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Flash™

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Everything posted by Flash™

  1. poia version exeis ? kai poias team
  2. Dn ginete ayto ... prepei na peraseis java code
  3. game\config\Character # Default: 0 (Unlimited) MaxEnchantLevel = 16
  4. No problem for you project ? look this post the server http://l2tromos.com/forum/index.php?/topic/56-quest-seven-signs-solinas-tomb-error/ oOOOoOoo Quest for hi5 hahahaha http://l2tromos.com/forum/index.php?/topic/55-quest-bugg/ this problem for you server http://l2tromos.com/forum/index.php?/forum/10-l2-tromos-rpg-x7/
  5. we hane seen your job in online server and we hane found all that problems.do you want to make us believe that all these are lies ? i didn't insult you so learn to be more pollite.
  6. This pack no Full Hi5.. Quest no Hli5 Reed Field Maintenance no Hli5 Quest SevenSign no work part hi5 where is instances for SevenSign ? where is DragonValley Buff for party ? LuckyPig no work Talisman Bug thats the most common i can mention
  7. File L2KingWorld ama to 3anakanei ayto mporei kai me allo tropo... diladi ti ennow mporei na kanei ri8miseis mesa sto pack me tin ram kai alles ri8miseis pou akoma kai se ena town na uparxoun 30000 den exei problima me lag.. giati to lew to exw kanei test me 40000 mob stin Giran otan eftiaxna tis ri8miseis gia to lag kai ola ta mob ayta ekanan atack meta3i tous .... Alla gia tin spawnlist pou eipe einai sosto prepei na paei na brei to id tou mob pou ekane spawn o allos kai na to kanei delete oxi apo npc.sql giati ama paei apo ekei kanei delete teleiws to npc kai tha tou bgalei error sto gameserver oti den uparxei to npc kai meta tha prepei na kanei delete spawnlist.sql pali kai skill.sql ;)
  8. To member ayto exei kanei duo fores post na poulisei to pack mou http://maxcheaters.com/forum/index.php?topic=258272.0
  9. Good pack with very nice developer;)
  10. Trusted and skilled
  11. very nice and very good developer
  12. nice share bro :)
  13. Test for this man RED ;) Index: trunk/Core/java/com/l2jserver/gameserver/Announcements.java =================================================================== --- a/trunk/Core/java/com/l2jserver/gameserver/Announcements.java +++ b/trunk/Core/java/com/l2jserver/gameserver/Announcements.java @@ -234,4 +234,9 @@ } + public void announceVote(String text) + { + Broadcast.announceVote(text); + } + public void announceToInstance(SystemMessage sm, int instanceId) { Index: trunk/Core/java/com/l2jserver/gameserver/util/Broadcast.java =================================================================== --- a/trunk/Core/java/com/l2jserver/gameserver/util/Broadcast.java +++ b/trunk/Core/java/com/l2jserver/gameserver/util/Broadcast.java @@ -247,3 +247,10 @@ } } + + public static void announceVote(String text) + { + CreatureSay cs = new CreatureSay(0, Say2.SHOUT, "Vote System", text); + toAllOnlinePlayers(cs); + } + }
  14. φίλε ορίστε η βοηθεια που ήθελες [share]MaxMacros
  15. γεια σας κάνω αυτό το post γιατί το είχε ζητήσει ένα παλικάρι και είπα να το κοιτάξω και να τον βοηθήσω και φυσικά οποίος άλλος το θέλει να το δει. [Help]Macros πηγαίνει να βρεις αυτό εδώ το java RequestMakeMacro.java if (player.getMacroses().getAllMacroses().length > 24) { // You may create up to 24 macros. player.sendPacket(SystemMessageId.YOU_MAY_CREATE_UP_TO_24_MACROS); return; } λοιπόν εκεί που έχει το 24 το κανείς px:48 δηλαδή έτσι if (player.getMacroses().getAllMacroses().length > 48) { //You may create up to 48 macros. player.sendPacket(new SystemMessage(SystemMessageId.YOU_MAY_CREATE_UP_TO_48_MACROS)); return; } μόλις το κανείς αυτό θα πας στο SystemMessageId.java όπως θα δεις παραπάνω αλλάξουμε και το message /** * ID: 797<br> * Message: You may create up to 24 macros. */ public static final SystemMessageId YOU_MAY_CREATE_UP_TO_24_MACROS; YOU_MAY_CREATE_UP_TO_24_MACROS = new SystemMessageId(797); και θα το κανείς έτσι /** * ID: 797<br> * Message: You may create up to 48 macros. */ public static final SystemMessageId YOU_MAY_CREATE_UP_TO_48_MACROS; YOU_MAY_CREATE_UP_TO_48_MACROS = new SystemMessageId(797); μόλις τελειώσεις αυτά τα δύο σκέλη είσαι έτοιμος δεν είναι τίποτα σπουδαίο απλός το έκανα να βοηθήσω οποίος το χριαζετε
  16. High Five Last Version 1: there is not anymore armors 2: there is a problem armor as you will see it in the photo http://imgur.com/a/hMYkp data\stats\armorsets <set id="700"> <chest id="88163" /> <legs id="88166" /> <head id="88160" /> <gloves id="88169" /> <feet id="88172" /> <skill id="3006" level="1" /> <skill id="99003" level="1" /> <enchant6skill id="8461" level="1" /> </set> <set id="701"> <chest id="88164" /> <legs id="88167" /> <head id="88161" /> <gloves id="88170" /> <feet id="88173" /> <skill id="3007" level="1" /> <skill id="99004" level="1" /> <enchant6skill id="8462" level="1" /> </set> <set id="702"> <chest id="88165" /> <legs id="88168" /> <head id="88162" /> <gloves id="88171" /> <feet id="88174" /> <skill id="3008" level="1" /> <skill id="99005" level="1" /> <enchant6skill id="8463" level="1" /> </set> Ixion_Skill <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="skills.xsd"> <skill id="99001" levels="1" name="Back to town"> <set name="magicLvl" val="40" /> <set name="mpInitialConsume" val="22" /> <set name="mpConsume" val="88" /> <set name="target" val="TARGET_SELF" /> <set name="reuseDelay" val="30000" /> <set name="staticReuse" val="true" /> <set name="hitTime" val="20000" /> <set name="skillType" val="RECALL" /> <set name="operateType" val="A2" /> <set name="staticHitTime" val="true" /> </skill> <skill id="99002" levels="1" name="Olympian Awakening"> <table name="#mpInitialConsume"> 12 18 25 31 36 39 42 46 48 </table> <table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table> <table name="#power"> 0 20 30 40 50 55 60 65 70 </table> <table name="#aggro"> 121 196 290 374 460 502 542 595 624 </table> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="power" val="#power" /> <set name="target" val="TARGET_CORPSE_PLAYER" /> <set name="reuseDelay" val="30000" /> <set name="hitTime" val="6000" /> <set name="skillType" val="RESURRECT" /> <!-- set name="isMagic" val="true" --> <set name="operateType" val="A2" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> </skill> <skill id="99003" levels="1" name="Olympus Heavy Armor Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <sub order="0x10" stat="STR" val="2" /> <!-- STR -2 --> <add order="0x10" stat="CON" val="2" /> <!-- CON +2 --> <mul order="0x30" stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% --> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% --> <add order="0x40" stat="maxHp" val="541" /> <!-- Max. HP +541 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 --> <add order="0x40" stat="runSpd" val="7" /> <!-- Increases Speed by 7 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="99004" levels="1" name="Olympus Leather Armor Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <!-- STR +1 --> <add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 --> <sub order="0x10" stat="CON" val="3" /> <!-- CON -3 --> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% --> <mul order="0x30" stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% --> <mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="cAtkAdd" val="182" /> <!-- Increases Critical Damage by 182 --> <add order="0x40" stat="maxMp" val="360" /> <!-- Increases Max MP by 360 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="99005" levels="1" name="Olympus Robe Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 --> <sub order="0x10" stat="MEN" val="1" /> <!-- MEN -1 --> <sub order="0x10" stat="INT" val="1" /> <!-- INT -1 --> <mul order="0x30" stat="mAtk" val="1.087" /> <!-- M. Power +8.7% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="runSpd" val="7" /> <!-- Increases Speed by 7 --> <add order="0x40" stat="maxMp" val="92" /> <!-- Increases Max MP by 92 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> </list>
  17. The l2jserver has an Update to be apart from the npc sql and pass the id of npcaidata npc that you had
  18. event, most do not work at all. anyone entering the event and can not do anything
  19. Darule friend you have done tests ? I did that test and fix a problem
  20. solved.
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