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Matim

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Everything posted by Matim

  1. Answer me first. You "think"? Test it ...
  2. Guys, use code/quote block to put codes/etc.
  3. For example, you can create new boolean with seter/geter for L2PcInstance like private boolean _isAtLMSEvent = false; public boolean isAtLMS() { return _isAtLMSEvent; } public void setAtLMS(boolean b) { _isAtLMSEvent = b } Now edit code of your LMS event, and when player is participated to the LMS and event is started: And now edit item handler or what ever is this for Potion and check, if Its simple sample, or simply take a look how does TvT potion restriction works. Btw, python suck...
  4. Explained hundrets times in the past. Locked.
  5. Simply take a look at GameServer log, most likely there should be proper info about what wrong. For example error, or missed or wrong bypass.
  6. Show me code responsible for this loot/drop/item gain or what ever is that. You said it drops giant codex so it means that all the time is something like this (from 2d array) DROPLIST[0][0] (Since bracelet is // Giant's Codex)
  7. Its obvious that you can't compare L2ItemInstance with int. Anyway I can hardly understand what do you exactly mean. First of all what exactly is this? int? L2ItemInstance or what? Something like this works without any problems.
  8. Pretty strange. Anyway, as always if you expect any kind of help, read our section rules first. At begining provide as much info as you can, like chronicle, server files, any logs avaiable etc.
  9. You mean move Npc to another location? As I remember ALT+G function (move or something like that) should work for npc aswell.
  10. Balance concept is too broad, why? Whole balance depends from so many things, for example: - Chrnocile - Enchant Rates - Avaiable Buffs (for example at High Rate Servers) - Custom Items avaiable ? - Skills formulas/configuration etc. Conclusion: Don't expect that someone will "share" with you good balance. Because its quite imposible, it depends from your whole server concept and server files.
  11. Simply increase memory for Server/Java.
  12. It just depends from personality.
  13. Its rather than error, for sure you could compile your source. Most likely instead of this red log it should show current source revision. I guess its not so important for you, isnt it?
  14. Anyway it doesnt mean that it should show error at GS.. It means that still there is something wrong.
  15. Normaly enchant scroll works like this: for example there is item. After succesful enchant: And now think a bit (lol) RequestEnchantItem.java Take a look here.
  16. Whats so funny ..? oO
  17. It was a metaphor.
  18. Wrong Section. Read Our Forum Rules. You should post it here [Request] Dev Help [L2J] En. Before posting also check Rules of this Section. Topic Locked.
  19. Wrong Section. Read Our Forum Rules. You should post it here [Request] Dev Help [L2J] En. Before posting also check Rules of this Section. Topic Locked.
  20. The same code posted XX times with some simple changes.
  21. Its really pointless for me to sharing things such this one. I guess everyone is able to add few sendMessage(String) codes ... Friendly.
  22. It works fine.
  23. So do it and dispel doubts.
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