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XJIOPKA

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  1. Hello all. I have a problem with own 3D weapons in Lineage 2 Interlude (C6). I create new model at 3DMax and using modificator "Unwrap UVW". So... at the 3Dmax all views normally. But in the game texture unwrap as mixed coordinates - very bad. What's unwraping algorithm in the UE2? How can I unwrap texture for my 3d-model? And how can using more than one material for one 3d model?
  2. VOTE COLLECTOR Sorry for the English (translated from Russian) You already know that topic often was in the most lineage forums. Many people want to finding a normal solution for theirs servers. It is strange that until today there is no effective solutions. With this software, you always forget about the clumsy methods of collecting statistics from the sites. This program provides the highest possible level of protection - 100%. The player easily vote for your server from anywhere. In today's servers are already in the kernel API is built to accommodate voices with a limited list of sites. Offered garbage votes - a unique application that allows you to connect any site to collect votes for any game. The program for today has no alternatives. This application provides connection to a specific page of top sites, scans the list of voters, put them into the database and distributes the award. This application contains many small JavaScript files (for each site), which convert data from a site to the single standard format for a database. JavaScript knows any Web-programmer, so it was chosen as simple scripting language. For each site you can create new Script-file, it can be based on a standart template JS-file. You may also ask me to do it. After connect to the sites, votes added to a common container and analyzing the old voices from database. If the votes are new, it record to the database. Then votes are sums up the ballot and sends gifts by Telnet protocol. (for L2J servers). You can stop giving gifts by Telnet. You can do it by any event into the game. I have special event, which has already been tested and debugged by 100%, it give along with this application. You can be configured so that sends by Telnet only a notification (PM) of prize or game announcement. Features: Application is completely written on Java and requires JRE version 1.5 or higher. The application uses a graphical SWING interface and works by any platform (Windows, Linux, Solaris, ...). Multilanguage support. Using external XML-localization files fo this. The application uses external JDBC driver, and a simple SQL queries. That allows you to using any database (MySQL, MSSQL, ...), it is important for the PTS-servers, and other games. Support logging and debug Debug systems, you will be always informered for a solve disputes. Provides exception handling, which could lead collapse of the program. Option of timeout connect to sites for those sites that are often disconnected. Precaching scripts for accelerating the work. Effective: using a Javolution (http://javolution.org) package to work with large volumes data. Each script runs in a separated thread with pools stack of 10 simultaneous tasks. Number of scripts is limited only by your file system and RAM. Tasks filters for banning by account or character nickname. The program record in the database votes, with a existing nicknames. This program can serve not only the servers Lineage 2. You can apply for any other servers, built on the principle: Account: Player1, Player2, ... PlayerN
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