Any relay proxies are connected to this HLTV dispatcher. Thus the HLTV master server is in a secure LAN environment and can be used for demo recording or for HL clients serving video projectors. Spectators connect to the HLTV dispatcher and are relayed through the HLTV network to a relay proxy with a low usage. Thus the total network load is balanced between all connected HLTV proxies. +---- Private LAN -----+ +------ Public Internet --------+ -> HLTV Proxy 1 HL Server -> HLTV Master -> HLTV Dispatcher -> HLTV Proxy 2 -> HLTV Proxy 3 The configuration files of HLTV master and HLTV dispatcher are different: master.cfg: nomaster 1 // don't register at WON master servers proxypassword MyPWD // protect HLTV server publicgame 0 // don't show game server IP dispatchmode 0 // don't dispatch spectators dispatcher.cfg: forcemaster 1 // register at WON master servers publicgame 0 // don't show game server IP dispatchmode 2 // dispatch all clients to other proxies hostname MyGame // public HLTV server name If you're running 3 or more HLTV servers in total, it's a good idea to use RCON to manage them via a single server admin tool. To enable RCON on a HLTV server an "adminpassword" must been set. Also "proxypassword" should be set to ensure only known HLTV providers can connect to your HLTV network. Otherwise anybody can connect with slow HLTV proxies and disturb your network load balancing. hope i helped source : http://www.slipgate.de/download/HLTV-Readme.txt
